LykosMactire 298 Posted July 15, 2014 this is the new thread for the NB Army of the Czech republic mod, heres the planned stuff into the mod Infantry- -Woodland (VZ.95 Woodland) -Desert (Vz.95 Desert) -Winter (Sweater with Vz.95 Wood pants) -501 Skss. Woodland -501 Skss. Desert Vehicles- -PANDUR II (Gorgon) -Dingo -T810 (Currently Kamaz reskin) -L39 -Mil MI-35. Weapons- -SA.58 -Vz.58 -Cz.805 -Cz.75 -Mk-48 -SVD -Cz.750 -M4A3 -M60E4 Heres screens from the most recent build (the vests were accidently forgotten to be updated to the new texture and NATO vest along with helmet RVmats) https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/q83/s720x720/10468076_834195339925247_4670664076254948000_n.jpg https://scontent-b-dfw.xx.fbcdn.net/hphotos-xpa1/t1.0-9/q81/s720x720/10525928_834195343258580_4309200732662032647_n.jpg https://scontent-b-dfw.xx.fbcdn.net/hphotos-xap1/t1.0-9/q87/s720x720/10527833_834195369925244_6355685189730166240_n.jpg https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t1.0-9/q85/s720x720/10524605_834195376591910_8632331620375547895_n.jpg Share this post Link to post Share on other sites
Ckrauslo 12 Posted July 15, 2014 Thank you,can you work with kju and make this a replacement for aia hq Share this post Link to post Share on other sites
LykosMactire 298 Posted July 15, 2014 Thank you,can you work with kju and make this a replacement for aia hq Will consider ---------- Post added at 22:30 ---------- Previous post was at 21:52 ---------- there will be a new update today so expect some new screens Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 16, 2014 All weapons are ASDG joint rails compliant, right? And Yeah, AiA will be perfect with it (to play ACR missions and campign, which works alright with it...) Share this post Link to post Share on other sites
PolyG 69 Posted July 16, 2014 ;2731078']All weapons are ASDG joint rails compliant' date=' right?[/quote']All of our mods will have a Optional config for that, because I HATE Dependencies. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 16, 2014 Of course, Optional configs are a way to go pleasing greeks and trojans... or may I say Greenbags and CSAT? lol Share this post Link to post Share on other sites
LykosMactire 298 Posted July 18, 2014 Heres a quick update screen, we had to switch over to the A2 ACH/ECH temporarily due to a porting problem with the ACR helmet Atin/Nunez is working on fixing the vest had a texture issue (he somehow didnt get the new texture AKA) Share this post Link to post Share on other sites
LykosMactire 298 Posted July 25, 2014 just a little roadmap for the NB teams progress, in order 1. Finish NB_ACR 2. Finish NB_US Army 3. Start and finish NB_UKAF (or NB_BAF) 4. Work and finish NB_CHArmy (Chernarussian Army) 5. Start work on OPFOR series of mods 6. Start and Finish NB_RUSArmy (russian army) 7. (not confirmed) Start and Finish NB_NKMilitary (north Korean military) 8. (not confirmed) Start and finish NB_ChinaArmy 9. (talking about, not yet confirmed) Release a mod pack with all mods in it Share this post Link to post Share on other sites
goose4291 11 Posted July 26, 2014 Is the Landrover Ambulance from ArmA 2: ACR going to make an appearance? Share this post Link to post Share on other sites
LykosMactire 298 Posted July 26, 2014 Is the Landrover Ambulance from ArmA 2: ACR going to make an appearance? we'll talk about it Share this post Link to post Share on other sites
LykosMactire 298 Posted August 15, 2014 So this mod is on standby (yet again) as Atin Irons out the bugs with the MI-35 and also prepares the Humvee for alpha release. In the meanwhile, on our Facebook page (The Nunez Burgess Projects), you will see updates regarding a mod not yet mentioned on the forums, code-named Atlantic Rock. All the screens of this project (Atlantic Rock) are not in game mod wise but were shown using Setobjecttexture. the project is what i have been doing while hes been working on fixing the MI and the other stuff Share this post Link to post Share on other sites
LykosMactire 298 Posted October 3, 2014 we have decided to keep working on this, and also Hey vote for our new line up of how we are going to prioritize mods, so we can actually release something without jumping around https://epoll.me/vote/ACRdO2ylMA8/which-mods-do-you-want-us-to-prioritize-to-release-first Share this post Link to post Share on other sites