Jump to content
Sign in to follow this  
LykosMactire

NB_ACR (Army of the Czech Republic)

Recommended Posts

NB_CMFlogo_zps4e082f15.png

this is the new thread for the NB Army of the Czech republic mod,

heres the planned stuff into the mod

Infantry-

-Woodland (VZ.95 Woodland)

-Desert (Vz.95 Desert)

-Winter (Sweater with Vz.95 Wood pants)

-501 Skss. Woodland

-501 Skss. Desert

Vehicles-

-PANDUR II (Gorgon)

-Dingo

-T810 (Currently Kamaz reskin)

-L39

-Mil MI-35.

Weapons-

-SA.58

-Vz.58

-Cz.805

-Cz.75

-Mk-48

-SVD

-Cz.750

-M4A3

-M60E4

Heres screens from the most recent build (the vests were accidently forgotten to be updated to the new texture and NATO vest along with helmet RVmats)

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/q83/s720x720/10468076_834195339925247_4670664076254948000_n.jpg

https://scontent-b-dfw.xx.fbcdn.net/hphotos-xpa1/t1.0-9/q81/s720x720/10525928_834195343258580_4309200732662032647_n.jpg

https://scontent-b-dfw.xx.fbcdn.net/hphotos-xap1/t1.0-9/q87/s720x720/10527833_834195369925244_6355685189730166240_n.jpg

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/q85/s720x720/10524605_834195376591910_8632331620375547895_n.jpg

Share this post


Link to post
Share on other sites

Thank you,can you work with kju and make this a replacement for aia hq

Share this post


Link to post
Share on other sites
Thank you,can you work with kju and make this a replacement for aia hq

Will consider

---------- Post added at 22:30 ---------- Previous post was at 21:52 ----------

there will be a new update today so expect some new screens

Share this post


Link to post
Share on other sites

All weapons are ASDG joint rails compliant, right? And Yeah, AiA will be perfect with it (to play ACR missions and campign, which works alright with it...)

Share this post


Link to post
Share on other sites
;2731078']All weapons are ASDG joint rails compliant' date=' right?[/quote']

All of our mods will have a Optional config for that, because I HATE Dependencies.

Share this post


Link to post
Share on other sites

Of course, Optional configs are a way to go pleasing greeks and trojans... or may I say Greenbags and CSAT? lol

Share this post


Link to post
Share on other sites

Heres a quick update screen, we had to switch over to the A2 ACH/ECH temporarily due to a porting problem with the ACR helmet Atin/Nunez is working on fixing

10460672_834592143218900_5208556749801161569_o.jpg

the vest had a texture issue (he somehow didnt get the new texture AKA)

Share this post


Link to post
Share on other sites

just a little roadmap for the NB teams progress, in order

1. Finish NB_ACR

2. Finish NB_US Army

3. Start and finish NB_UKAF (or NB_BAF)

4. Work and finish NB_CHArmy (Chernarussian Army)

5. Start work on OPFOR series of mods

6. Start and Finish NB_RUSArmy (russian army)

7. (not confirmed) Start and Finish NB_NKMilitary (north Korean military)

8. (not confirmed) Start and finish NB_ChinaArmy

9. (talking about, not yet confirmed) Release a mod pack with all mods in it

Share this post


Link to post
Share on other sites
Is the Landrover Ambulance from ArmA 2: ACR going to make an appearance?

we'll talk about it

Share this post


Link to post
Share on other sites

So this mod is on standby (yet again) as Atin Irons out the bugs with the MI-35 and also prepares the Humvee for alpha release. In the meanwhile, on our Facebook page (The Nunez Burgess Projects), you will see updates regarding a mod not yet mentioned on the forums, code-named Atlantic Rock. All the screens of this project (Atlantic Rock) are not in game mod wise but were shown using Setobjecttexture. the project is what i have been doing while hes been working on fixing the MI and the other stuff

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×