joker68 11 Posted June 23, 2014 Any way to exit a mission WITHOUT saving it? ALT-F4 sometimes corrupt mission files, and besides, it is annoying to have to load all the game again just for this. First game I see that doesn't have a simple EXIT option. Congrats, brilliant idea, Bohemia. (but not) :mad: Share this post Link to post Share on other sites
iconoclastdx 5 Posted June 23, 2014 I'd like to know this as well. It's a significant annoyance. Share this post Link to post Share on other sites
roshnak 41 Posted June 23, 2014 Yeah, this is kind of irritating. Rarely do I want to save a multiplayer mission that I am exiting, for example. Share this post Link to post Share on other sites
Kushluk 21 Posted June 23, 2014 enableSaving [false,false] Share this post Link to post Share on other sites
sorophx 25 Posted June 23, 2014 to add to the previous post: you have to create a file in your mission's folder in My Documents\Arma 3\MPMissions, file should be called Description.ext you put that line in there alternatively you could type: saving = 0; Share this post Link to post Share on other sites
the_demongod 31 Posted June 23, 2014 you could also drop your spare grenades at your feet, but yeah I know what you guys mean. Share this post Link to post Share on other sites
joker68 11 Posted June 24, 2014 to add to the previous post: you have to create a file in your mission's folder in My Documents\Arma 3\MPMissions, file should be called Description.extyou put that line in there alternatively you could type: saving = 0; Thanks for the tip. Last question: does this mean that I'll be unable to save at all, or just when I try to "save and exit" from the regular menu? What I'm really after is a way to save during MP missions, so me and my friend can exit and retry the mission right away from the last saved point, without having to restart from the beginning. Share this post Link to post Share on other sites
sorophx 25 Posted June 24, 2014 https://community.bistudio.com/wiki/enableSaving the enableSaving command lets you set it, to an extent. to quote the wiki: enableSaving false; // Saving disabled and make autosave.enableSaving true; // Saving enabled without autosave. enableSaving [ false, false ]; // Saving disabled without autosave. enableSaving [ false, true ]; // Saving disabled and make autosave. enableSaving [ true, false ]; // Saving enabled without autosave. enableSaving [ true, true ]; // Saving enabled and make autosave. I'm not sure how saving works in Arma because I never use it, though. so just experiment with these Share this post Link to post Share on other sites