m1n1d0u 29 Posted November 5, 2015 that's awesome ! i love the headgear ! i hope to see some JPC on the todo list ;) 1 Share this post Link to post Share on other sites
sice844 10 Posted November 5, 2015 Definitely cool! In the future, planning to add a holster or combat belt ^_^ 1 Share this post Link to post Share on other sites
Nevar 15 Posted November 6, 2015 It'll be in the addon yes, as a "source-file" most likely not, I've never discussed releasing/lending any models from any of the authors I've used from, therefore I don't have any permissions on releasing any source files, but the helmets will be in the addon, of course :). Would be great if you could ask the authors. These helmets look really nice, but would feel a bit wrong with the us flag on it while having a german flag on the chest ^^ I also like those scarves. And how did you do this? I thought the uniform models couldn't be edited?! Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 Would be great if you could ask the authors. These helmets look really nice, but would feel a bit wrong with the us flag on it while having a german flag on the chest ^^ I also like those scarves. And how did you do this? I thought the uniform models couldn't be edited?! I just took the forearm of the A3 body template from the A3 samples pack and resized/retextured it to look like thermals, other than that and the samples/example vest, I haven't modified anything I wasn't supposed to. I can't get in touch with DaveGary, so getting his permission to release these as a sourcefile is grim at the moment. Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 7, 2015 That Black wrap shemagh is sick man... Nice Work! 1 Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 cosmic10r, glad you dig them brah, re-textured and modified the hell out of that shemagh, all credits go to B.I. and their awesome selves tho.... 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 7, 2015 cosmic10r, glad you dig them brah, re-textured and modified the hell out of that shemagh, all credits go to B.I. and their awesome selves tho.... Then i noticed the sweet oakley gloves... officially amped... I love B.I. but it's a symbiotic relationship... neither would be as good without the other ;) 1 Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 Agreed! lol Share this post Link to post Share on other sites
Nevar 15 Posted November 7, 2015 I just took the forearm of the A3 body template from the A3 samples pack and resized/retextured it to look like thermals, other than that and the samples/example vest, I haven't modified anything I wasn't supposed to. I can't get in touch with DaveGary, so getting his permission to release these as a sourcefile is grim at the moment. If you don't mind, could you describe the whole progress a bit more detailed? Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 Nevar, what kind of detail's?? workflow or config-ing it? Share this post Link to post Share on other sites
Nevar 15 Posted November 7, 2015 Nevar, what kind of detail's?? workflow or config-ing it? Which texture to change and how to attach this to a uniform. I'd like to use something like this in my own uniform mod. Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 I got you Nevar, I'll help you out bud...just gimme a few minutes to collect myself, had a few beers :blink: Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 7, 2015 its 5am lol.... :P 1 Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 k, i gotcha man 1.A3 samples character example 2.cut off the mesh's forearm to whatever you need by using the "select vertices" tool 3.select "move by normals" and use the shortcut keys shift+alt (i'm on an iMac using windows bootcamp, so I'm not sure if we have the same shortcut keys) 4.resize just a hair, enough so that it won't clips the skin, the mesh is already rigged and ready to port, no weighting/rigging needed. 5.use these textures, "a3\characters_f\heads\data\hl_white_bald_co.tga", retrieve all the maps _as,smdi,yadda yadda and the rvmat should be pretty simple and easy,If you need it I can send it to you, other than that it's pretty simple really, why model one when you can use your brain and improvise!? nawmean jelly bean..... ...cosmic, than I guess that means I'm an early drinker! it's actually 3am Hawai'i time :P Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 oh and the config I just did like this class CfgPatches { class Hazels_Goggles { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgGlasses { class None; class Ranger_Arm_Thermals_Gray: None { scope = 2; displayname = "[75th] Arm Thermals Gray"; author = "retexbyHawaiian"; model = "facewear\ArmThermals.p3d"; picture = "\facewear\ui\tactical_glasses_ca.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\facewear\arm_thermals\arm_thermal_gry_co.paa"; identityTypes[] = {"NoGlasses",1000}; class ItemInfo { type = 616; hmdType = 0; uniformModel = "facewear\ArmThermals.p3d"; mass = 4; hiddenSelections[] = {"camo"}; }; }; Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 7, 2015 lol... i forgot you guys were 2 hours different. Over on the west coast of the continent its 5am. and I want a beer lol.... Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 lol... i forgot you guys were 2 hours different. Over on the west coast of the continent its 5am. and I want a beer lol.... psh, I got you man ,up yours ,down mine *chug*chug*chug 1 Share this post Link to post Share on other sites
Nevar 15 Posted November 7, 2015 k, i gotcha man 1.A3 samples character example 2.cut off the mesh's forearm to whatever you need by using the "select vertices" tool 3.select "move by normals" and use the shortcut keys shift+alt (i'm on an iMac using windows bootcamp, so I'm not sure if we have the same shortcut keys) 4.resize just a hair, enough so that it won't clips the skin, the mesh is already rigged and ready to port, no weighting/rigging needed. 5.use these textures, "a3\characters_f\heads\data\hl_white_bald_co.tga", retrieve all the maps _as,smdi,yadda yadda and the rvmat should be pretty simple and easy,If you need it I can send it to you, other than that it's pretty simple really, why model one when you can use your brain and improvise!? nawmean jelly bean..... ...cosmic, than I guess that means I'm an early drinker! it's actually 3am Hawai'i time :P Thanks a lot! That doesn't look too hard, I'll give it a try. Editing the rvmat was the next thing on my list of things I want to learn, guess I have to do it now ^^ Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 7, 2015 Nevar, anything you need man, just ask.... Share this post Link to post Share on other sites
road runner 4344 Posted November 13, 2015 any updates? ;) Just pulling your leg, I know you're "itching" to show the update :D 1 Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 14, 2015 lol soon my Yoda....soon. Share this post Link to post Share on other sites
h a w a i i a n 511 Posted November 14, 2015 So I was fortunate enough to gain a mentor "road runner" aka. Argyle, who has introduced to me a new method of texturing, and he has made these *Salomon & Asolo textured shoes for our 75th Rangers and I was also guided by his grace in order to texture some authentic *Oakley SI Tac gloves. Here's a quick preview of our art, have a good weekend everyone...... 8 Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 14, 2015 Here we go .... the multicam is perfec ! i love your unit ! Share this post Link to post Share on other sites
stburr91 1002 Posted November 14, 2015 The boots on the far right are a little too flashy for combat, not that I mind a little color being added, it's just a bit too much for me. But anyway, the uniforms look great. 1 Share this post Link to post Share on other sites
road runner 4344 Posted November 14, 2015 The boots on the right are currently worn by SEAL's on Operations in Afghanistan, that's why I made them, they're Asolo Fugitives, I was surprised to see such colours myself, but they're being worn on Ops ;) http://static.squarespace.com/static/511d8f3ae4b02acb17b5ced9/t/51cec3a2e4b09d57584514e1/1372504995881/ and a good article here ;) http://www.itstactical.com/gearcom/footwear/asolo-fugitive-gtx-boots-combat-tested-in-afghanistan/ I was more than Happy to help out Hawaiian on this, once he releases his addon, I've also said that anyone who wishes to use the boots for their own mod are ore than welcome to, just a wee thanks in a read me is suffice if you decide to use them. 1 Share this post Link to post Share on other sites