volganator 10 Posted August 2, 2014 (edited) So this is an idea I had, I will try to explain it as best as I can. so if a player comes across a car IED and they decide to go up and try to disarm it they immediately have the option to push the car, and they also have options to open the car doors and trunk and hood (with the possibility of electronic booby traps and other traps like a hand grenade and string). so they find a massive bomb in the back, they hit the disarm button and are presented with a image like this http://www.mobilecellphonerepairing.com/wp-content/uploads/2012/09/Mobile-Phone-PCB-Diagram1.jpg (149 kB) just without any "helpers" that describe which parts they are looking at on the phone, now to disarm it they cut the buzzer interface, which makes the phone ring when its called which would send a electrical current to the detonators. Now one might think its safe to push the car off the road to detonate it without damaging the road. but then if you look under the hood there is a chance that there is another fail safe where when pushing the car starts to generate electricity via the car's alternator which will also set off the car bomb if not disabled correctly this would be the circuitry option show when selecting the disarm option. http://walkradio.org/wp-content/uploads/2012/05/car-alternator-voltage-stabilizer-circuit.png (134 kB) Edited August 2, 2014 by Volganator Share this post Link to post Share on other sites
mrewok 47 Posted August 2, 2014 Hello Everyone! First of all, here is a little APOBS update: New assembled APOBS model: http://cloud-4.steampowered.com/ugc/25086673039634125/BC9932274B5EBAE5AE0BE9819FAD4F5AC0C504C8/ (127 kB) Also made some texturing tests and config change: http://cloud-4.steampowered.com/ugc/25086673039639251/9F9273B228CC119DA9E2E60A9572853312115A95/ (103 kB) http://cloud-4.steampowered.com/ugc/25086673039643158/A2336C66DBBAFF5332CC7F2425795677FF4F4FAB/ (102 kB) I do plan to add minerollers and various vehicles but i'm still learning about physx config etc... So it will probably take some time. But i can give you some kind of teaser Of the Mineroller :) : http://i39.servimg.com/u/f39/18/84/74/35/m1151_10.jpg (177 kB) @Goblin : I've just seen your thread and i have to say that your project looks great! Gonna follow this with attention. @Volganator : Thats a great idea! Gonna send you MP :) Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 2, 2014 Man, this is some awesome stuff. Makes me want to watching Bomb Patrol:Afghanistan again. Definitely looking forward to this. I utterly hate the simplistic and lazy bomb-related stuff in ArmA. Would love to have something of real substance in way of a proper EOD setup. CSE offers a great opportunity for dedicated medics, and now I'll have this to be a dedicated EOD role when playing ArmA. Squee! http://i.imgur.com/R2LYW.gif Share this post Link to post Share on other sites
Shep_FR 10 Posted August 3, 2014 2 weeks away, and here you are... Amazing work buddy !!!!! Can't wait to test it in our missions !!! Share this post Link to post Share on other sites
firefox1 12 Posted August 3, 2014 With the release of the vehicle Max Pro and its Mod our missions again be reality that it had before thanks. Share this post Link to post Share on other sites
mrewok 47 Posted August 5, 2014 (edited) Thanks everyone that keep me Motivated to do some more cool stuff :) I'm actually having an issue with apobs script. I can't find how to retrieve direction of aiming when player is apobs gunner (Apobs is a static weapon), so if anybody know how to do it please help me. Now the update : First some custom Ied models : http://cloud-2.steampowered.com/ugc/25086673114608435/3B1364B36BB55012873C236C8A2C58D8F8F1160D/ (192 kB) http://cloud-4.steampowered.com/ugc/25086673114610380/38F157A994B8E0971870E6DCFBE220D329004257/ (160 kB) Mineroller Spark and oef version: http://i39.servimg.com/u/f39/18/84/74/35/sparks10.jpg (135 kB) http://cloud-4.steampowered.com/ugc/25086673116212974/6A84FD53EBBC9B9DBAD59AEDA7030ED6FF015D29/ (179 kB) Note this is extremly WIP so everything in those models is subject to change. And I finally know how to finish EOD suit, i need do set proper weight to my named selections. Edited August 5, 2014 by MrEwok Share this post Link to post Share on other sites
firefox1 12 Posted August 5, 2014 (edited) Thanks everyone that keep me Motivated to do some more cool stuff :)I'm actually having an issue with apobs script. I can't find how to retrieve direction of aiming when player is apobs gunner (Apobs is a static weapon), so if anybody know how to do it please help me. In his video demo equal right direction this was done with ACE Really fantastic, something we are waiting a long time and nobody could do. http://cloud-4.steampowered.com/ugc/25086673116212974/6A84FD53EBBC9B9DBAD59AEDA7030ED6FF015D29/ (179 kB) Edited August 5, 2014 by firefox1 Share this post Link to post Share on other sites
mrewok 47 Posted August 5, 2014 Here is a quick video to show you the issue. M1151 with SPARK OEF : http://cloud-4.steampowered.com/ugc/25086673120421275/9A8F5F79E28177291F74D28D8B1341AD057FC1B2/ (270 kB) http://cloud-4.steampowered.com/ugc/25086673120424234/06BEDBABECAB47856831B548C4A1FA35AD121EB5/ (235 kB) http://cloud-4.steampowered.com/ugc/25086673120418854/C7B4AC8AF45BA987D381E8093C1CDD37A2A6B2B6/ (140 kB) http://cloud-4.steampowered.com/ugc/25086673120426177/5CAFA983C9B84C7D3CBB840E1155CDA654813E24/ (288 kB) :D Share this post Link to post Share on other sites
firefox1 12 Posted August 5, 2014 This missing the timer to distance itself from Apobs before launch Share this post Link to post Share on other sites
mrewok 47 Posted August 5, 2014 Yes i know i need to remove default event handler an set custom one, but i need first to solve my direction issue. But don't worry apobs gonna have a 60sec timer as the real one. Share this post Link to post Share on other sites
Von Quest 1163 Posted August 6, 2014 Wow. This is fantastic. Did you do those IEDs? Hoping to get into modeling this fall or winter. Share this post Link to post Share on other sites
mrewok 47 Posted August 6, 2014 (edited) Yes those are created from scratch: I have planned to port and retexture A2 BAF IED's too(the two ied's on the left of the pic are custom): Those are not retextured yet. Also i have found how to retrieve aiming direction of APOBS gunner so now i'm gonna work on the timer and EH's :) http://cloud-4.steampowered.com/ugc/25087216407430996/B01D0ACE8FF9A6915DACB039B151590D3102FDCF/ (140 kB) Edited August 6, 2014 by MrEwok Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 6, 2014 Boy, just one thing. I love you. I was waiting for a Bomb suit in ARMA 3 for so long. And what will we get? A whole EOD Mod. I...LOVE....YOU! Keep on working. One of my community member/Mods is a hugh fan of all this EOD stuff. He will love to hear about that mod. (psst...If you need any tester we sure will help you out ^^ Sorry for being a bit direct xD) I'm sorry I can't help you with scripting and such things >.< Many Greetings Moony Share this post Link to post Share on other sites
firefox1 12 Posted August 6, 2014 (edited) If you need testers have our EOD TEAM :bounce3: @EditI know I'm already abusing your kindness, but this would be possible AN / PSS-14 my clan used a mine detector in ArmA2 http://www.cyterra.com/images/pss14-palms2-500x410px-feather.jpg (378 kB) Edited August 6, 2014 by firefox1 Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted August 6, 2014 I couldn't help but notice the mine rollers and rhino bar that you have been working on will these systems be cross compatible with the various Humvee mods out their ? or the hunters/matv? also does your work with the static APOBS system perhaps lead into Mine Clearing Line Charges for humvees or possibly an ABV? Share this post Link to post Share on other sites
mrewok 47 Posted August 6, 2014 Hey eveyone ! Thanks guys if there is a phase of test i'll contact you. About AN/PSS-14 All i can say is maybe....:rolleyes: About mine rollers if i want to add it on another vehicle i have to use attachTo command wich that mean no physx so i don't think that will be added on other vehicles. Rhino is already usable on Hunters and Humvees but it's a little bit tricky so i need to make a big rewriting of the code and of course it's havn't got physx so there will be no collision with trees etc... At this i use proxy to attach mineroller to the humvee so i can animate it and (i hope) add physx . MICLIC for humvees? I've never seen that can you send me a pic? And ABV is a lot of work for a beginner like me so i don't know, maybe . Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 6, 2014 Good to hear...looking forward to it! xD Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted August 7, 2014 (edited) MICLIC for humvees? I've never seen that can you send me a pic? ah its the m-58 or variant their of http://militarymashup.com/mmu_get_jpeg.php?17440adf19d0d6615d2018c66a9fcccad < heres an image of one being towed behind a mrap in Afghanistan. although at Ft irwin and NAWS china lake ive seen the trailer towed behind humvees Edited August 7, 2014 by Biohazard3420 Share this post Link to post Share on other sites
mrewok 47 Posted August 9, 2014 (edited) APOBS Update: Added particle effect, sound and timer. Edit: Also started AN/PSS-14 : http://i39.servimg.com/u/f39/18/84/74/35/anpss-10.png (157 kB) Please note this model is less than 2 hours work and got place holder textures. Edited August 9, 2014 by MrEwok Share this post Link to post Share on other sites
firefox1 12 Posted August 9, 2014 (edited) Simply fantastic perfect congratulations :yay: Edited August 10, 2014 by firefox1 Share this post Link to post Share on other sites
lincolnlou 10 Posted August 9, 2014 its so beautiful ; '' ) Share this post Link to post Share on other sites
miketim 20 Posted August 9, 2014 Since you made those IEDs are you going to make them detonatable by like cell phone or some other type of thing? Also what about the possiblity of making IEDs in game? (Possibly a pre made script that can be used to "make" them, for missions) Share this post Link to post Share on other sites
mrewok 47 Posted August 9, 2014 (edited) Well i'm not a great scripter so it's a little bit tricky for me to do something complex like that, but it's the final objective. Edited August 9, 2014 by MrEwok Share this post Link to post Share on other sites
mrewok 47 Posted August 10, 2014 (edited) First "In Game" view of the AN/PSS-14 : http://cloud-4.steampowered.com/ugc/25087216526649876/BA96D0EE7FB477019CB87C3D7A01E9A51C92CA6E/ (136 kB) This is actually the MX Hand animation but i'm gonna create a custom one :D Edited August 10, 2014 by MrEwok Share this post Link to post Share on other sites
miketim 20 Posted August 10, 2014 oh....... my god. A handheld metal detector... oh yes. Now I can get my friend who is a console gamer to walk infront with the detector,send him to detect those IEDs while we sit back and watch :) Nice. Is that just the model only or have you started on the scripting etc. Also, is it possible to make this also detect dropped weapons (like guns that someone dropped) and equipment? Might be hard to do something like that, idk if you can tell what type of object it is when its on the ground. That would be cool though if someone like, hid a AK in a rug or a patch of bushes. Share this post Link to post Share on other sites