Zeppelin33 10 Posted September 11, 2014 (edited) Ive got a AI civilian and in his Init i have: this addEventHandler ["killed", {EH = _this execVM "CivKilled.sqf"}]; CivKilled.sqf : private ["_killer","_killerSide"];_killer = _this select 1; _killerSide = side _killer; switch (_killerSide) do { case west: { hint "west"; }; case east: { hint "east"; }; }; That gives no hint. So i wanted to check if the player was returned correctly, So i put : this addEventHandler ["killed", "hint format['Killed by %1',_this select 1]"] in the civ AI init. It returns the civvies name and not mine. Im using a Nato unit from side blufor to kill the civvie and checking it in the preview of mission editor. What am i doing wrong? Edited September 12, 2014 by Zeppelin33 Share this post Link to post Share on other sites
654wak654 25 Posted September 11, 2014 (edited) Check my other post, because all of this is wrong apparently, still can't figure this stuff. You're selecting the wrong item from the array in the EH. You gotta put: this addEventHandler ["killed", {EH = (_this select 0) execVM "CivKilled.sqf"}]; AFAIK _this only equals to _this select 0 when there is only 1 item in the array. A friendlier looking CivKilled.sqf: _killerSide = side (_this select 1); switch (_killerSide) do { case west : {hint "west"}; case east : {hint "east"}; }; Edited September 11, 2014 by 654wak654 Share this post Link to post Share on other sites
cuel 25 Posted September 11, 2014 No, he's just passing the array (which have two elements) to the script. So it would work as far as I can tell. I've also had problem with the killed EH lately. The killer was always wrong Share this post Link to post Share on other sites
654wak654 25 Posted September 11, 2014 (edited) Weird, I have it working with your init and this CivKilled.sqf: _killer = _this select 1; _killerSide = side _killer; switch (_killerSide) do { case west : {hint "west"}; case east : {hint "east"}; }; Edited September 12, 2014 by 654wak654 Share this post Link to post Share on other sites
Zeppelin33 10 Posted September 12, 2014 (edited) Sorry idk how to wrap the code in the forum, so it looks abit messy. Thanks for the quick reply!! I have tried 654wak654 way but got : Error select: Type Object, expected Array,Config entry I just tried again, but used "hit" instead of killed, and it worked 100% but then i put this in the CivKilled.sqf : _killed = _this select 0; _killer = _this select 1; hint format ["Guy hit = %1\nShooter = %2", _killed, _killer]; and it returns the guy, that was hit's name, twice :confused: Edited September 12, 2014 by Zeppelin33 Share this post Link to post Share on other sites
f2k sel 164 Posted September 12, 2014 It looks your only passing one variable not the array {EH = (_this select 0) execVM "CivKilled.sqf"}]; and then trying to select the second element _this select 1; try using this to pass all elements to the script this addEventHandler ["killed", {EH = _this execVM "CivKilled.sqf"}]; Share this post Link to post Share on other sites
Zeppelin33 10 Posted September 12, 2014 (edited) Thanks F2k Sel, I tried that at the beginning, but it didnt work. Ill try and neaten up my first post ;) (im not sure how todo the PHP code thing, but ive learned colours XD) My solution sofar, or the one thing ive found works is: in AI's init: this addEventHandler ["HitPart", {EH = _this execVM "CivKilled.sqf"}]; and in CivKilled.sqf : _killed = ((_this select 0) select 0); _killer = ((_this select 0) select 1); hint format ["Guy hit = %1\nShooter = %2", _killed, _killer]; that returns the killer and killed names correctly, but its not ideal. ------- Did some more testing and theres definitely a ghost in the machine on this one lol Im using a custom character from our community and setting his load-out, with LEA and loading him with RH M4 RIS. So i used the normal BIS NATO->Men->Rifleman. but still gave him a loadout = Same result ( Civvies name returns twice.) So i removed the load-out on him, which i do by adding nul = [this, "SpecOp"] execVM "loadout\gear.sqf"; to his init (thus spawning a stock standard BIS rifleman) and the result was the same, at first. Then i just tried again with the STD BIS Rifleman and it worked! yay Then tried it again, and it didnt, So its really intermittent, but if feels like Im getting somewhere. but to be sure, in the init of my custom character with loadout i checked side and it does return west Edited September 12, 2014 by Zeppelin33 Share this post Link to post Share on other sites
iceman77 18 Posted September 12, 2014 Works fine for me (stratis) Victim's initialization Line this addEventHandler ["killed", {_nul = _this execVM "CivKilled.sqf"}]; CivKilled.sqf hint format ["Victim = %1\nShooter = %2",(_this select 0),(_this select 1)]; Share this post Link to post Share on other sites
Zeppelin33 10 Posted September 12, 2014 Nope still doesnt work. Tried all of it. Even made a clip to show exactly what im doing and the result. https://www.youtube.com/watch?v=h8zg4e8nFuw Share this post Link to post Share on other sites
f2k sel 164 Posted September 12, 2014 Best thing would be to zip the example and post the mission here for testing. Share this post Link to post Share on other sites
killzone_kid 1330 Posted September 12, 2014 Nope still doesnt work. Tried all of it. Even made a clip to show exactly what im doing and the result. On the clip you are adding hint, which is supposed to show "Victim = ... and Shooter = ...", the actual hint shows "Guy hit =... and Shooter = ..."? Share this post Link to post Share on other sites
Zeppelin33 10 Posted September 12, 2014 I tried it with vanilla arma and it works fine. So its probably AGM or some mod doing weird stuff Share this post Link to post Share on other sites