eggbeast 3685 Posted September 19, 2014 our current practice airfield - which we're using for tests against 11 cities swarming with takistani and molatian troops Share this post Link to post Share on other sites
eggbeast 3685 Posted September 19, 2014 pete's gunpod party is about to get real... http://i162.photobucket.com/albums/t247/eggbeast/GunPodsWIP_zps0346e6fa.jpg (229 kB) ---------- Post added at 12:31 AM ---------- Previous post was at 12:10 AM ---------- frogfoot of doom Share this post Link to post Share on other sites
eggbeast 3685 Posted September 21, 2014 (edited) FIXED view pilot in Ka52 so wing pylons show up correctly now FIXED AH6 rotors (mostly) and muzzleflashes FIXED F35 hud brightness, so no more of this: looks instead like this Edited September 21, 2014 by eggbeast Share this post Link to post Share on other sites
eggbeast 3685 Posted September 22, 2014 ADDED FLIR camera to F-35 (experimental atm) ADDED loadout plans for Mi-28N Havoc ADDED loadout plans for Tornado F3/GR4 Share this post Link to post Share on other sites
eggbeast 3685 Posted September 22, 2014 (edited) me n pook have made these changes so far: - new CMA Mi28 config - updated Readme and credits - Added the -N (standard) and also the -NE model w/o flir and w/transport for 2, and the -D daytime model w/o nightvision capability. - new weapons models completed - 8 weapon variants complete including S8, S13, AT9, AT9F, Fab250, Gsh-23-250, 2A42 ammo variations, SA24 - new sounds - updated optics - fixed countermeasures - added shelldrop fx for nose gun and wing mounted gunpods - added solo pilot right click function (Heinbloed script) - new proxies and muzzleflashes - added mobile gunner searchlight - added cargo space in NE version - Added rear tail boom lights - Fixed flares - corrected with 4 per side - Fixed headlight "cones" missing - Added headlight fold animations - Added pylons were missing from pilot/gunner views - Added config updates w/ complete versions & factions - Added standard BIS factions (TAK, INS, CDF, CDF independent). - Added additional config w/ factions for ICE islands we like to play on (Molatia, Afrenian, Lingor, and Lingor rebels). - improved armor and hitpoints values - functioning EWS TO DO: - finalise proxy placement and weapons tests - wreck model - bouncing? - moveobject on all p3ds and rvmats to frl_mi28 folder - perhaps cockpit updates if we have a willing texture artist - faction reskins for CDF, INS, TAK, MOL, LIN, etc Edited September 22, 2014 by eggbeast Share this post Link to post Share on other sites
MATR1X 9 Posted September 22, 2014 Wow holy smokes, this looks tight. Share this post Link to post Share on other sites
cychou 11 Posted September 22, 2014 (edited) nice job guys. i would like to know if you would be interested to improve the MQ-9 Reaper UAV. the features i would suggest are : - an option for the player to switch seats from/to pilot/gunner, so one player can have the full control of the UAV; - a working laser designator function when using gunner camera view. (see expected results : )- GBU12 bombs in the two inner pylons (UAV textures model changes required), which is the standard armement configuration used by the USAF : http://upload.wikimedia.org/wikipedia/commons/c/cd/MQ-9_Reaper_taxis.jpg these improvements would turn the Reaper to a much more effective hunter killer system compared to the current version. Edited September 22, 2014 by cychou Share this post Link to post Share on other sites
eggbeast 3685 Posted September 22, 2014 yeah ok that should be doable I think pook already made a ride-on predator looking at the mlod it's really easy to make it take different loadouts, i can even add the action to rearm it with a menu Share this post Link to post Share on other sites
islesfan186 83 Posted September 22, 2014 You guys made an Mi-28? Or loadouts for the CMA one? Share this post Link to post Share on other sites
eggbeast 3685 Posted September 22, 2014 (edited) CMA one detail here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2780434&viewfull=1#post2780434 we'd like to take on a lot of other custom models if the original authors will let us use them. the overhaul process we have now is like a speedy production line next up: Mi-8AMTSh Mi-171Sh - 6 hardpoints - 3 x 762 - Armed assault version with same weapons range as Mi-24 including AT-9 Mi-8AMT Mi-17-1 - 0 hardpoints - 3 x 762 Mi-8MTV-3 Mi-17V-3 - 4 hardpoints - 2 x 762 + 1 x .50 - Military transport, helicopter gunship, Fitted with four instead of six hardpoints, but the number of possible external stores combinations was increased from 8 to 24. Mi-8MT Mi-17 Hip-H - 0 hardpoints - 2 x 762 - Military utility transport for 24 passengers Mi-8MB Mi-17-1VA - 0 hardpoints - 0 MG - Military ambulance version NEW: Mi-8MTKO Mi-17N - 4 hardpoints - 2 x 762 + 1 x .50 - Night attack conversion of the Mi-8MT and Mi-8MTV helicopters, with GOES-321M turret with LLLTV and FLIR Edited September 22, 2014 by eggbeast Share this post Link to post Share on other sites
hcpookie 3770 Posted September 23, 2014 Pook made a fix for the pchela. http://forums.bistudio.com/showthread.php?146054-UAVs-and-Pchela-Fix Still some work to be done w/ the UAV's. Like a permanent fix for the AI 'brain' when they attempt to get out / get in. Among other things. ---------- Post added at 19:38 ---------- Previous post was at 19:31 ---------- Edit to add - if anyone is willing to contribute, we need some textures for the Molatia, Lingor, and Afrenia armies. We only have the default brownish-green texture for now: ---------- Post added at 20:42 ---------- Previous post was at 19:38 ---------- Edit (again) to add - here are the only textures we have so far for the Mi28... this is just me GIMP-ing around with the default texture... Have yet to add random number textures and clan logo panels. Share this post Link to post Share on other sites
eggbeast 3685 Posted September 23, 2014 (edited) Still some work to be done w/ the UAV's. // Have yet to add random number textures and clan logo panels. shall we include them in this beast of a mod? get them all working peachy? personally I've never used em, but i think it's time for a change certainly rearming them is easy hotshotmike did this before (with BIS weapons) http://www.armaholic.com/page.php?id=9259 Have yet to add random number textures and clan logo panels. they look so good pook. we should also of course add nation roundels here are some texture ideas for our paint victim to consider http://fas.org/man/dod-101/sys/ac/row/ru_helo_mi28_08.jpg http://img.wp.scn.ru/camms/ar/733/pics/1_1.jpg http://3.bp.blogspot.com/-ppDYgQOGre8/Tk3H6v91nSI/AAAAAAAAAOc/pAEgYO_B59w/s1600/Mi-28NE.jpg http://theaviationist.com/wp-content/uploads/2014/09/First-Mi-28-flight.png http://cdn.gbwallpapers.com/wp-content/uploads/2014/01/Mi-28-Night-Predator-Russian-Helicopter.jpg http://www.airwar.ru/image/idop/ah/mi28/mi28-c1.jpg http://globalaviationreport.files.wordpress.com/2014/03/mil_mi-28_russia_-_air_force_an1260505.jpg ---------- Post added at 10:07 AM ---------- Previous post was at 08:47 AM ---------- ok i've knocked together a plan for the Reaper that includes tech it is supposed to have, rather than just what is currently fielded. mission makers can then choose what they want to load onto it. I will add Brimstones for the RAF one too. Currently they do not carry GBU39 or AIM92 but they were designed for it so why not? http://i162.photobucket.com/albums/t247/eggbeast/mq9_plan_zps6cc014cf.jpg (442 kB) ---------- Post added at 11:18 AM ---------- Previous post was at 10:07 AM ---------- ok some more WIP pics from the mi28 new Ataka AT-9 racks (and temporary gunpod model) new nav lights + twin tracers on gunpods http://i162.photobucket.com/albums/t247/eggbeast/mi28_gunpods2_zps9236e575.jpg (248 kB) using the chin mounted searchlight using the NVG camera with SACLOS homing control for AT9 ---------- Post added at 01:03 PM ---------- Previous post was at 11:18 AM ---------- a few more showing weapon variation S8T and AT9 S-13 and AT9F S8KOM and S13OF http://i162.photobucket.com/albums/t247/eggbeast/mi28_hcas_zps4a53f487.jpg Gsh23-2-250 pods and AT16F SA24 some firing shots missiles (model is WIP) rockets ---------- Post added at 02:57 PM ---------- Previous post was at 01:03 PM ---------- and here are the final lights, with correct ambience and position. note that the landing/ searchlight animates down 30 degrees when you take off (thanks pook!) enabling the gunner to inspect the terrain below and forward of the chopper. additionally he has a swivel light, seen here - in this pic the pilot is looking forward and the gunner has swept right 80 degrees to look at the house, with his laser active. Edited September 23, 2014 by eggbeast Share this post Link to post Share on other sites
hcpookie 3770 Posted September 23, 2014 We can add those in no problem. Will be easier to track changes that way, and avoid needing to add a plethora of mods. All I did was a pchela fix in that mod I created. Share this post Link to post Share on other sites
eggbeast 3685 Posted September 23, 2014 yeah cool man ok the skins you made are perfect! so darn good. now the mi28 is almost ready - i gave the ME model to the CDF, the D model to the takistanis and kept the M model for the Russian and Insurgent forces. this way it keeps the total vehicle count below 50! otherwise it would have been over 150 new helicopters, and would flood the menu... btw the viewpilot is fixed - thanks for helping on that i re-added a still white light on the tail as per your original. the ME model just needs a cargo space for the rescue guys, and some decals to do, and then we're good to go. Share this post Link to post Share on other sites
hcpookie 3770 Posted September 23, 2014 (edited) That's the NE model... N for "night capable", "E" for export. And those rivets don't look exactly right ;) FYI, the NE model is "the" export model. The D model I couldn't find much information about at all. No night capability is all I can say for certain. So If I have preference, give everyone the NE model with few exceptions. RE: the UAV. "DUH" we have the sample models now... I can merge my "attachto" trick into the actual model now, or find whatever memory points were defined by BIS, and presto we finally have a working Pchela, sans my original "tricks" to make it work :) Hello deployable recovery parachute! Also plan to use that invisibleman model reference to ensure that any get out commands don't "break the 4th wall" (to use a TV reference) by showing the "pilot" getting out. That's a config item. Only not sure about real world Pchela weaponry... I don't think there is any. I think it is truly a recon drone. I'll try to find a weapon capable UAV for RED forces. Edited September 23, 2014 by hcpookie Share this post Link to post Share on other sites
eggbeast 3685 Posted September 23, 2014 littlebirds almost done MH6J Transport - (1 pilot + 5 cargo) new lights, lumes, smoke, nades, sounds, desert and black skins, slide-over seating AH6J Gunship - (1 pilot + 1 cargo) new lights, lumes, smoke, nades, sounds, desert and black skins, slide-over seating, 8 weapon variants, pilot is gunner, shelldrop fx EH6E Command - (1 pilot + 1 observer turret) new lights, lumes, smoke, nades, sounds, grey skin, slide-over seating, observer is gunner (laser designator, FLIR/NVG camera and searchlight) AH6M Mission Enhanced Littlebird - (1 pilot + 1 gunner turret) new lights, lumes, smoke, nades, sounds, desert and black skins, slide-over seating, 8 weapon variants, gunner has laser designator, FLIR/NVG camera and searchlight, shelldrop fx just need to sort out the sniping from the ski stuff now couple of small bugs with rotors (bending, no alpha on blur) and seating (Mh6J), glass (AH6X) woodland skin to do, decals? some pics: Share this post Link to post Share on other sites
eggbeast 3685 Posted September 24, 2014 (edited) Released work to date as rangemaster 1.5 patch http://forums.bistudio.com/showthread.php?181303-BAFX-and-Rangemaster-mod-packs-released Edited September 24, 2014 by eggbeast Share this post Link to post Share on other sites
eggbeast 3685 Posted September 25, 2014 work done today: Added: Mi28NE cargo compartment for its 2 passenger capability as per real life (Pook) Fixed: dome colouring in different textures Fixed: AH6 rotating miniguns Fixed: weird seat in middle of MH6J Added: GPS/INS to EH6E and AH6M Added: right click gunner action to EH6E, so pilot can hover and lase targets with camera. Fixed: rotor bending animation To do (minor): Mi28 random numbering, faction emblems, clan tags Fix AH6 rotor blur alpha texture, EH6E glass crystallisation, AH6J rotor bending Add AH6 Gau-19 models (hidden selection) when von knudenberg has made it Add sniper ski actions Share this post Link to post Share on other sites
eggbeast 3685 Posted September 25, 2014 (edited) plan for Mi8's is completed - gonna be fun that, we're gonna have: NATO name / Role / model name / Export name / Russian name Hip-H Ambulance FRL_Mi17_1VA Mi-17-1VA FRL_Mi8_MB Hip-C Transport FRL_Mi17 Mi-17 Hip-H FRL_Mi8_MT Hip-H Transport (m) FRL_Mi17_1 Mi-17-1 FRL_Mi8_AMT Hip-E/ F Assault FRL_Mi17_TVK Mi-17TVK FRL_Mi8_TBK Hip-H Assault (m) FRL_Mi17_1Sh Mi-171Sh FRL_Mi8_AMTSh Hip-H Heavy Assault FRL_Mi17_V3 Mi-17V-3 FRL_Mi8_MTV3 Hip-H Night Assault FRL_Mi17_N Mi-17N FRL_Mi8_MTKO same sort of approach for the uh60's too i think here's what i propose we could do: 1. add flir cameras and laser designator 2. add belt anim, reload anim and gun shake on all guns 3. modify door gunner hand anims to use the guns directly 4. add shelldrop fx to all guns 5. add illumination flares, grenade and smoke drop to all helis 6. add GPS/INS targeting computer to armed helis (for mykes weapons) 7. add spec op cargo weapons (see our littlebirds for examples) 8. add firing sniper rifle from door 9. add moving searchlights to chin and door guns 10. add door open sounds and door opening anims 11. add rope drop and rescue winch scripts 12. reskin desert, navy and woodland camo 13. add ESS proxies to be able to rearm them using script, and also make preconfigged armed versions, with: - doorguns: GAU19, GAU2, M240H, mk19 - 4x racks: hellfire x4 (N,R and K variants) which track own laser - FFAR pods x 19 - 2x racks for stingers - droppable fuel tanks - remote pod for M230 cannon - 20mm forward facing cannon - twin gau2 m134 miniguns - twin gau 19 50 cal triple barrel miniguns I've sent yurapetrov a PM to see if we can work with his mod, and develop it, but otherwise we'll have to edit the stock stuff. Edited September 25, 2014 by eggbeast Share this post Link to post Share on other sites
islesfan186 83 Posted September 25, 2014 Damn, sounds like a serious amount of work. It would be cool if Yura could give you his unfinished MH-60L DAP. I've been wanting one in A2 for a loooooooooooooooooooooooooooooooooooong time Share this post Link to post Share on other sites
eggbeast 3685 Posted September 25, 2014 here's the early plan for the weaponry the onboard laser turret can be used to guide some of the more exotic hellfires onto target http://i162.photobucket.com/albums/t247/eggbeast/uh60loads1_zps0b6cb682.jpg (573 kB) Share this post Link to post Share on other sites
eggbeast 3685 Posted September 26, 2014 ok i've just trawled through the missilebox and dug up a bunch of munitions that we hadn't had cause to use yet, so have added them to EB_missilebox expanded config for next update. these include: ########################################## EB_Missilebox / FRL_Missilebox weapons list Models by Myke (and team), Von Knudenberg, hcpookie, Unsung team and Eggbeast ########################################## Cannon 7.62 machine guns "EB_M134" "EB_M134_2" "EB_L7A1_dual" "EB_TwinM134" "EB_suu11a_gunpod" "EB_TripleM134" "EB_GshG" "EB_GshG_twin" "EB_GshG_quad" 50cal "EB_TwinGAU19" "YakB" "EB_YakB_twin" "EB_YakB_quad" 20mm cannon "EB_M61A1" "EB_M61A1x2" "M197" "M621" "EB_ZPL20" "EB_ZPL20x2" "EB_ZPL20x3" 23/25mm cannon "EB_GAU12" "EB_GAU22" "GSh23L" "EB_GP9" "EB_GP9x2" "EB_GP9x3" "EB_nr23" "EB_nr23x2" "EB_nr23x3" "EB_UPK23" "EB_UPK23x2" "EB_SPPU22" "EB_SPPU22x2" "EB_SPPU22x4" 30/37mm cannon "EB_GAU8" "GSh301" "GSh302" "EB_NR30" "EB_NR30x2" "EB_NR30x3" "EB_N37" 30mm grenade "EB_RU_AGS17A_30mm" "EB_RU_AGS17A_30mm_twin" "EB_RU_AGS17A_30mm_quad" ########################################## Folding Fin Aerial Rockets (FFAR) 57mm rockets "EB_57mm_Launcher" "EB_57mmL_Launcher" 70mm Rockets "EB_FFAR_Launcher" "EB_FFARL_Launcher" "EB_CRV7_FAT_Launcher" "EB_CRV7_HEPD_Launcher" 80mm rockets "EB_80mm_Launcher" "EB_80mmL_Launcher" 125/130mm rockets "EB_130mm_Launcher" "EB_ZuniLauncher" ########################################## Air to Air Missiles ASRAAM (Air Launched Short Range Air to Air Missiles) "EB_FIM92_Launcher" "EB_AIM92_Launcher" "EB_AIM9M_Launcher" "EB_AIM9X_Launcher" "EB_AIM132_Launcher" "EB_Magic_Launcher" "EB_SA24_Launcher" "EB_R60_Launcher" "EB_R73_Launcher" "EB_R3_Launcher" AMRAAM (Air Launched Medium Range Air to Air Missiles) "EB_AIM7E_Launcher" "EB_AIM120_Launcher" "EB_Crotale_Launcher" "EB_MICA_IR_Launcher" "EB_R27_Launcher" "EB_R77_Launcher" BVRAAM (Beyond Visual Range Air to Air Missiles) "EB_AIM54_Launcher" EB_METEOR_Launcher "EB_MICA_RF_Launcher" "EB_R33_Launcher" "EB_R37_Launcher" SAM Surface to Air Missiles "EB_RIM66_Launcher", "EB_3M54E1_Launcher" "EB_SA17_Launcher" ########################################## Air to Ground Missiles AGM Anti Tank IR homing missiles "EB_BGM71_Launcher" "EB_AGM12_Launcher" "EB_AGM65E_Launcher" "EB_JAGM_Launcher" "EB_Brimstone_Launcher" "EB_AGM114K_Launcher" "EB_CRV7_PG_Launcher" "EB_AT2_Launcher" "EB_AT6_Launcher" "EB_AT9_Launcher" "EB_AT16_Launcher" "EB_KH25MT_Launcher" "EB_KH29D_Launcher" ARM Anti Radiation, GPS or Laser locking longer range AT missiles "EB_AGM114R_Launcher" "EB_AGM114N_Launcher" "EB_AGM45_Launcher" "EB_AGM122_Launcher" "EB_AGM88_Launcher" "EB_AGM154_Launcher" "EB_AT9F_Launcher" "EB_KH15P_Launcher" "EB_KH25MTP_Launcher" "EB_KH29L_Launcher" "EB_KH31_Launcher" "EB_KH58_Launcher" ASM Anti-ship missiles "EB_AGM84_Launcher" "EB_Exocet_Launcher" "EB_AGM119_Launcher" "EB_KH15S_Launcher" "EB_KH22_Launcher" Cruise Missiles "EB_AGM86C_Launcher" "EB_AGM86C1_Launcher" "EB_BGM109_Launcher" ########################################## Air launched bombs Iron Bombs "EB_Mk81_Launcher" "EB_Mk82_Launcher" "EB_Mk83_Launcher" "EB_Mk84_Launcher" "EB_BombLauncher_fab250" "EB_BombLauncher_fab500" Napalm or FAE (Fuel Air Explosive) "EB_Mk77_Launcher" "EB_Mk770_Launcher" "EB_ZB360_Launcher" "EB_ZB500_Launcher" CBU Clusterbombs and runway busters "EB_CBU78B_Launcher" "EB_CBU87B_Launcher" "EB_CBU89B_Launcher" "EB_CBU100_Launcher" "pook_BetAB_BombLauncher" "pook_BLU107_BombLauncher" LGB Laser guided bombs "EB_GBU8_Launcher" "EB_GBU12_Launcher" "EB_GBU16_Launcher" "EB_GBU10_Launcher" "EB_BombLauncher_kab250" "EB_BombLauncher_kab500" JDAM Joint Direct Attack Munitions (IR, GPS, Laser homing) "EB_GBU31_Launcher" "EB_GBU32_Launcher" "EB_GBU39_Launcher" "EB_GBU54_Launcher" Massive ordnance bombs (MOAB, MOP) "EB_GBU43_Launcher" "EB_GBU57_Launcher" Share this post Link to post Share on other sites
eggbeast 3685 Posted September 26, 2014 here's the unpleasant view when you get napalmed by enemy planes lol Share this post Link to post Share on other sites
eggbeast 3685 Posted September 28, 2014 ok adding this Tu95 to the mod - thanks to pook for the donation! http://www.armaholic.com/page.php?id=23036 Mi8/Mi17 configs in progress. Share this post Link to post Share on other sites
eggbeast 3685 Posted September 29, 2014 plans this week spock is finishing his awesome desert skin for the new mission enhanced littlebirds, and maybe adding a woodland one von knudenberg is working on finishing these jaw dropping gunpods for the mi8, mi24, mi28 and ka52 http://i162.photobucket.com/albums/t247/eggbeast/GunPodsWIP_zps0346e6fa.jpg (229 kB) we will be starting on our UH60 fleet model conversion http://i162.photobucket.com/albums/t247/eggbeast/uh60loads1_zps0b6cb682.jpg (573 kB) we are converting in pooks awesome Tu95 Bear BigPickle has furnished us with a new sound for the GAU19, so that's getting tested pronto on an enemy truck convoy and he's looking at some of our less perfect sounds we are starting home-building for the chieftain model from brooks, pending some uv mapping, skinning and lod creation welcome to MigEater, a talented modeler who has joined the team. he's going to get the BRU57 bomb rack into game for us as a start. Stop press: Franze came through with permission to adapt the Su-22 - thanks so much man! http://forums.bistudio.com/showthread.php?118939-Su-17-22M4-ALPHA-ArmA2-release working on proxy plan for that also this week. Share this post Link to post Share on other sites