BL1P 35 Posted February 17, 2015 Is this implemented :- acre_api_fnc_setRevealToAI ? and who needs this as true the server or client or both ? Share this post Link to post Share on other sites
jaynus 10 Posted February 18, 2015 Is this implemented :- acre_api_fnc_setRevealToAI ?and who needs this as true the server or client or both ? All clients need it. yes, it is implemented in our latest builds. We will be releasing another RC tommorrow (thursday PST time) Share this post Link to post Share on other sites
BL1P 35 Posted February 19, 2015 All clients need it. yes, it is implemented in our latest builds. We will be releasing another RC tommorrow (thursday PST time) Thanks for the reply Jaynus. Are you saying it will be released with the upcoming RC or it already is released because :- When I run this on clients :- //--- check for acre mod on Client acre_enabled = isClass(configFile/"CfgPatches"/"acre_main"); //--- acre setRevealToAI if (acre_enabled) then { _status = [true] call acre_api_fnc_setRevealToAI; }; I get this error :- 3:39:24 Error in expression <e_enabled) then { _status = [true] call acre_api_fnc_setRevealToAI; }; STGI = i> 3:39:24 Error position: <acre_api_fnc_setRevealToAI; }; STGI = i> 3:39:24 Error Undefined variable in expression: acre_api_fnc_setrevealtoai 3:39:24 File mpmissions\__CUR_MP.Altis\Client\Init_Client.sqf, line 25 Share this post Link to post Share on other sites
jaynus 10 Posted February 19, 2015 Thanks for the reply Jaynus.Are you saying it will be released with the upcoming RC or it already is released because :- When I run this on clients :- //--- check for acre mod on Client acre_enabled = isClass(configFile/"CfgPatches"/"acre_main"); //--- acre setRevealToAI if (acre_enabled) then { _status = [true] call acre_api_fnc_setRevealToAI; }; I get this error :- 3:39:24 Error in expression <e_enabled) then { _status = [true] call acre_api_fnc_setRevealToAI; }; STGI = i> 3:39:24 Error position: <acre_api_fnc_setRevealToAI; }; STGI = i> 3:39:24 Error Undefined variable in expression: acre_api_fnc_setrevealtoai 3:39:24 File mpmissions\__CUR_MP.Altis\Client\Init_Client.sqf, line 25 It will be tomorrow. I know its not there today, we have automated the documentation process so it is updating and as we add functions :) Share this post Link to post Share on other sites
BL1P 35 Posted February 19, 2015 (edited) Once again thanks for the reply and I am looking forward to the update. Thank you. BL1P ps. Just checking .... when this comes out tomorrow, I set _status = [true] call acre_api_fnc_setRevealToAI; only on Clients not on HC and Not on the Server... right ? Edited February 19, 2015 by BL1P Share this post Link to post Share on other sites
jaynus 10 Posted February 19, 2015 Once again thanks for the reply and I am looking forward to the update.Thank you. BL1P ps. Just checking .... when this comes out tomorrow, I set _status = [true] call acre_api_fnc_setRevealToAI; only on Clients not on HC and Not on the Server... right ? Correct. However - it is enabled by default. You'll only want to be calling that to disable it.... Share this post Link to post Share on other sites
BL1P 35 Posted February 19, 2015 Correct. However - it is enabled by default. You'll only want to be calling that to disable it.... Thats so cool thanks !!! Share this post Link to post Share on other sites
Chairborne 2594 Posted February 20, 2015 I haven't played around with ACRE for a while, is anyone still experiencing the low volume bug from a couple months ago with the latest version? Share this post Link to post Share on other sites
jaynus 10 Posted February 20, 2015 I haven't played around with ACRE for a while, is anyone still experiencing the low volume bug from a couple months ago with the latest version? Volume controls in Settings->Plugins->ACRE->Settings to provide tweaking your volume accordingly. These settings save and can be changed in real-time for testing. This will resolve anyone with the lingering volume issue. http://gitlab.idi-systems.com/idi-systems/acre2-public/wikis/ACRE_21_Release Share this post Link to post Share on other sites
Chairborne 2594 Posted February 20, 2015 Woah good news can't wait to try that out, thank you for your time! :) Share this post Link to post Share on other sites
marcatore 20 Posted February 21, 2015 And now we just need a link :) Share this post Link to post Share on other sites
timothyj080 16 Posted February 22, 2015 I hope somone can help me. I currently have ACRE 2 running on my server and whenver we are all in game, whenever we try to transmit none of use get that little "squawk" tone or mic key-up. However we can all hear each other on the radio. How do I fix this. I have palce the following in my Arma3Server.cfg file on my server: allowedLoadFileExtensions[] = {"ini","b64"}; Share this post Link to post Share on other sites
jaynus 10 Posted February 22, 2015 I hope somone can help me. I currently have ACRE 2 running on my server and whenver we are all in game, whenever we try to transmit none of use get that little "squawk" tone or mic key-up. However we can all hear each other on the radio. How do I fix this. I have palce the following in my Arma3Server.cfg file on my server: allowedLoadFileExtensions[] = {"ini","b64"}; you want to use: allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi", "b64"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216) Share this post Link to post Share on other sites
treadd 10 Posted February 23, 2015 I am very hesitant to post this, because it feels like I am missing something stupid. However after more than a few hours trying to setup the jvon version of acre, I need another pair of eyes on this. It seems I have everything installed per the instructions, however I am getting the following error in the servers jnet.log, and the jvon client is not starting on my client machine. (Verified by checking task manager) 22/02/2015 15:04:02,034 INFO [default] JNET DLL Loaded 22/02/2015 15:04:02,035-{WARN }- Warning, reset performed, Initiating discovery... 22/02/2015 15:04:02,036-{INFO}- Detected ArmA3 Server. Running in server mode... [b]22/02/2015 15:04:02,036-{ERROR}- Can't load server configuration 'C:\Program'[/b] 22/02/2015 15:04:52,942-{WARN }- Lost connection from client [<client ip redacted>:60166] 22/02/2015 15:04:57,386-{INFO}- Configuration File Loaded 22/02/2015 15:04:57,386-{INFO}- Synchronizing with [treadd @ <client ip redacted>:2304] The last three lines are when my game client is connecting to the server. If I start the JVON client manually, I am able to connect to the server. My assumption is that the jvon server is not finding the server config file due to some missing "" marks. However for the life of me I can't find where it would be picking that path up from. (Hard coded in the .exe?) I did not have the -config in my original startup parameters, but did add -config="C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\config_vanilla.cfg" during testing, however it had no effect. Side notes: Here is the relevant part of my server config- (left default password while testing) disableVoN = 1; jvon_enabled = 1; //jvon_required = 1; jvon_server_address = "<serverIP redacted>:27233"; jvon_password = "balls"; My server.json- { "server_name" : "IDI JVON Server", "server_description" : "Default JVON Server", "password" : "balls", "network" : { "control_port" : 27233, "stream_port" : 27234, "upnp_enabled" : true } } I can connect my manually launching the jvon client and connect to the server- 22/02/2015 15:43:22,941-{INFO}[t:2652]- Server initializing 22/02/2015 15:43:22,948-{TRACE}[t:2652]- Message Ports: C(27233), S(27234) 22/02/2015 15:43:23,206-{INFO}[t:2652]- Attempting UPNP Configuration 22/02/2015 15:43:31,215-{TRACE}[t:2652]- Creating Bucket: General Chat 22/02/2015 15:43:31,218-{TRACE}[t:2652]- Creating Bucket: In-Game Bucket 22/02/2015 15:43:31,221-{TRACE}[t:2652]- Creating Bucket: Time out 22/02/2015 15:43:31,225-{TRACE}[t:2652]- Creating Bucket: Main Bucket 22/02/2015 15:43:31,229-{INFO}[t:2652]- Default bucket set: [Main Bucket] [b]22/02/2015 15:58:16,632-{INFO}[t:2652]- Client [id=5,name=JVON User] connected. 22/02/2015 15:58:29,524-{INFO}[t:2652]- [JVON User] OnDisconnected[/b] I have all my addons in a 'mods' folder within the arma3 directory. I tried moving @acre2omnibus to the root arma3 directory, but got the same results. Thanks for your time, -treadd Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 23, 2015 we just played a coop on our server with ACRE2. For some reason, when somebody is transmitting, mit frames drop from 60 to around 30 and I have no idea why.. I thought it's the mission in the first place, but then I realized it's only while somebody is transmitting.. what might that be? Share this post Link to post Share on other sites
jaynus 10 Posted February 23, 2015 we just played a coop on our server with ACRE2. For some reason, when somebody is transmitting, mit frames drop from 60 to around 30 and I have no idea why.. I thought it's the mission in the first place, but then I realized it's only while somebody is transmitting.. what might that be? This is fixed in latest dev versions of ACRE. We are currently finalizing some fixes to some gear issues (arsenal, etc) and will be releasing the optimizations. Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 23, 2015 This is fixed in latest dev versions of ACRE. We are currently finalizing some fixes to some gear issues (arsenal, etc) and will be releasing the optimizations. Great, good to hear that. :) So you also changed the layout of the 148 radio? I cant set the mode to 5000m , like back in A2 .. Thx for the Info.. Can't wait to play some coops again with acre2 Share this post Link to post Share on other sites
soldia 1 Posted February 23, 2015 (edited) @treadd: Are you using the latest acre2omnibus version? 22/02/2015 15:04:02,036-{ERROR}- Can't load server configuration 'C:\Program' In a previous version we had the issue that the config path was broken if containing spaces. We solved that a while ago. Second most commonly "mistake" is an addition quotation mark at the end of the "config-..." line if using TADST. Previous issues on the same topic: http://forums.bistudio.com/showthread.php?182271-ACRE2-Public-Beta-Release&p=2872439&viewfull=1#post2872439 http://forums.bistudio.com/showthread.php?182271-ACRE2-Public-Beta-Release&p=2873823&viewfull=1#post2873823 http://forums.bistudio.com/showthread.php?182271-ACRE2-Public-Beta-Release&p=2874607&viewfull=1#post2874607 Edited February 23, 2015 by Soldia Share this post Link to post Share on other sites
treadd 10 Posted February 23, 2015 (edited) @treadd:Are you using the latest acre2omnibus version? In a previous version we had the issue that the config path was broken if containing spaces. We solved that a while ago. Second most commonly "mistake" is an addition quotation mark at the and of the "config-..." line if using TADST. Previous issues on the same topic: http://forums.bistudio.com/showthread.php?182271-ACRE2-Public-Beta-Release&p=2872439&viewfull=1#post2872439 http://forums.bistudio.com/showthread.php?182271-ACRE2-Public-Beta-Release&p=2873823&viewfull=1#post2873823 http://forums.bistudio.com/showthread.php?182271-ACRE2-Public-Beta-Release&p=2874607&viewfull=1#post2874607 <deleted> Well, got the config to load according to the jnet.log! I went back to a .bat file rather than use TADST. From here I'll figure out what I was doing wrong in TADST. Thank you very much for the heads up! -treadd Edited February 23, 2015 by treadd Share this post Link to post Share on other sites
spanishsurfer 58 Posted February 23, 2015 Change-log for omnibus updates? Share this post Link to post Share on other sites
noubernou 77 Posted February 25, 2015 ACRE2 RC5 RELEASED Woot, we have a new RC guys! Some big changes in this one! As you can see we've skipped RC4 and gone to RC5 for this release. ACRE Changes All radios have received a visual revamp for prettiness Buttons now depress TS3 individual set volumes are now applied to people speaking Multiple performance and caching fixes vastly improving FPS hit Mission examples added to extras folder Squelch operations now working on all radios Added modules and API and example missions for easier use Many edge case bug fixes Added lower headset functionality Integrated ShackTac ACRE Volume Control, this is now accessible from the keybinds AI can now hear players speak and radios on speakers. this utilizes advanced occlusion and inverse-square calculations for realistic chances of awareness Gearing and equipping system changes Fixed any issue where some gear scripts would cause chat to break Added multiple builds for possible CPU architecture issues (see extras folder) Added backwards compatible TS 3.0.11 DLL's Radios now go into the container they were found String parsing functions improved for performance Extensive API and module updates for ease-of-use We probably missed something Module Changes Added ACRE Basic Mission module for basic radio/babel/ACRE settings configuration in a mission Added difficulty setting module for strictly changing ACRE settings Added ACRE Channel Naming module for easy ability to name nets on the 148/152/117 API Changes Please see ACRE API Documentation for details. Downloads Standard: http://acre.idi-systems.com/archive/acre2_2.1.0.750.zip Omnibus: http://acre.idi-systems.com/archive/acre2omnibus_2.1.0.750.zip Share this post Link to post Share on other sites
Hatchet_AS 201 Posted February 25, 2015 Many thanks guys! Things have been running very well for us, and the functionality is first rate. Personally encouraging guys to give it a go, drop some feedback, and all that good stuff. Share this post Link to post Share on other sites
james2464 177 Posted February 25, 2015 Congrats! Nice work! Share this post Link to post Share on other sites
marcatore 20 Posted February 25, 2015 Wow wow wow. Nice work!!! Thank you. We'll test as soon is possible Share this post Link to post Share on other sites