Vasily.B 529 Posted August 17, 2017 Me...me....me...metis! Thank you! 1 Share this post Link to post Share on other sites
Davewinkleman 30 Posted September 2, 2017 Awesome job :) Your mod encompasses a lot of different aspects into one mod. Sound, Content, it is all very high quality too. Keep up the great work, and can not wait to see what is to come. 2 Share this post Link to post Share on other sites
DAP 619 Posted September 10, 2017 UPDATE VERSION 0.4.5 BUILD 3210 CHANGELOG: Spoiler Added: 9 mm NATO M882 FMJ Added: .45 ACP M1911 FMJ Added: .45 ACP M1 tracer Added: HRL AT launcher Added: HRL (PG-7V) AT launcher Added: HRL (PG-9) AT launcher Added: HRL (PG-9 LR) AT launcher Added: M141 Bunker Defeat Munition (SMAW-D) Added: FGM-172A launcher (MK40 Mod 0) Added: FGM-172B launcher (MK41 Mod 0) Added: M224A1 mortar Added: MK19 static weapon Added: Metis static weapon Added: Metis-M static weapon Added: Metis-M1 static weapon Added: 9F392 pack Added: HMMWV M1151 with MK19 Added: USMC rifle company Added: USMC M224A1 squad Added: USMC MK19 squad Added: TIA-SF MK19 squad Added: Russian ATGM crew Added: Insurgents ATGM crew Added: ISIL ATGM crew Added: NATO crew icons Added: Rock, Paper, Scissors mini-game (assigned on UserAction 5) Why? Because we can ;) Improved: Small arms weights and inertion behavior Improved: Hand grenades models Improved: DPM muzzle flash Improved: RPG-7V2 Improved: GP-25 UGL Improved: M240G static weapon Improved: AGS-30 static weapon Improved: ZU-23-2 static weapon Improved: UAZ 3151 and UAZ 469 Improved: HMMWV M1151 Improved: KamAZ 5350 Improved: MK23 MTVR Improved: Various ammo crates Improved: Inventory system Improved: Self-contained launchers system Improved: Visual effects for backblasts in multiplayer Improved: Various stringtables Improved: Czech translation Fixed: MK12 SPR sounds Fixed: Iron sights for small arms Fixed: Deleting sight from AK74N after reloading Fixed: AK-104 missed lods Fixed: AK-105 missed lods Fixed: Invincible gunner on UAZ 469 with NSVS Fixed: Invincible gunner on UAZ 469 with PKM Fixed: A lot of RPT errors NOW AVAILABLE IN STEAM WORKSHOP ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD 14 Share this post Link to post Share on other sites
42th 0 Posted September 10, 2017 Best addon for Arma3 in humble my opinion. Thanks to developers! Share this post Link to post Share on other sites
kecharles28 197 Posted September 10, 2017 Updated mod v0.4.5321000 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted September 11, 2017 The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3210 Share this post Link to post Share on other sites
sgt.cr@$h 11 Posted September 11, 2017 Thanks for the Update, keep up the good work! Share this post Link to post Share on other sites
Vasily.B 529 Posted September 11, 2017 Quote Added: Rock, Paper, Scissors mini-game (assigned on UserAction 5) Why? Because we can ;) You made my day ;) Share this post Link to post Share on other sites
DAP 619 Posted September 11, 2017 UPDATE VERSION 0.4.5 BUILD 3215 CHANGELOG: Spoiler Improved: Inventory system Fixed: Gunner animations on HMMWV M1151 with MK19 Fixed: Missed pistol magazine on USMC squadleader Fixed: M224A1 mortar behaviour in multiplayer STEAM WORKSHOP ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD 8 Share this post Link to post Share on other sites
Guest Posted September 12, 2017 Thanks for informing us about the update :) The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3215 Share this post Link to post Share on other sites
Vasily.B 529 Posted September 12, 2017 Workshop mirror!? Hell YEAH! Share this post Link to post Share on other sites
Jinef 2 Posted September 16, 2017 Dear VTN Team, Thankyou for your efforts on this mod. I am having some troubles with the M224 60mm Mortar. I cannot seem to look at the sighting device on it. I have tried going into optics and trying to 'free look' down at it but my view is locked. In the video it shows you looking at the sight?! Also, it has 2 scales - left hand up to 400m and right hand to 1.3 km I presume. I understand this weapon has a range of 1.3 km however I am unable to get it to fire that far. Kind Regards, Jinef Edit : also would it be possible to adjust elevation with the page up / page down keys as per the BIS mortar - this way it makes it much easier to adjust accurately? Share this post Link to post Share on other sites
dak 833 Posted September 16, 2017 М224А1 mortar shootingNote: The mortar isn't at static weapons in EDEN and isn't at the Virtual Arsenal Garage anymore! You can find it as a М224А1 mortar squad in the EDEN or at backpacks in the Virtual Arsenal. М224А1 assembling Spoiler Horizontal homing of the mortar is performed with the mouse Spoiler Press S (W to look forward) to look at the sight and perform vertical homing, again, with the mouse. At the moment only working scale is the left one (red) up to 1312ft (400m). Spoiler The loading of mortar shells is performed by the loader (another player or an AI) with the context menu. Spoiler 2 Share this post Link to post Share on other sites
A. Lietuvis 13 Posted September 16, 2017 Will we ever see compatibility with ACE 3 or is compatibility a no go for the project? Share this post Link to post Share on other sites
Vasily.B 529 Posted September 17, 2017 15 hours ago, A. Lietuvis said: Will we ever see compatibility with ACE 3 or is compatibility a no go for the project? Why you need ace 3? VTN have almost every important module like ace itself, you can delete some of ace features and use VTN instead. Also you can ask ACE developers for such compatibility. Share this post Link to post Share on other sites
kecharles28 197 Posted September 18, 2017 Updated mod v0.4.5321000.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
DAP 619 Posted September 18, 2017 UPDATE VERSION 0.4.5 BUILD 3300 CHANGELOG: Spoiler Added: Editor previews for all units, vehicles, static weapons and ammo crates Added: Backblast for static AT launchers Improved: Small arms weights and inertion behavior (different behaviour for weapons with tactical handgrips) Improved: MK12 MOD 1 SPR behaviour with different ammunition Improved: Metis static weapon Improved: Metis-M static weapon Improved: Metis-M1 static weapon Improved: AGS-30 static weapon Improved: MK19 static weapon Improved: HMMWV M1151 Improved: KamAZ 5350 Improved: MK23 MTVR Improved: Fara-PW Improved: Inventory system Fixed: SVD lods Fixed: RPG-7V2 lods Fixed: CZ 584 Mod. 4 lods Fixed: Missed sounds on RPK74 with PBS-1 Fixed: Doors did't work on UAZ 3151 and UAZ 469 Fixed: Error message during reload on SVD (camo) Fixed: Inventory icon for VSS Fixed: AI reaction on shots from PSS, PB and VSS Fixed: AI behaviour on M224A1 mortar Fixed: Decreased damage on M430A1 HEDP Fixed: NSPU-3 and 1PN93-1 NV sights Fixed: BN-1 and BN-3 NV binoculars Fixed: Missed string STR_DS_VTN_2x9M115_RUCK error message Removed: Groups with SPG-9 STEAM WORKSHOP GOOGLE DRIVE ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD 1 Share this post Link to post Share on other sites
Guest Posted September 18, 2017 The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3300 Share this post Link to post Share on other sites
A. Lietuvis 13 Posted September 19, 2017 On 9/17/2017 at 2:24 PM, Vasily.B said: Why you need ace 3? VTN have almost every important module like ace itself, you can delete some of ace features and use VTN instead. Also you can ask ACE developers for such compatibility. I mean to put it simply, they've only now added backblast. I understand they have a certain vision, but fact of the matter is that it is not ACE3 with variation why most people want to try and get the mod into their communities, it is the beautiful, well made and varied US and Russian assets. And even then it clashes with RHS a bit in terms of content, making it hard to justify. 3CB is ACE3 compatible. RHS is (mostly) compatible. NIArms are ACE3 compatible. CUP is mostly compatible. Noone wants to throw away 3CB, NiArms, CUP and others just because, while it has very high quality assets, VTN mod insists on a proprietary system. It's like when a program makes it own file extension - unless you are going big, it's just going to help drown your program. 1 Share this post Link to post Share on other sites
Jinef 2 Posted September 19, 2017 I personally love the quality and detail of the VTN mod, however on its own it has limited scope in terms of combined arms (not necessarily a bad thing, I think this game series has always done infantry combat better than combined arms anyway). However when you do want the extra content which mod do you use - as someone mentioned RHS duplicates a lot of stuff and feels incompatible. RHS stuff also looks brand new and shiny whereas VTN looks battle weary which is good. CUP possibly if I was to make a mission tomorrow and post it on the forum and say you need RHS / CUP / VTN then the audience would be limited to who could download 15gb of addons which duplicate a lot of stuff to varying degrees of quality. just some random thoughts Share this post Link to post Share on other sites
flexgrip 20 Posted September 19, 2017 Is there anywhere we can find documentation on this mod? I've looked on your website, in the readme files and I'm starting to actually depbo the files just to figure out what's going on. For instance... 1. What are the User Action keys bound to? 2. How do we put earplugs in? 3. How do we use the medical system? (Pale skin == ?) 4. How do we use the advanced grenade throwing? 5. Are there any clackers for explosives or is it just the vanilla explosives? ... I have so many questions. If you could even point me in the right direction, I wouldn't mind making manuals or PDF's. 1 Share this post Link to post Share on other sites
flexgrip 20 Posted September 19, 2017 I actually found a medic guide finally. For those interested: Would still love to know how to put in ear plugs and use a lot of this stuff. Also, if there's a way to tweak any mission settings like bleed-out time, prevent instant death, etc. 4 Share this post Link to post Share on other sites