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evromalarkey

ASCZ A2 Community Map Fixes (for AIA TP/SA)

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Just curious, but why the requirement for only AiA Terrain Pack and not either AiATP or A3 Map Pack?

Because in AIA TP there is a lot of compability stuff for A2 community maps which A3MP does not have, like missing objects and textures, ponds etc.

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Another shout-out to kju for helping me get the A3 grass stuffs over to Evro. :)

EDIT - mate, I'm getting a no-load error (seemingly from the Podagorsk fix):

Error updating 'bin\config.bin/CfgWorlds/FDF_Isle1_a/Weather/Overcast/Weather6/' by 'ascz_podagorsk_fix\config.bin/CfgWorlds/FDF_Isle1_a/Weather/Overcast/Weather6/', base 'Weather6'

ErrorMessage: bin\config.bin/CfgWorlds/FDF_Isle1_a/Weather/Overcast/Weather6/: Cannot find base class 'Weather6'

Edited by CameronMcDonald

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Some further info, Evro:

I've narrowed the crash down to running Podagorsk, Caribou and the fix for Podagorsk all together.

Take away the Podagorsk fix and there's no crash. Take away Caribou's files (specifically, Caribou_Summer_Conf) and there's no crash either. I'll take a look through the Caribou config and see if anything leaps out.

Probably a stupid question, but have you tried the above combination? I'm using AiA TP as well, naturally.

EDIT - might have fixed it. Check your PM!

Edited by CameronMcDonald

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@CameronMcDonald should be fixed now, I added requirement for AIA on each config to prevent any incompatibility issues. Thanks for the info ;)

@1212PDMCDMPPM no it's not included in AIA SA / TP, you have to load it additionally :) Maybe it could be integrated into AIA at some point, but I'm not sure how would it worked, because each config now have requirement for the original map.

Hotfix 1.2.1 released, fixes incompatibility issues

Download:

Dropbox

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Hotfix 1.2.2 released

Changelog:

- better compatibility with AIA TP / SA

- you can now use all configs at once (even if you don't have all maps)

Download:

Dropbox

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- you can now use all configs at once (even if you don't have all maps)

Ah this is good. Before I've split your mod into multiple Addons and loaded only the necessary one alongside with the map. Didn't want to put the files directly into the A2 folders, as I think problems with ArmA2 may arise. But TBH, haven't touched Arma2 since weeks...

Evro, can you do anything about the horrible rain sound from Namalsk? It sounds very metallic, just like a very high compressed mp3 file. Seems like an audio file replacement job. It's highly important! :D Because a) the awesomeness of Namalsk and b) Namalsk should have a lot of rain.

Edited by tortuosit

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@tortuosit I see what I can do, I didn't know that namalsk has also own rain sound :D

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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@tortuosit I see what I can do, I didn't know that namalsk has also own rain sound :D

Yes. fx_rain1.ogg is pretty bad...

ns_sounds\zonesounds\fx_rain1.ogg

ns_sounds\zonesounds\fx_rain2.ogg

ns_sounds\zonesounds\fx_rain3.ogg

ns_sounds\zonesounds\fx_rain4.ogg

ns_sounds\zonesounds\fx_rain5.ogg

ns_sounds\zonesounds\fx_rain6.ogg

But:

Name:

ns_sounds.pbo

Contains:

All SFX for Nightstalkers Shadow of Namalsk (GSC Game World - S.T.A.L.K.E.R.)

WARNING: Any changes inside PBO files or using content of these files without permission of archive creator is forbidden.

Any form of commercial use is strictly forbidden.

If you would like to use anything of this MOD for your own project, please contact me via e-mail.

This is not an official addon and i take no responsibilities for any possible damages or data loss in your computer.

Copyright Å 2011. Sumrak.

http://www.nightstalkers.cz

sumrak@nightstalkers.cz

---------- Post added at 13:55 ---------- Previous post was at 13:53 ----------

@tortuosit I see what I can do, I didn't know that namalsk has also own rain sound :D

Yes. fx_rain1.ogg is pretty bad...

[ns_sounds.pbo]

ns_sounds\zonesounds\fx_rain1.ogg

ns_sounds\zonesounds\fx_rain2.ogg

ns_sounds\zonesounds\fx_rain3.ogg

ns_sounds\zonesounds\fx_rain4.ogg

ns_sounds\zonesounds\fx_rain5.ogg

ns_sounds\zonesounds\fx_rain6.ogg

But:

Name:

ns_sounds.pbo

Contains:

All SFX for Nightstalkers Shadow of Namalsk (GSC Game World - S.T.A.L.K.E.R.)

WARNING: Any changes inside PBO files or using content of these files without permission of archive creator is forbidden.

Any form of commercial use is strictly forbidden.

If you would like to use anything of this MOD for your own project, please contact me via e-mail.

This is not an official addon and i take no responsibilities for any possible damages or data loss in your computer.

Copyright Å 2011. Sumrak.

http://www.nightstalkers.cz

sumrak@nightstalkers.cz

Sumrak is still here in the fora. http://forums.bistudio.com/member.php?42611-Sumrak

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Updated ASCZ and ArmA 3 today, now getting this in main menu:

WARNING: Used restricted combination of settings for "Land_Fuel_tank_big". Shape class == "house" and it has supply ability in a same time. Binarization of the map may provide unstable results and game can even crash when used.

Any chance this is ASCZ-related?

We only have

- Aliabad

- Clafghan

- Fallujah

- Namalsk

From the RPT after the PhysX3 SDK Init:

String STR_CfgWeapons_arifle_Khaybar_F_Library0 not found

String STR_CfgWeapons_arifle_Khaybar_F_Library0 not found

ca\misc_e\misc_cargo4b_ep1.p3d: house, config class missing

Warning Message: WARNING: Used restricted combination of settings for "Land_Fuel_tank_big". Shape class == "house" and it has supply ability in a same time. Binarization of the map may provide unstable results and game can even crash when used.

wall\wall 5murder2.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\wall 5murder2.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\wall 5murder2.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\gate_ep1.p3d: house, config class missing

wall\tunnel hole.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\gate_ep1.p3d: house, config class missing

wall\tunnel hole.p3d: house, config class missing

wall\tunnel hole.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\tunnel hole.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\rpg.p3d: house, config class missing

wall\wall 5murder2.p3d: house, config class missing

wall\tunnel hole.p3d: house, config class missing

Edited by janus0104
more info

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@tortuosit thanks for the info, I see what I can do, but no promises.

@janus0104 that is aia tp problem, it seems that this one is the cause of most crashing issues.

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Bin\config.bin/CfgWorlds/CAWorld/Grid.offsetX

I receive this error when I load your mod with Carribou Frontier and AIA TP. The error comes when the map is loaded to editor.

As a result of the error the whole map grid is removed. All of it.

When I dont load your addon, the grid is visible.

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Updated ASCZ and ArmA 3 today, now getting this in main menu: [error message]

I was complaining about this in the general forum. An error message which the developers chose to present us since the new ArmA version. I don't want it.

http://forums.bistudio.com/showthread.php?184314-New-warning-message-quot-Binarization-of-the-map-may-provide-unstable-results-quot

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When there is a problem in mod, there have to be error message. Be glad it's there, now can be fixed crashes in aia tp.

@Bumgie thanks for informing, this will be fixed in next update

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No I'm not glad, as it's an ArmA error message about problems which may occur about a mod. They bug every user with this. Error in rpt would be enough.

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Version 1.3 released, 1 new config

Download:

Google Drive

Changelog:

- fixed error on Caribou

- deleted enviroment sounds on Fata, replaced with A3 ones

- replaced rain sound on Namalsk with A3 one

- 1 new config added - Everon, Malden, Kolgujev, Nogova

Everon / Malden / Kolgujev / Nogova

- @CWR2 - Armaholic, Play WithSIX

!! Required pbos:

cwr2_abel.pbo

cwr2_abel_data.pbo

cwr2_buildings.pbo

cwr2_buildings_config.pbo

cwr2_cain.pbo

cwr2_cain_data.pbo

cwr2_eden.pbo

cwr2_eden_data.pbo

cwr2_furniture.pbo

cwr2_misc.pbo

cwr2_noe.pbo

cwr2_noe_buildings.pbo

cwr2_noe_data.pbo

cwr2_noe_roads.pbo

cwr2_plants.pbo

cwr2_roads.pbo

cwr2_rocks.pbo

cwr2_signs.pbo

cwr2_signs2.pbo

opt:

cwr2_cain_w.pbo

cwr2_cain_w_data.pbo

cwr2_plants_w.pbo

cwr2_roads_w.pbo

- Issues: none

Many people wanted these great islands from OFP in Arma 3, since CWR Team has no intentions to port it in A3, I decided to do backward compatibility config also for these maps (thanks kju for all additional help with this). It's important that you use only islands pbos from the CWR2 mod, the list is above. I haven't done config for winter version of Kolgujev yet, but it should work fine. Some screens below, these maps look splendid in Arma 3. First post will be updated.

[table=width: 1200]

[tr]

[td]Gp3z6Xn.jpg[/td]

[td]AaGbEUY.jpg[/td]

[/tr]

[/table]

More in gallery

EDIT: I forgot about new custom AIA config in opt folder. If you use it, it will delete the upper clouds which are in AIA TP (I personaly don't like them). As bonus it will add A3 style intro for all AIA TP maps.

Edited by EvroMalarkey

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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