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Jon_Wehrle

The Game Features section of the website is vague.

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Is the player base too small at this time since everyone is responsible for creating their own mission?

The website does not show what available game modes there are. I would assume there are plenty, since this is such a common aspect of the video game industry. For a company that can handle this sandbox style of play, enlightening us with game modes we haven't even seen before on top of what we'd naturally expect (team deathmatch, capture the flag and all the rest), should be a nigh on effortless proposition. Why wait for the user? This is not the nature of the military. It limits the speed at which people are attracted to this game.

If there are user made modes we need to see them.

The dominating military mmo (the tank mmo) gives the player zero control over which battle is fought and is shrouded in fuzzy matchmaking. This is antithetical to the spirit of Game Theory! It would be disappointing to realize this game veered to the opposite extreme.

  • What is Bohemia Interactive's method of Match-making. The most urgent question being: Will user modified content clash with BI's Similarily, does one team's hardware, average player winrate and initial location on the terrain essentially grant them victory before the battle is even fought

  • What does battle selection actually look like. Am I merely choosing from an unorganized assortment of questionable user made missions

  • Is there an orderly, disciplined array of multi-player scenarios beginning with the obvious; something to silence those mainstream FPSs.

  • Can I select a configuration of military hardware and find a list battles for that configuration and if not, could I simply fill it with AI.

Edited by MadDogX

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First off stop writing in stupidly massive font sizes, most people on here possess eyes.

There isn't matchmaking as you put it in ARMA III, you choose whatever server you want to play on and then go from there. MP ranges from Altis Life Roleplay (I'd steer clear of that), missions like King of The Hill, a couple of servers actually run small coop missions (Comrades in Arms Server I believe?) or you can join a group and then you'll play with them most of the time, what you'll play with them depends on the group.

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There are virtually no limits in ArmA III. Yes, the marketing could be better. But you can do anything you want. It a full-blown hobby. You can do modeling, programming, mission design, graphics, etc. Its just not a SP or MP game. You have to decide what you want first, then either make it, or find it. The game/sim is so wide open that new players can get lost since its so open and plyable to your specific needs.

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First post edited. It really shouldn't be necessary to post in massive non-black font.

§12) Do not type in all capital letters, all bold, or in a non-black font

Typing in all caps equates (according to standard net etiquette) to yelling. It is also difficult and obnoxious to read such posts. This also applies to posting all in bold or all in a certain font colour just to try to make your words stand out, if your point is interesting enough or well written enough it will stand out. You're welcome of course to use different colours for parts of your post if it helps clarify certain areas, but typing complete messages in any colour other than black should be avoided. Please refrain from non-standard fonts and/or font sizes as well please.

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First post edited. It really shouldn't be necessary to post in massive non-black font.

There are times when it is necessary, that is why the option is there...your edit was unjustified. A weak website isn't necessary, and bringing attention to the weakness of your website isn't necessary either, but it is in your interest. You edit my post but cannot even provide elementary game-modes? You are also not acting in your self-interest.

There are virtually no limits in ArmA III. Yes, the marketing could be better. But you can do anything you want. It a full-blown hobby. You can do modeling, programming, mission design, graphics, etc. Its just not a SP or MP game. You have to decide what you want first, then either make it, or find it. The game/sim is so wide open that new players can get lost since its so open and plyable to your specific needs.

Does the game have a way to let me describe what kind of battle I want so it can then find those battles? If so can you list those filters?

First off stop writing in stupidly massive font sizes, most people on here possess eyes.

There isn't matchmaking as you put it in ARMA III, you choose whatever server you want to play on and then go from there. MP ranges from Altis Life Roleplay (I'd steer clear of that), missions like King of The Hill, a couple of servers actually run small coop missions (Comrades in Arms Server I believe?) or you can join a group and then you'll play with them most of the time, what you'll play with them depends on the group.

Its an aesthetically pleasing way to give the first post more authority.

I haven't seen anything about Altis Life Roleplay. I'd imagine playing with a group must be alot like this. I acquired the game as an individual, why do I have to listen to others as to how to play the game unless I choose to? The point of any game is to allow the individual to explore his/her own tactical abilities.

All I'm seeing this "King of The Hill" mode. What kind of 'pick up and play' options are there?

Wouldn't it be inspiring to have a rich list of filters to maximize gameplay efficiency as well as gameplay variety?

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Its an aesthetically pleasing way to give the first post more authority.

No, it is a pain in the arse that is incredibly difficult to read, as well as being considered poor forum etiquette. It actually detracts from 'authority' as you put it.

I haven't seen anything about Altis Life Roleplay. I'd imagine playing with a group must be alot like this. I acquired the game as an individual, why do I have to listen to others as to how to play the game unless I choose to? The point of any game is to allow the individual to explore his/her own tactical abilities.

So I gave you a personal opinion and apparently I'm dictating what you do as an individual?

All I'm seeing this "King of The Hill" mode. What kind of 'pick up and play' options are there?

What do you mean by pick up and play, short of joining one of the serious groups that requires training just jump into an MP server, see if you like the mission and if you don't then leave. Servers put up a description of their mission they're currently on so have a read of that and if you like the idea jump in.

Wouldn't it be inspiring to have a rich list of filters to maximize gameplay efficiency as well as gameplay variety?

Perhaps, there are some that exist I believe, I don't play a whole lot of MP though so I'm not an expert.

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There are times when it is necessary, that is why the option is there...your edit was unjustified. A weak website isn't necessary, and bringing attention to the weakness of your website isn't necessary either, but it is in your interest. You edit my post but cannot even provide elementary game-modes? You are also not acting in your self-interest.

1. he is a voluntary moderator, with no relation to BI.

2. being special for the sake of being special, makes you look like an ass, and using the "necessity" argument even more so.

3. in the same list as the quoted rule there is one more, that you have also agreed upon joining these forums:

§18) No public discussion on how the forum is moderated

If you have questions/complaints/comments about the forum or moderators please Private Message them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please Private Message the Bohemia Interactive Forum Moderation Team Leader (Placebo), he will be happy to look into the matter. You may also ask your questions in the "Ask a mod" thread; however that thread is not to be used to attack/rant against specific moderators or about specific rules but more for questions/answers.

Does the game have a way to let me describe what kind of battle I want so it can then find those battles? If so can you list those filters?

This game is a sandbox. There are no rules or set game modes.

Its an aesthetically pleasing way to give the first post more authority.

It is an abomination that you used "aesthetic" to describe your (now edited, thank gods, or moderators in this particular case) first post. It is also a general insult towards all the aesthetic things out there...

I haven't seen anything about Altis Life Roleplay. I'd imagine playing with a group must be alot like this.

a. why would community created gamemodes and mission be advertised on an official game website? Those are not official, just like most aren't either.

I acquired the game as an individual, why do I have to listen to others as to how to play the game unless I choose to? The point of any game is to allow the individual to explore his/her own tactical abilities.

b. who is stoping you, as an individual, to explore your endless tactical abilities? A gamemode?

All I'm seeing this "King of The Hill" mode. What kind of 'pick up and play' options are there?

start game -> open multiplayer server browser -> join (in practice it is a bit more complicated, but for most computer literate "individuals", it still falls under "pick and play" category).

Wouldn't it be inspiring to have a rich list of filters to maximize gameplay efficiency as well as gameplay variety?

What sort of filters? For the so called "gamemodes"? The only filter that is really needed is the exclusion one for all the RPG shit and the other endless and similar nooby community made "gamemodes".

But even so, what the fuck does it have to do with "game feature section" on the website?

Edited by PuFu
typos typos

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To answer your original topic. This game is pretty much the antithesis of 90% of games out there. The games that are the most like it are games such as Minecraft. It, like minecraft, is a game completely and totally about choice. Your basic choices are to either play someone else's game-mode, or to create your own. You can join a clan and do operations. You can be a civilian on a role-play server. You can literally do anything you want to do (within reason). If there's something that you can't do, you can either mod the game yourself or wait for a mod to come out that allows you to do so. There is so much that you can do with this game it's not even funny.

Q: What is Bohemia Interactive's method of Match-making. The most urgent question being: Will user modified content clash with BI's Similarily, does one team's hardware, average player winrate and initial location on the terrain essentially grant them victory before the battle is even fought

A: There's not really a matchmaking process. There doesn't need to be. You don't have to pvp. And the weapons all have their own purposes. Not to mention, you can edit your ENTIRE loadout (body armor, weapon attachments, weapons, helmet, etc.) during the game. If you don't like the weapon you have, get a new one. Most loadout's are pre-determined either by BI's default or the mission-maker's editing. There's no leveling system meaning you are what you want to be, not because that's what you've leveled up in, but because that's what you like to do. This means there's no "perks" or special equipment that leave you out in the dust if you don't have them.

Q:What does battle selection actually look like. Am I merely choosing from an unorganized assortment of questionable user made missions

A: Essentially, yes. You get to join a game and say "hey, I like this mission. I enjoy (insert style of mission) a lot and want to do it more." So you hit your map key and see if there's server info. If there is, write it down so you know what to look for.

Q: Is there an orderly, disciplined array of multi-player scenarios beginning with the obvious; something to silence those mainstream FPSs.

A: Well, yes, there are official missions done by BI that come with the game standard. However any mission that you might play that ISN'T one of those will be automatically downloaded by the game to prevent a split in playerbase. Keep in mind that if you want to play on a modded server, you'll need to find the mods that they play with (if they don't offer them in a pack on their website).

Q: Can I select a configuration of military hardware and find a list battles for that configuration and if not, could I simply fill it with AI.

A: This is partly answered above, as you need to have all of the mods that a server runs in order to play on that server. If you're playing on a vanilla server (i.e. no 3rd party mods), then you just have to see if they allow you to use what you're looking for. If you're not satisfied with any of the missions being played, you can simply go into the editor and make you're own missions. The mission editor may seem slightly confusing at first; however, there are plenty of tutorials on how to work the editor.

To reiterate. This game is not about "perks" and "unlocks". It's about choice and immersion. In an army you aren't going to be given the worst gun fielded and then only get the "good guns and vehicles" once you've killed so many enemies. You're given standard equipment based on your role and you can buy your own attachments to personalize your weapon as long as you return everything that was given to you in the beginning. You can choose how realistic and immersive you want your Arma experience to be. If you happen to desire the above, the King of The Hill servers are probably your best bet. If you want an ultra-realistic experience, you can join a milsim clan such as the 173rd airborne or the 15th MEU. If you want in between realistic and arcady, there's casual clans out there as well. There's plenty of options out there, you just have to find them. If you don't like anything you find, then grab some friends and start your own group.

Good Hunting,

dsb

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No, it is a pain in the arse that is incredibly difficult to read, as well as being considered poor forum etiquette. It actually detracts from 'authority' as you put it.

I don't know how it looked like on your screen but it fit on mine...The options are there so there isn't a legitimate argument against..

So I gave you a personal opinion and apparently I'm dictating what you do as an individual?

I think it should be clear that I was rhetorical. Since it wasn't I should point out that I don't have this game.

This game is a sandbox. There are no rules or set game modes.

There should be. BI is not computer illiterate, now that they have the sandbox aspect covered, they can attract people who want to play for shorter amounts of time, which is in everyone's interest since the smartest people don't have time to get into this.

a. why would community created gamemodes and mission be advertised on an official game website? Those are not official, just like most aren't either.

It should be, thats what the players have done to it. It should also be placed in the community wiki in an obvious way.

b. who is stopping you, as an individual, to explore your endless tactical abilities? A gamemode?

Thats right. The co-ordinated interest of many intelligent players.

start game -> open multiplayer server browser -> join (in practice it is a bit more complicated, but for most computer literate "individuals", it still falls under "pick and play" category).

Again I don't have this game. If BI could be the first game developer to provide screenshots of every possible menu screen, this would be unprecedented. Not everyone has the time to build their own sandbox.

What sort of filters? For the so called "gamemodes"? The only filter that is really needed is the exclusion one for all the RPG shit and the other endless and similar nooby community made "gamemodes".

I'd certainly hope so, but you should be able to choose from battles that have the map size you want and rece, number of players, number of vehicles and of what type etc.

Your basic choices are to either play someone else's game-mode, or to create your own.

How many battles could there be per game mode? What kind of modes are there?

Most loadout's are pre-determined either by BI's default or the mission-maker's editing.

Can pre-determined layouts be fixed?

There's no leveling system meaning you are what you want to be, not because that's what you've leveled up in, but because that's what you like to do. This means there's no "perks" or special equipment that leave you out in the dust if you don't have them.

This is very, very good.

If you're playing on a vanilla server (i.e. no 3rd party mods), then you just have to see if they allow you to use what you're looking for.

How many vanilla servers are there? How many modded servers are there. How many players total?

The one thing this lacks is a massive player base and a structure which co-ordinates these fluid interests. Its just a matter of re organization, and it breaks my heart.

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You seem to think that ArmA is a sandbox version of World of Tanks. This is just plain wrong. Bohemia makes the game. All the servers are hosted by players and groups and communities that enjoy the game. Sadly, the most populated servers are "Altis Life", meaning police VS civilians/rebels/insurgents/gangs/whatever. There is absolutely no matchmaking, you must find a server that runs missions that you like, and play on it. You will not be catered to. Your opinions, for the most part, don't count. There are no "battles", there are missions, some that last a half hour, some that last 2, others that can run an entire day, and if you get with the right group there are Multi-Session-Operations that can last weeks.

If you want a specific type of "battle" then your only option is to go into the editor, create a mission with the type of combat you want to see, and then play it/upload it/host your own server.

All servers, vanilla or otherwise, are hosted by players/communities/etc. All missions, or 99% of them, are created by members of the community for others to play. My advice to you is to pull your head out of your arse, take a breath of fresh air, and find a good gaming group that does the type of missions you like. Back in ArmA 1, for example, I was in a "realism unit" where all members go through some basic training, then training for whatever role you wish to play primary as (tanks, infantry, pilot, etc.) and then the whole group does "Operations". These tend to be (with the right group) highly coordinated, well planned, tough missions against the AI. Whether it's a hostage rescue, snatch&grab, convoy protection, convoy ambush, or just taking over the entire map one town at a time.

Find the right people to play with, and you'll see what ArmA really is capable of. Otherwise, you might as well give up on MP, because it will never be what you want it to be.

-edit-

I think it should be clear that I was rhetorical. Since it wasn't I should point out that I don't have this game.

Then why the flying fuck are you bitching about it?!!!!

-2nd edit-

There should be. BI is not computer illiterate, now that they have the sandbox aspect covered, they can attract people who want to play for shorter amounts of time, which is in everyone's interest since the smartest people don't have time to get into this.

Are you fucking kidding me? There are people who design jet aircraft for a goddamn living that play and apparently massively enjoy ArmA and have for years. I know IT guys who do it, scuba instructors, the list can go on and on. Not to mention the large number of military/former military, who apparently enjoy ArmA because it's ArmA, and because it's not 15-minute set piece battles like WoT. Jesus christ you're one stuck-up jackass.

Edited by Darkhorse 1-6

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... since the smartest people don't have time to get into this.

:D You mean only stupid people play games? I think the smartest people can figure out how to make time to play, it's the dumbest ones who are always busy.

Thats right. The co-ordinated interest of many intelligent players.

The intelligent people coordinate their own game, the stupid people don't know how, they need someone to hold their hand at all times.

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I don't know how it looked like on your screen but it fit on mine...The options are there so there isn't a legitimate argument against..

there is: it is called common sense, but you're obvious lack if it is...apparent.

I think it should be clear that I was rhetorical. Since it wasn't I should point out that I don't have this game.

Even so, you seem to have a real good idea about how this game should be (to fit your only your own needs). How can you judge a product, even more - have very strong opinions about how it should be changed when you do NOT own it?

There should be. BI is not computer illiterate, now that they have the sandbox aspect covered, they can attract people who want to play for shorter amounts of time, which is in everyone's interest since the smartest people don't have time to get into this.

You can play arma for 30 minutes, similar to how you can play a single round of BF/COD or similar twitch repeating shooter. It is a matter of mission you choose to.

But even moreimportant, you can choose to play the same mission for several days in a row, even if the server is completely empty, the mission can progress in your absence, so when you come back, the entire thing is changed.

The argument regarding smartest people have don't have time to get into this is so fucking lame it doesn't even worth developing on such a flawed argument.

It should be, thats what the players have done to it. It should also be placed in the community wiki in an obvious way.

It is on community wiki. You confuse community wiki (where the entries are filled and edited by the community) with the official website. You obviously don't fit in that bucket you keep talking about of "intelligent people"

Thats right. The co-ordinated interest of many intelligent players.

how so?

Again I don't have this game. If BI could be the first game developer to provide screenshots of every possible menu screen, this would be unprecedented. Not everyone has the time to build their own sandbox.

Yet another flawed argument "the first to...". Do you really need to have your hand held even before you buy a certain game? Intelligent you say?

I'd certainly hope so, but you should be able to choose from battles that have the map size you want and rece, number of players, number of vehicles and of what type etc.

You can do that: get working with the editor. The option is there, but you obviously expect someone else to do it for you. Again, i though you don't own the game...

How many battles could there be per game mode? What kind of modes are there?

wrong question: a gamemode is in fact a scenario with some rules. The rules could be more or less strict. There are NO set rules..

Can pre-determined layouts be fixed?

Can be whatever you want them to be: fixed per role, fixed per side, fixed based on a specific player game ID, random or completely custom

How many vanilla servers are there? How many modded servers are there. How many players total?

The servers are own by community, so it's not a set number. On average day, about 4000 unique servers. And about 40-50k unique players IRC.

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Your opinions, for the most part, don't count

I know you don't mean that.

Thats exactly what this game is about, more than any other military game/sandbox in history. When people gather by the millions to play a tank, then BI would be wise to steal those players which they can do with no effort whatsoever by creating an entire mode just for tank-exclusive battles. Only one or two tanks will do it.

These tend to be (with the right group) highly coordinated, well planned, tough missions against the AI. Whether it's a hostage rescue, snatch&grab, convoy protection, convoy ambush

BI should have made entire modes dedicated to these scenarios. I want to see dozens and dozens of servers for each these scenarios organized. When BI includes this in the menu selection, more people will cater to everyone else. This way, you find the right people for your specific interest who are already playing, rather than finding people based on their interest in Arma first before you could work your down to your particular interest.

Are you fucking kidding me? There are people who design jet aircraft for a goddamn living that play and apparently massively enjoy ArmA and have for years. I know IT guys who do it, scuba instructors, the list can go on and on. Not to mention the large number of military/former military, who apparently enjoy ArmA because it's ArmA, and because it's not 15-minute set piece battles like WoT. Jesus christ you're one stuck-up jackass.

I appreciate this very much, but there can always be more.

:D You mean only stupid people play games? I think the smartest people can figure out how to make time to play, it's the dumbest ones who are always busy.

The intelligent people coordinate their own game, the stupid people don't know how, they need someone to hold their hand at all times.

Intelligent people want to play by themselves. When I operate a tank, I don't want to hold hands with a crew of people who talk like Dyslexi, I want the option to control the entire thing.

there is: it is called common sense, but you're obvious lack if it is...apparent.

You have a problem with a potential Arma player who thinks the game is lacking multiplayer battle modes, and you still comment on this.

Even so, you seem to have a real good idea about how this game should be (to fit your only your own needs). How can you judge a product, even more - have very strong opinions about how it should be changed when you do NOT own it?

I want to know what I am buying, this is common sense. Common sense wants to find like minded players on the fly through menus and filter options.

You can play arma for 30 minutes, similar to how you can play a single round of BF/COD or similar twitch repeating shooter. It is a matter of mission you choose to.

Is instant respawn allowed? How many of these are there? COD I deem to be a dismal failure, lacking in options, modes, maps and camping opportunity. That is a game designed for hyper children. I'd imagine Arma is for campers, but 30 minute minimum sounds too long anyway. Its an excellent option, but I want short rounds that aren't hyper like COD, on small maps with camping spots all over. There probably aren't enough of these battle/missions happening.

The argument regarding smartest people have don't have time to get into this is so fucking lame it doesn't even worth developing on such a flawed argument.

Expanding the player base to accomodate all levels of experience and intelligence and taste is not lame. It has never been done before. Arma 3 is the only game that could do it.

wrong question: a gamemode is in fact a scenario with some rules. The rules could be more or less strict. There are NO set rules..

Wrong attitude, this is DLC we are talking about. Except it shouldn't be DLC, it should've been there from the outset.

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I want to know what I am buying, this is common sense.

So, to conclude this discussion I'd say that Arma 3 is definitely not the game for you.

Bohemia will never explain every possible user made game mode to you at www.arma3.com, nor would they ever be able to.

And next time a game's main website doesn't answer your every question, I suggest you spend 10 minutes googling for more information instead of making a thread complaining about the website. :D

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So, to conclude this discussion I'd say that Arma 3 is definitely not the game for you.

Bohemia will never explain every possible user made game mode to you at www.arma3.com, nor would they ever be able to.

And next time a game's main website doesn't answer your every question, I suggest you spend 10 minutes googling for more information instead of making a thread complaining about the website. :811:

There is a principle at stake...also tens of thousands of potential players. Read the thread, or don't post at all..

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I know you don't mean that.

no you don't. And in fact he usually does.

BI should have made entire modes dedicated to these scenarios. I want to see dozens and dozens of servers for each these scenarios organized. When BI includes this in the menu selection, more people will cater to everyone else. This way, you find the right people for your specific interest who are already playing, rather than finding people based on their interest in Arma first before you could work your down to your particular interest.

Bi creates the lego pieces. What you do with them it is up to you, not the lego company. That's the beauty of it.

Intelligent people want to play by themselves. When I operate a tank, I don't want to hold hands with a crew of people who talk like Dyslexi, I want the option to control the entire thing.

A tank is a 3/4 person crewed vehicle. If you want a game where you have no teamplay, then yes, this is not for you.

You have a problem with a potential Arma player who thinks the game is lacking multiplayer battle modes, and you still comment on this.

With your sort of attitude, i doubt you are a potential arma player. Moreso, i would rather have you not buy the game to be perfectly honest.

I want to know what I am buying, this is common sense. Common sense wants to find like minded players on the fly through menus and filter options.

No, you want a game that has the features you desire. You argue about why BI didn't make those in. You are not asking for what features are in, but rather put down a wish list.

Is instant respawn allowed? How many of these are there? COD I deem to be a dismal failure, lacking in options, modes, maps and camping opportunity. That is a game designed for hyper children. I'd imagine Arma is for campers, but 30 minute minimum sounds too long anyway. Its an excellent option, but I want short rounds that aren't hyper like COD, on small maps with camping spots all over. There probably aren't enough of these battle/missions happening.

I have tried to make you understand. There is no such thing as allowed or disallowed. Yes, you can have instant respawn. In fact you can have the exact same gamemodes in arma as with any other game out there. Want to turn arma in BF4 type game - you can. You want to turn it into CS - you can. It is a matter of preference and some know-how.

Expanding the player base to accomodate all levels of experience and intelligence and taste is not lame. It has never been done before. Arma 3 is the only game that could do it.

That is not what you suggested. You suggested that ArmA players are dumb by definition, because they simply have more time to spend on a game than the "casual gamers". Which is simply not true, especially considering that a vast part of those players are actually creating content (be it mods or scenarios) for this game.

Wrong attitude, this is DLC we are talking about. Except it shouldn't be DLC, it should've been there from the outset.

To put it simply: this is not the game for you. Move along. (what does DLC have to do with anything?)

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I know you don't mean that.

Yes, yes I do.

I want to see dozens and dozens of servers for each these scenarios organized.

Once again, what you want to see doesn't matter one bit, because you want ArmA to be something completely different than what it is, and it will not happen.

Intelligent people want to play by themselves. When I operate a tank, I don't want to hold hands with a crew of people who talk like Dyslexi, I want the option to control the entire thing.
That doesn't come off as a sign of intelligence, that comes off as you being a bit of an ass, because having to fully crew tanks, etc. is part of this game and always will be. You will never be able to fully control a tank by yourself, unless you use an addon and even then you're basically issuing commands to AI crew that don't let you know they exist.
You have a problem with a potential Arma player who thinks the game is lacking multiplayer battle modes, and you still comment on this.

The problem is that you're not a potential ArmA player, your somebody who wants ArmA to become another game. You obviously don't like the game as it is, while thousands, tens of thousands, hundreds of thousands probably with DayZ, do like it.

I want to know what I am buying, this is common sense. Common sense wants to find like minded players on the fly through menus and filter options.

Never going to happen. Also, it's not common sense, it is your opinion. Which gives me the opportunity to use my favorite quote, amazing how often this happens.

“You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.†― Harlan Ellison

That's what you are. Ignorant. About the people who have played this series for the last 13 years, about the series itself, about how the game works, and about the fact that you're not going to get what you want here. Also, you're not going to buy ArmA, because it is absolutely nothing like what you want it to be, and it never will be.

Is instant respawn allowed? How many of these are there? COD I deem to be a dismal failure, lacking in options, modes, maps and camping opportunity. That is a game designed for hyper children. I'd imagine Arma is for campers, but 30 minute minimum sounds too long anyway. Its an excellent option, but I want short rounds that aren't hyper like COD, on small maps with camping spots all over. There probably aren't enough of these battle/missions happening.
Do you know anything, anything at all, about the size of the maps? There are only two. The small one would take you 30 minutes to a couple hours to cross on foot, and the primary map would take you a day or two, real time, to cross from the southwest to the northeast. This is not like anything you have ever played before in your life, going off your comments. Respawn is decided by the people running the server. Instant, timer, or timer with option for your friends to revive you, are the most common variants. Number of respawns is decided by the people running the server. ArmA is not designed for children, it is designed for people who want something a bit slower, more realistic, and far grander than CoD has ever been. The closest FPS would be Battlefield 2, on the 64 player maps, and even then they'd be only a tiny fraction of the size of an ArmA terrain. There is a WWII mod that's been worked on since ArmA 1, through A2/OA, and now coming to A3. The terrain they have is 150x150km, and is of a portion of England, the English Channel, and a large portion of France (and maybe a tiny sliver of Belgium). Since you obviously don't understand the scale ArmA represents, I'm bringing this up to give you my favorite example. To fly from the southern coast of England to the northern coast of France in a C-47 on this mod's terrain, it takes you a minimum of 20 minutes (closest points) and a maximum of 30-45 minutes. That's a half hour to fly over the in-game English Channel. ArmA is technically a game, but it is the civilian version of what the US, UK, (and many other) governments use to train their soldiers. The companies that make ArmA and VBS (Training program) split off a long time ago, but they still share assets and the engine.
Expanding the player base to accomodate all levels of experience and intelligence and taste is not lame. It has never been done before. Arma 3 is the only game that could do it.

I'll probably get another warning or even an infraction for what I'm about to say, but the hell with it. I don't know who the hell you think you are, but this is the worst first post, worst introduction to the community, and worst attitude from a new account, that I have ever seen in my time on these forums. Whether it is your intention or not, you're coming off as a stuck-up jackass with your head shoved so far up your ass you can see your uvula. Get the fuck off your high horse. Contrary to your apparent opinion, WoT players are not smarter than any other group of players. My vast personal experience on the matter actually has shown me it's the exact opposite, but I've withdrawn myself from that community and no longer care about it's rampant idiocy. Try to get this through your head, please. You are not more intelligent than a person who plays ArmA. You are not necessarily less intelligent either, but you're certainly not above all the people you're talking down to. ArmA is not for campers, because campers and rushers do not exist in ArmA. If you "camp" then you're usually setting up an ambush or going AFK for a short period of time. There are no safe spots. If you hide in a building, a tank or helicopter or aircraft, or even a guy with a satchel charge, can blow the building into little tiny pieces and instantly kill you. If you hide in a bush, you're hoping the enemy doesn't have FLIR or IR scopes. If you're dressed all in black and hiding in the shadow, you're praying the poor bastard coming towards you doesn't have night vision. Camping doesn't happen, because campers die. Rushing doesn't happen, because rushers die. (Obviously there are individual exceptions. Sometimes rushing in guns blazing works, but usually you just get a surprise lead vaccine. and while campers will always die, some find spots that allow them to ambush and repeatedly cut down people before they do. If you're a sniper you don't camp. You set up, you fire, you move. Or else you die.)

I'm going to give you the benefit of the doubt one last time, and will attempt to find an example that I'm thinking of that will show you what this game is, as soon as I submit this reply. Your opinions do not count, I meant that, but I honestly don't care about them that much, because they are formed out of what I hope is unintentional ignorance, and because what you want will never happen. What I will not remain quiet about is you repeatedly hinting that you are more intelligent because you play WoT, or that intelligent people don't play ArmA, because the vast majority of the people I know in this community are some of the smartest, most intelligent people I have ever known and possibly will ever know. I've found no other community where you regularly have the chance to meet the sort of people you'll meet here. I know authors, aircraft industry people, IT guys, scuba diver, soldiers, pilots, and in general just about everything out there. I used to run operations with a guy who sat in a fully loaded A-6 (Snakes and Napalm) off the coast of Somalia on October 3rd, 1993. Then there's an addonmaker who did 4 tours with the 101st Airborne. Or the guy behind the scenes of a major project who has forgotten more about actual hacking and crypto shit than most people will ever learn. When you play ArmA, when you enter this community, you tie your high horse up at the door. If you're worthy of respect you'll get it every time, if you get into addonmaking you'll find the vast majority to be extremely helpful and willing to show you the ropes, but if you treat people like shit you'll receive the same. You become equal with everybody else in the ArmA community (Let's not get into DayZ though. ;) ) and become just another player. Or addonmaker, scripter, terrain maker. You could be Ken freaking Jennings, or Einstein himself, and still be an idiot on these forums if you act like you're better than anybody or repeatedly suggest that you're more intelligent than the people here. So knock it off, please.

-Edit-

Comparison of ArmA 3's Primary terrain (Altis, top left quarter of the picture) to various others. Note the size of BF3's biggest map. CoD maps are a tiny fraction of even that, and WoT maps would again be a fraction of that fraction.

http://25.media.tumblr.com/8ec6778326ac832da7c6ead55402ac9a/tumblr_msyezr4JoD1rdy5joo1_1280.png (749 kB)

Also this. First image shows CoD size inside of Battlefield size, then those two inside of Chernarus (ArmA 2, and DayZ), and then Chernarus laid over the top of Altis. Notice the size here.

http://imgur.com/mcFwG5e

Edited by Darkhorse 1-6

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Bi creates the lego pieces. What you do with them it is up to you, not the lego company. That's the beauty of it.

Evolution.

A tank is a 3/4 person crewed vehicle. If you want a game where you have no teamplay, then yes, this is not for you.

Options.

No, you want a game that has the features you desire. You argue about why BI didn't make those in. You are not asking for what features are in, but rather put down a wish list.
Read the original post.
I have tried to make you understand. There is no such thing as allowed or disallowed. Yes, you can have instant respawn. In fact you can have the exact same gamemodes in arma as with any other game out there. Want to turn arma in BF4 type game - you can. You want to turn it into CS - you can. It is a matter of preference and some know-how.

Why do you want to limit the playerbase? This limits the challenge for you. If you want to cling to the people you know - you can. Why do you insist on limiting options?

That is not what you suggested. You suggested that ArmA players are dumb by definition, because they simply have more time to spend on a game than the "casual gamers". Which is simply not true, especially considering that a vast part of those players are actually creating content (be it mods or scenarios) for this game.

No, I said the smartest people don't have the time, which isn't to say the best Arma players aren't smart. The player base can always have more of the smartest potential players, and frankly what I ask and what I propose is so easy to implement and so axiomatic that it would have to take a stubborn ideology of some kind to deny it.

To put it simply: this is not the game for you. Move along. (what does DLC have to do with anything?)

So it is true, you do not want more competition.

---------- Post added at 16:40 ---------- Previous post was at 16:12 ----------

The problem is that you're not a potential ArmA player, your somebody who wants ArmA to become another game. You obviously don't like the game as it is, while thousands, tens of thousands, hundreds of thousands probably with DayZ, do like it.

No Arma is already the best thing out there. All it needs is a quick way to co-ordinate players interests so you get the most people available per battle, on top of what is already a very good project.

Do you know anything, anything at all, about the size of the maps?

No, this thread addressing the lack of information on the website. Its good that the potential is there to create massive maps, very good; unprecedented. But when you eventually find eachother the battle covers a small amount of terrain, so the option should be there. If you can edit your own tiny map then brilliant, but that map needs to be found through filters.

Contrary to your apparent opinion, WoT players are not smarter than any other group of players.

I never said they are the smartest. The game doesn't even allow you to see the enemy if its in front of you unless your team has registered it as visible. Its Arma that desperately needs an all tanks option that can be created on the fly, along with whatever other vehicle assortment you want.

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For the record, I have read the original post, Pufu has read the original post, as well as every post since. You can backpedal and say you didn't say what you said, but we all know you did, whether it was a poor choice of words on your part or not.

Also...

http://www.pcgamer.com/arma-3-map-might-be-bigger-than-you-ever-imagined/

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So I gave you a personal opinion and apparently I'm dictating what you do as an individual?
Then why the flying fuck are you bitching about it?!!!!
I'll probably get another warning or even an infraction for what I'm about to say, but the hell with it.

You need to remember instances just like this, because I'll bet you made a lot of unnecessary enemies in the past. I understand these things so I'm telling you, most couldn't.

There are a few Arma blogs yet no one has simply taken screenshots showing every option of the game. This kind of tour would go a long way.

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I don't get infractions, or even warnings, very often. I've had a handful, but that's because I've been on these forums for 5 years and that tends to happen. (eg: forgetting about image size used to warrant an infraction before they automated it to not allow above the limit. Or my run-in with an at that time teenage moderator with his head up his arse, who is no longer a moderator.) As you've been here less than 72 hours now, I don't think you have the right to tell me what I "need to remember". As for "unnecessary enemies", I think you should keep your mind pointed towards things that concern you. I'm generally a very friendly, kind, caring person who tries to help people new to these forums, but every so often some idiot joins and makes an ass of himself, and I revert to being a foul-mouthed southerner who really doesn't sit still and take people's bullshit. You, sir, are this month's idiot quota. Or, if we're unlucky, half of the quota. Hell, it's October, you might only be a quarter of it.

As for "Every option of the game" you once again do not know what the hell you are talking about. There are no "options". You have your settings, your multiplayer, your singleplayer, and your editor. In the editor there are no scenarios, you assemble them yourself by adding scripts, manually placing waypoints, manually placing individual vehicles and infantry, aircraft, etc. You will not get a picture of every single option, because nobody is going to go through and screenshot every single object (hundreds if not thousands) that you can place in the editor, at least not unless ArmaTec decides he wants to lose another chunk of his life doing the whole process over again, of course.

If the past 2 pages of this thread, which I know for a fact have answered your questions, have not gotten through to you at all, then I suppose I must resort to the dummy's introduction to ArmA.

Edited by Darkhorse 1-6
Grudgly admit that while the OP is indeed a chickenshit, telling him won't help the matter.

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You don't seem to be understanding. This game is ALL about choice. You can play for as long or as short as you want or need to. It's perfectly ok to say "well, I only want to play for 30 minutes." then play for 30 minutes and then stop. OR! you could say "I really like playing this game, so I would like to play it for longer periods of time." then play for however long you want to and stop. There are more vanilla servers than you can count. Any King of the Hill or Altis life server will be vanilla. there's also co-op and pvp survival modes like Invade and Annex and Wasteland respectively. There's ports of the DAYZ mod for arma 2 as well as original takes on that mod. This game, albeit much more accessible to new users than it's predecessors, is still a game that requires research on your own to really find where and what you want to play. That's the beauty of this game. While you can be an "average gamer" and play ArmA, that really won't give you the full experience of the game. This isn't really a niche game as much as it is a game that will provide you with your own niche to play in if you let it. The entire concept of a game like this seems to be a bit out of your grasp. But as I stated earlier, it's more like minecraft than anything else. Yeah, BI provides base features and assets for you to play with. But there's not really an objective unless you make one for yourself. It is both the greatest strength and weakness of the game. It is it's greatest strength because once you get past your nervousness to explore the game, you get a beautiful and unique experience that rivals some of the greatest games in history. It is the game's greatest weakness because such possibilities scare people. It's a game that makes thinking both fun and rewarding. And even though you think ALL THE TIME, such a concept scares many many people. My suggestion: Get the game, and learn the editor. Don't learn every little bit of it. But learn how to spawn in a player and some empty vehicles. Just go for a drive. Experience the game as just an experience. Then find what you like to do.

Edit:

No you get to coordinate yourself. We don't limit anything. I promise you that. You're limiting yourself and your arguments. One must own a game to review it. You have to experience the game in order to have an opinion. We ARE trying to help you, I PROMISE! Just listen for once and realize that this isn't WoT or War-Thunder. It doesn't need anything you're talking about because it's unrealistic and un-immersive. In real life you don't get swept up by the army, put in a high-profile spot, and then get to play with guns all night long. You have to go enlist and get the information yourself. Minecraft and ArmA, while too entirely separate beasts, are extremely similar when you look at the way they've been developed and imagined. Everything that you do is up to you and only you (and maybe the rules that server imposes on you, if any). You can do what you want, simply because you want to. If you aren't getting that concept, then you don't get ArmA.

Edited by devilslayersbane

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Here is what ArmA is, when it's at it's best. You can choose to play cops and robbers, you can choose to make whatever you want out of it, even a racing simulator, but at it's core this post shows what ArmA is all about. ShackTac, and others like it,is the type of enivorment that will get you addicted to this game. You find people you enjoy playing with, and you spend hours fighting for your life right beside them.

http://www.polygon.com/2014/10/8/6881629/inside-shack-tactical-shacktac-military-simulation-arma

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