coolfact 10 Posted September 20, 2014 Do anyone know a way to get files from outside mission folder to be downloaded to the mission folder under a mission? let's say that I have a .sqf file I don't want to be in mission folder, but rather on a external "server"(or dropbox), then when mission starts, the server(or clients) will download the .sqf file and the mission will run like if the .sqf file was in the mission folder. please tell if the example wasn't clear enough(had a hard time finding a way to explain it :S) Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 20, 2014 Not possible to my knowledge, if only for security reasons. Why would you want that anyway? Share this post Link to post Share on other sites
654wak654 25 Posted September 20, 2014 Why would you want that anyway? He probably wants it to be only playable with his permission. Correct me if I'm wrong Coolfact, but if that is what you want to do, you can run some server side scripts in a AddOn PBO only enabled in the server to check for stuff. That's how King of the Hill and Altis Life does it. For example I just run some textures from our little mod pack to reduce the mission sizes. Share this post Link to post Share on other sites
coolfact 10 Posted September 20, 2014 its more like I have a loadout script(consisting of arrays with classnames) I want to be able to edit in this script without have to C/P it to mission folder every time a change have been made. How does persistence server/mission do it? Share this post Link to post Share on other sites
654wak654 25 Posted September 20, 2014 With the way of putting the script in a AddOn PBO you'll have to update the mod and restart the server, so it's not really ideal for something like changing loadouts. I keep my loadout scripts in my missions since that is actually the fastest way of editing them. Do you mean thing like (Again) King of the Hill and Altis Life saving by persistence? As far as I know KotH saves stuff locally and Life servers have databases. The way Life servers and KotH do that stuff is going to be an overkill for just simple loadouts. Share this post Link to post Share on other sites
coolfact 10 Posted September 20, 2014 Yeah I guess, anyway thanks for the answer Share this post Link to post Share on other sites
iceman77 19 Posted September 20, 2014 I thought you could create an external script for your server which provides functionality for the mission in question, thus rendering the .pbo essentially useless to others? I could have swore you could have "external server scripts"... Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 20, 2014 I thought you could create an external script for your server which provides functionality for the mission in question, thus rendering the .pbo essentially useless to others? I could have swore you could have "external server scripts"... Could swear I've read about that somewhere. It was in the context of Naught's SQF encryption. Share this post Link to post Share on other sites
benargee 20 Posted September 21, 2014 Could swear I've read about that somewhere. It was in the context of Naught's SQF encryption. Couldnt this be done with a server side extension, since extensions have unlimited access to the computer they are installed in. It would be of no harm to players since its only running on the server hardware. https://community.bistudio.com/wiki/Extensions Share this post Link to post Share on other sites