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mrewok

EWK EOD Project

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Hey guys,

I'm making a new thread to present my new EOD project. I've made some stuff I could use some help with.

I'm looking for somebody who have some scripting skills to make theses items to work correctly and realistically.

I also need some advises for texturing objects I'm working on.

EWK Rhino Anti-IED device :

Here is what I did :

http://i39.servimg.com/u/f39/18/84/74/35/2014-070.jpg (156 kB)

http://i39.servimg.com/u/f39/18/84/74/35/2014-069.jpg (113 kB)

I can send what I did with the scripting part.

Here is what it have to be done :

- playsound3D or globalsay3D in the vehicule.

- Get the animation sound "Detector Up/Down" in global.

- Include the cfgNonAiVehicle in the config

- Make some better textures,mapping and Lod's.

- Make a better scripts(Performances & use).

- Add the "Activate Rhino" action to blow the IED up when the rhino is in "low position"

- Maybe create an UI for the rhino utilization.

- Stringtable creation.

EWK Thor III Jammer :

What i did :

http://i39.servimg.com/u/f39/18/84/74/35/2014-071.jpg (133 kB)

http://i39.servimg.com/u/f39/18/84/74/35/2014-072.jpg (180 kB)

http://i39.servimg.com/u/f39/18/84/74/35/2014-073.jpg (166 kB)

http://i39.servimg.com/u/f39/18/84/74/35/2014-074.jpg (107 kB)

MidBand :

UCP

http://i39.servimg.com/u/f39/18/84/74/35/2014-075.jpg (152 kB)

OCP

http://i39.servimg.com/u/f39/18/84/74/35/2014-076.jpg (187 kB)

HighBand:

UCP

http://i39.servimg.com/u/f39/18/84/74/35/2014-077.jpg (163 kB)

OCP

http://i39.servimg.com/u/f39/18/84/74/35/2014-078.jpg (167 kB)

What it have to be done :

- Scripting

- Help with textures

- Make the 3D more accurate (NEED PHOTOS !!)

- Maybe create an UI for the Jammer utilization

EOD 9 Bomb Suit & Helmet:

(WIP)

http://cloud-4.steampowered.com/ugc/28464218226214042/27BC95AB3917D3190D044DA907A2D862D65427C7/ (346 kB)

Mark II Talon robot:

(WIP)

http://i39.servimg.com/u/f39/18/84/74/35/talon_11.png (206 kB)

talon_11.jpgtalon_12.jpgtalon_13.jpg

http://cloud-4.steampowered.com/ugc/28464218226218435/B68660D76B06A9FE1DED36BCE0E9B1F090A160B1/ (500 kB)

APOBS:

M1151 with SPARK OEF :

(M1151 from Aplion "ArmA2 HMMWVs Unbinarized" pack)

http://cloud-4.steampowered.com/ugc/25086673120421275/9A8F5F79E28177291F74D28D8B1341AD057FC1B2/ (270 kB)

http://cloud-4.steampowered.com/ugc/25086673120424234/06BEDBABECAB47856831B548C4A1FA35AD121EB5/ (235 kB)

http://cloud-4.steampowered.com/ugc/25086673120418854/C7B4AC8AF45BA987D381E8093C1CDD37A2A6B2B6/ (140 kB)

http://cloud-4.steampowered.com/ugc/25086673120426177/5CAFA983C9B84C7D3CBB840E1155CDA654813E24/ (288 kB)

So if you can help in a way or in another please let me know, I really want this project to be done.

Edited by MrEwok
Update

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None of these pictures are showing for me.

What did you use for them?

Yep not working at all.

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Yep sorry for this. Should be ok now (that was on dropbox).

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I'd be glad to provide some assistance in the texture and scripting departments. However, ArmA 3's method of tracking placed explosives is rather strange in my experience. I can't find a way to detect explosives with nearestobjects or any other commands.

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I've already find how to detect them, the main problem is that the sound is not emitted inside the vehicle with the rhino attached (i can send you the script that i have already writed if you want).

Edited by MrEwok

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EOD 9 Bomb Suit & Helmet(WIP)

new_ca11.jpg

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I'm glad people can help you buddy !!!!

Keep up the good work !

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Pretty keen to see a bombsuit finally added into the Arma series! Good stuff mate.

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Thank you :)

Here is a little update of the EOD suit

eod_su14.jpg

Edited by MrEwok

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Yeah why not, i really sucks at texturing so no promises but will try.

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It would be cool if while wearing the EOD suit and in first person you had a overlay that made it look like you're view things from inside the suits helmet.

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