serjames 357 Posted October 4, 2014 Great news Nou ! Think we might try climbing back from the dark side... :-) Share this post Link to post Share on other sites
sonsalt6 105 Posted October 4, 2014 New update v2.0.2.568 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
m1n1d0u 29 Posted October 4, 2014 Hi , nice update but we still got the fps drop when using radios is it possible to block the ID check in anyway ? Share this post Link to post Share on other sites
machineabuse 11 Posted October 4, 2014 Thanks for the latest release! :) Stability issues seem to be fixed. The volume of radio and direct are very soft in comparison to the overall game volume. We have the ingame volumes turned down to about 5% and direct voice is still barely audible. Direct Voice is also way too quiet at point blank. If the volume is turned up to make direct voice a natural speech volume, then radio becomes eardrum-bustingly loud. I would suggest using the volumes of A2 ACRE as the benchmark. That had it perfect! Share this post Link to post Share on other sites
christian2526 68 Posted October 4, 2014 (edited) Problem is gone. nvm this reply Edited October 4, 2014 by christian2526 Share this post Link to post Share on other sites
noubernou 77 Posted October 4, 2014 The Hint which shows who messed up ACRE appears randomly. Even when not a single player is in the Arsenal or using his radio the Hint appears. Also Acre just works as it should after the hint is displayed. Is there a way to turn it off or can you bring a Hotfix asap? If that hint appears then there is something wrong in the mission. It is a pretty foolproof test that actually has nothing to do with ACRE in how it does the test, so really you need to check your missions for anything related to the bug that causes it. Share this post Link to post Share on other sites
BL1P 35 Posted October 4, 2014 (edited) If that hint appears then there is something wrong in the mission. It is a pretty foolproof test that actually has nothing to do with ACRE in how it does the test, so really you need to check your missions for anything related to the bug that causes it. Some information on how YOU think we should be adding the radios would help to be honest. Rather than a general statement of there are multiple ways this will work. Setting up a looping message blaming Arma3 or the mission doesn't help anyone that wants to just add one of your radios to a player. Do you want us to use addItem, linkItem, or just place all _crate addItemCargoGlobal ["ACRE_PRC343",100]; _crate addItemCargoGlobal ["ACRE_PRC148" ,100]; ??? A direct answer with the method you would prefer mission makers to use would be nice. Edited October 4, 2014 by BL1P Share this post Link to post Share on other sites
noubernou 77 Posted October 4, 2014 It's not a radio adding thing. You can add radios however you want, you just can't trip this bug: http://feedback.arma3.com/view.php?id=19829 This bug breaks Arma 3. Not just ACRE. ACRE is just a very symptomatic system to this bug because it relies on the server and the clients knowing the same thing, but this bug will eventually cause your missions to start experiencing all sorts of unintended effects, and possibly server/client crashes. Share this post Link to post Share on other sites
BL1P 35 Posted October 4, 2014 It's not a radio adding thing. You can add radios however you want, you just can't trip this bug: http://feedback.arma3.com/view.php?id=19829This bug breaks Arma 3. Not just ACRE. ACRE is just a very symptomatic system to this bug because it relies on the server and the clients knowing the same thing, but this bug will eventually cause your missions to start experiencing all sorts of unintended effects, and possibly server/client crashes. Thank you. That makes more sense now thanks for clarifying we can use any addItem system. That also explains why using BIS Virtual Arsenal was breaking ACRE I think :) Share this post Link to post Share on other sites
noubernou 77 Posted October 4, 2014 Thank you.That makes more sense now thanks for clarifying we can use any addItem system. That also explains why using BIS Virtual Arsenal was breaking ACRE I think :) Please get people to vote this bug up by the way, it is really frustrating! Share this post Link to post Share on other sites
TWRoach 15 Posted October 4, 2014 (edited) Hello , my English is not very good so .... I quickly ask a question my teamspack3 Version is 3.0.16 but ACRE2 Tip Different versions Screen flicker Game show: plugin version and addon version do not match Edited October 4, 2014 by TWRoach Share this post Link to post Share on other sites
erazeri 1 Posted October 4, 2014 Tips for anyone else having troubles with radios dissappearing. Make sure there`s enough space in the inventory for the radio because the ID system cycles the radio trough your inventory. We used to have radios in the linked items trough configs and it resulted in some loadouts not having the space to get a new radio. Situation was confused even more by when grabbing a radio from a box, you need to close the container to get the new radio even if it looks like it dissappeared. Share this post Link to post Share on other sites
amateur 0 Posted October 4, 2014 Did you do something with babel in a new update? Before update it worked normally but now it says: Error in expression <elect 0; _ret = false; { if(_x select 0 == _languageKey) exitWith { ACRE_CURRENT> Error position: <== _languageKey) exitWith { ACRE_CURRENT> Error ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ° в выражении File idi\clients\acre\addons\sys_core\XEH_pre_init.sqf, line 126 Share this post Link to post Share on other sites
BL1P 35 Posted October 4, 2014 (edited) Please get people to vote this bug up by the way, it is really frustrating! I will and yes it fucking is :) ---------- Post added at 10:43 PM ---------- Previous post was at 08:47 PM ---------- Getting this error in mission atm. Error in expression <ta = (acre_sys_data_radioData select 1) select ((acre_sys_data_radioData select > Error position: <select ((acre_sys_data_radioData select > Error Zero divisor File idi\clients\acre\addons\sys_data\fnc_processSysEvent.sqf, line 22 WARNING: Radio event handler function :getOnOffState is not defined! Error in expression <a = (acre_sys_data_radioData select 1) select ((acre_sys_data_radioData select > Error position: <select ((acre_sys_data_radioData select > Error Zero divisor File idi\clients\acre\addons\sys_data\fnc_processRadioEvent.sqf, line 13 Not sure why, seems respawn related... probably because of our revive system, but unsure so posted here :) We do this in initPlayerLocal.sqf //--- check for acre mod on Client acre_enabled = isClass(configFile/"CfgPatches"/"acre_main"); We do this when people are incapacitated in our Medic revive scripts :- //--- stop acre when player set as uncon if (acre_enabled) then { _ret = [true] call acre_api_fnc_setSpectator; }; Then we do this when revived in our Medic revive scripts :- //--- acre when player revived if (acre_enabled) then { _ret = [false] call acre_api_fnc_setSpectator; }; And we do this on respawn in onPlayerRespawn.sqf //--- restart acre when respawned if !(isNil "acre_enabled") then { if (acre_enabled) then { _ret = [false] call acre_api_fnc_setSpectator; }; }; Error happens when players respawn it seems. Reason I am posting so much is we can't play without ACRE its an integral part of how we play, so would love to help fix any bugs we can. Love your mod thank you very much for it. Edited October 4, 2014 by BL1P Share this post Link to post Share on other sites
noubernou 77 Posted October 4, 2014 Did you do something with babel in a new update? Before update it worked normally but now it says: Error in expression <elect 0; _ret = false; { if(_x select 0 == _languageKey) exitWith { ACRE_CURRENT> Error position: <== _languageKey) exitWith { ACRE_CURRENT> Error ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ° в выражении File idi\clients\acre\addons\sys_core\XEH_pre_init.sqf, line 126 What does that Cyrillic say? Share this post Link to post Share on other sites
lester81 11 Posted October 4, 2014 What does that Cyrillic say? "General error in the expression" Share this post Link to post Share on other sites
noubernou 77 Posted October 4, 2014 Yep there was a bug in Babel (sending the wrong value). So... New ACRE2 Release 2.0.2 HOTFIX Hotfix for Babel system, which has a bug: http://tracker.idi-systems.com/projects/acre2/files Changelog: Babel was sending the wrong value in an internal function call, should be fixed now. Share this post Link to post Share on other sites
machineabuse 11 Posted October 5, 2014 Our group has encountered what appears to be a bug where the radio will occasionally beep multiple times in rapid succession (seemingly 4) if 2 or more individuals try to transmit at the same time. The sender will not hear it and but some receivers will hear it (as in not every listener will experience it for a given occurrence). Teamspeak issue? Share this post Link to post Share on other sites
hg2012trigger 13 Posted October 5, 2014 We need backpack radios ... Share this post Link to post Share on other sites
serjames 357 Posted October 5, 2014 (edited) Bug... That's a feature right ? :) Proper comms protocol, you should not all be trying to transmit at the same time... Edited October 5, 2014 by serjames Share this post Link to post Share on other sites
TWRoach 15 Posted October 5, 2014 plugin version and addon version do not match How can I do? teamspack Already 3.0.16 Share this post Link to post Share on other sites
amateur 0 Posted October 5, 2014 Our group has encountered what appears to be a bug where the radio will occasionally beep multiple times in rapid succession (seemingly 4) if 2 or more individuals try to transmit at the same time. The sender will not hear it and but some receivers will hear it (as in not every listener will experience it for a given occurrence).Teamspeak issue? Same here, appeared after update. Pretty annoying, lol. Share this post Link to post Share on other sites
erazeri 1 Posted October 5, 2014 (edited) plugin version and addon version do not matchHow can I do? teamspack Already 3.0.16 How about updating the TS plugin dll and the addon to the latest version? Btw NouberNou, is it intentional that when you have multiple radios with the same channel and you transmit you`ll transmit over all of the radios at the same time? Edited October 5, 2014 by eRazeri Share this post Link to post Share on other sites
TWRoach 15 Posted October 5, 2014 my teamspeak3 Is up to date Share this post Link to post Share on other sites
kllrt 154 Posted October 5, 2014 TWRoach, I recommend you deleting @ACRE2 folder and TS3 plugin and then copying it again. Share this post Link to post Share on other sites