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Howard

Disabling high altitude falling animation

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Hi.

I'm making a mission where I need to player to be on a platform some 500 meters up in the air.

I've set the height of the platform to 500 and set the player to 502.

However, when I preview, the player just instantly goes into the para-jump falling animation and gets stuck in that animation on the platform.

I've tried fine tuning the player height up and down, but it seems like the animation triggers no matter what.

How would I go on about disabling this?

http://gamesareevil.com/wp-content/uploads/2011/06/Arma3_E3_exclusive_screenshot_04.jpg (179 kB)

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just a wild guess, can't check it out ATM, but maybe put this in the player's init:

null = [_this] spawn {_unit = _this select 0; sleep 0.5; _unit switchMove ""};

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just a wild guess, can't check it out ATM, but maybe put this in the player's init:

null = [_this] spawn {_unit = _this select 0; sleep 0.5; _unit switchMove ""};

_unit setUnitPos "UP";

Sorry, neither of these seem to work.

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The only thing I could come up with is attach the unit to the platform this has other issues as you can't move around and soon as you detach you switch to falling animation.

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I have actually done this in a very similar manner to F2k Sel, attach the unit to a small object like a tin can - which needs to be placed at the correct height to have the unit stand just on the'ground' - and then detach the unit, this does not show the falling animation - make sure the 'suspended walkway' has simulation false set or walking could cause it (and you) to fall. being a small object it does not really get in the way of any mission stuff - you can always perform hideobject so it can't be seen.

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