jshock 513 Posted September 18, 2014 Hello all, I was wondering if there are any better reasons for using CSE over AGM or vice versa. My group I'm with currently is in a decision process between the two, and we aren't numbered enough to make a good decision. We are going for an US Army based realism unit. That is why I'm here, to get all of your opinions on the matter as well. Here are the links to the two mods up for debate: CSE: http://forums.bistudio.com/showthread.php?180258-Combat-Space-Enhancement-0-2 AGM: http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification Share this post Link to post Share on other sites
Ckrauslo 12 Posted September 18, 2014 Shouldn't this be at questions & answers ? Share this post Link to post Share on other sites
jshock 513 Posted September 18, 2014 (edited) Shouldn't this be at questions & answers ? If it needs to be then hopefully a moderator would be kind enough to move it, but I figured this is the Discussion thread for Mods in Arma 3. This is the description of this forum as BI has put it: "This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons." Both CSE and AGM are WIPs because they aren't at a final version, I know CSE is much newer on the mod market. And since both mods aren't finalized, I was wondering if anyone had a preference for one or the other. This thread may even have a better home in the Addons & Mods Complete forum, but since this would be a discussion topic, I figured this was reasonable. Edited September 18, 2014 by JShock Share this post Link to post Share on other sites
christian2526 68 Posted September 19, 2014 Think about using both, we do and it works perfect, we use the medsys of AGM and the Interactions stuff of AGM so players only have to use one Interaction Menu. But also we have some CSE Modules placed such as Backblast and other... Share this post Link to post Share on other sites
jshock 513 Posted September 19, 2014 Think about using both, we do and it works perfect, we use the medsys of AGM and the Interactions stuff of AGM so players only have to use one Interaction Menu. But also we have some CSE Modules placed such as Backblast and other... Thank you for your response Christian, we will look into possibly doing that. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted September 22, 2014 AGM has backblast so why use CSE? My clan uses AGM for interaction, backblast, goggle cleaning (they get dirty over time), we use xmed for our medical system. We have never tried CSE. Share this post Link to post Share on other sites
jshock 513 Posted September 22, 2014 AGM has backblast so why use CSE?My clan uses AGM for interaction, backblast, goggle cleaning (they get dirty over time), we use xmed for our medical system. We have never tried CSE. CSE also has backblast: http://csemod.com/features/ Share this post Link to post Share on other sites
Fadi 22 Posted September 22, 2014 (edited) We use a combination of both. For AGM, we just remove the module for what features we don't want or that overlap and host it ourselves on our repo. Likewise for CSE the modules aren't placed. Since AGM and CSE both have their own menu systems, for the group I play with I consolidated some AGM options to the CSE menu. It's on Github if anyone wants it. Edited September 24, 2014 by Fadi words are hard Share this post Link to post Share on other sites
jshock 513 Posted September 24, 2014 We use a combination of both. For AGM, we just remove the module what features we don't want or that overlap and host it ourselves on our rep. Likewise for CSE the modules aren't placed.Since AGM and CSE both have their own menu systems, for the group I play with I consolidated some AGM options to the CSE menu. It's on Github if anyone wants it. Thanks all for the suggestions so far everyone, helps us out tremendously! Share this post Link to post Share on other sites