NeoArmageddon 958 Posted October 20, 2014 (edited) Visitor3/World Tools Object Export to Terrainbuilder Description: Heyho, the guys from the mapmaker skype group already know my little tool but I wanted to share it with everyone else too: My tool simply converts the object exports from Visitor3 (ArmA2/OA) and World Tools to a file format that can be imported into Terrain Builder (ArmA3). It is also able to add random values that are missing in Visitor3 as the randomization is a template option there. Also the tool can fix the northing and easting of you object coordinates. The converter is written in C++ using Visual Studio 2013 and Qt for UI-elements. Download: V1.1 https://www.dropbox.com/s/noruig9kjzgo8si/V3-TB-Converter.7z?dl=0 http://www.armaholic.com/page.php?id=27132 Installation: Unzip to a folde rof your choice. Usage: Select an input file with object lists in it (.txt or .ext, format is typically: templatename, X, Y, Z, Dir). Add a maximum pitch and roll for the objects (all objects get a random pitch and roll with this value as min and max). 0.00 for no random roll and pitch. Add a random min and max scale. Leave 1.00 and 1.00 if you don't want random scaling (e.g. buildings and stuff). Add northing and easting to convert Visitor3 coordinates to Terrainbuilders mapframes. Click convert. Wait. Save the file somewhere. Import file to Terrainbuilder. Please note: Templatenames are not changed. You have to add them in TB according to the names in WorldTools or V3. Changelog: 1.1 Fixed a bug causing incorrect northing/easting. Credits: Name for having no BAS! All the guys from the mapmaper skype group. Edited February 25, 2015 by NeoArmageddon Share this post Link to post Share on other sites
hotzenplotz 138 Posted October 20, 2014 Many Thanks, a tool which we can use very well. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 21, 2014 Thanks Neo Share this post Link to post Share on other sites
egilsandfeld 7 Posted October 25, 2014 Thanks for making the handy tool :) Helped me import 1.7 million objects =) Share this post Link to post Share on other sites
Guest Posted October 25, 2014 (edited) Release frontpaged on the Armaholic homepage. Visitor3/World Tools Object Export to Terrainbuilder v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited December 1, 2014 by Guest mirror updated with fixed archive Share this post Link to post Share on other sites
[DR]Alex 18 Posted November 1, 2014 Hi Neo thank you for your useful tool, it save me from a lot of work!!! But today i had an issue, it stopped working and when i start it immediately closes. I have reinstalled the runtime for visual studio but same issue! Any suggestion?? Windows 8.1 AMD processor Share this post Link to post Share on other sites
Fogu 10 Posted November 19, 2014 This is exactly what I need right now, but for some reason your little tool doesn’t work for me. Any hints what I have to install???? Im using Win7 X64 Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 19, 2014 I'm more like in giagno's boat... it worked at first for me too. I would really appreciate an updated version, if possible :) Cheers, D. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted December 1, 2014 Sorry guys. I totally forget to subscribe to my own thread :D I thought I fixed this bug but I probably uploaded the wrong 7z-File. I uploaded a fixed version to dropbox. Just redownload. Or if you don't want to reinstall: Just Copy the "plugins/platforms" folder into the folder with the .exe (so you have a "platforms"-folder next to the exe). Qt is quite cumbersome... I will switch to WPF for future projects. Share this post Link to post Share on other sites
[DR]Alex 18 Posted December 1, 2014 Thank for your support Neo, it work like a charm! Share this post Link to post Share on other sites
NeoArmageddon 958 Posted December 1, 2014 Next project is a vegetationgenerator that could replace WorldTools for use with TB. But that needs more R&D. Everyone with experience in C# and SharpDX is invited to help me. Just sent me an PM. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 2, 2014 Nice! And thanks for updating the exporter :) Cheers, D. Share this post Link to post Share on other sites
itsdonjon 25 Posted December 7, 2014 I can't help you neo, but this would be quite nice! Share this post Link to post Share on other sites
digitalcenturion 20 Posted February 7, 2015 Hello Neo, there seems to be something wrong with the converter when I use it, perhaps related to my system? IDK.. Anyways, when it should spew out a line that reads "t_PinusS2s_b_F.p3d";200375.891;30711.907;343;0;0;1.45687073;0 it outputs this line. "t_PinusS2s_b_F.p3d";720.891;31056.906;343.000;0.000;0.000;1.000;0.000; As you can see the X Y are wrong.. I left the settings at default should I use other offset settings or? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 7, 2015 Hello Neo, there seems to be something wrong with the converter when I use it, perhaps related to my system? IDK..Anyways, when it should spew out a line that reads "t_PinusS2s_b_F.p3d";200375.891;30711.907;343;0;0;1.45687073;0 it outputs this line. "t_PinusS2s_b_F.p3d";720.891;31056.906;343.000;0.000;0.000;1.000;0.000; As you can see the X Y are wrong.. I left the settings at default should I use other offset settings or? Yes. In TB the standard offset is 200000/0. That is the default setting. Use zero offset or place your maps origin at 2000000/0 Share this post Link to post Share on other sites
digitalcenturion 20 Posted February 7, 2015 My map has standard origin settings, it's made following jakerods tutorial actually. My point wasn't that, rather that the program seem to fail at the addition for some reason. You can see it also has added some things to the Y coord which should be untouched. So what gives? I have no prob doing the manual conversion in Excel but well, I'd like to have an easier life :) Thanks for really good mapping programs btw, I really like your map builder! Share this post Link to post Share on other sites
digitalcenturion 20 Posted February 12, 2015 Could you give this another look, please? I'd really like to have this program working.. Now I am having trouble importing my manually converted files and I dont know what is the problem... I think the problem with your program is how the decimal comma is output in the file? Possible? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 12, 2015 Wasn't a problem for me so far but I will have another look (but probably next week, I have to do some RL stuff before). I also plan to create a new tool that could eliminate the need of my converter. Share this post Link to post Share on other sites
kerodan 25 Posted February 18, 2015 I also plan to create a new tool that could eliminate the need of my converter. That is creat to hear and thanks for your nice converter tool! I started using it just recently and constantly run into the problem that the easting/northing parameter is ignored. Every other setting is applied just fine... Do you have any idea what the problem could be? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 23, 2015 Do you have any idea what the problem could be? Sorry, I have no idea what could cause this issue. Converter works fine for me, but I will continue trying to locate the problem. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 24, 2015 I uploaded a new version (V1.1 https://www.dropbox.com/s/noruig9kjzgo8si/V3-TB-Converter.7z?dl=0). Could you try if the problem is fixed now? Share this post Link to post Share on other sites
kerodan 25 Posted February 24, 2015 The new version works perfectly. Thank you very much! Share this post Link to post Share on other sites
digitalcenturion 20 Posted February 24, 2015 Yes it works! Thanks a bunch!! Share this post Link to post Share on other sites
Guest Posted February 24, 2015 Release frontpaged on the Armaholic homepage. Visitor3/World Tools Object Export to Terrainbuilder v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
dimitri_harkov 10 Posted March 14, 2015 Hm... maybe it is something on my end, but I can only add Northings with 6 digits while I would need to enter a Northing with 7 digits. Any ideas? Awesome tool, by the way :) Cheers, D. Share this post Link to post Share on other sites