spanishsurfer 58 Posted June 5, 2014 I've noticed every time I (server admin) join that 4-5 players get disconnected right away. It happens every time. Anyone have any idea what's going on? Typical log when I join: (2014-06-05 | 14:58:57) : Player #2 SpanishSurfer (xxxxxx) connected (2014-06-05 | 14:58:58) : Player #2 SpanishSurfer - GUID: xxxxxx(unverified) (2014-06-05 | 14:59:00) : Verified GUID (4bcf) of player #2 SpanishSurfer (2014-06-05 | 14:59:40) : Player #0 yuki disconnected (2014-06-05 | 15:00:33) : Player #14 =A.R.T=SgtLyrics disconnected (2014-06-05 | 15:00:36) : Player #17 walker disconnected (2014-06-05 | 15:00:41) : Player #11 Ezqualazion disconnected (2014-06-05 | 15:00:50) : Player #10 Marvin disconnected (2014-06-05 | 15:00:54) : Player #13 Connor disconnected (2014-06-05 | 15:00:54) : Player #7 Gaza (25d4b8) has been kicked by BattlEye: Client not responding (2014-06-05 | 15:01:00) : Player #9 Bailing_Out (7fdf40753f8f) has been kicked by BattlEye: Client not responding Share this post Link to post Share on other sites
terox 316 Posted June 6, 2014 I suspect they are having some form of bandwidth issues while downloading data caused by the admin joining Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 12, 2014 It turns out I cause at least 4-5 player disconnects whenever I join any server...even when I'm not the admin. Share this post Link to post Share on other sites
Tankbuster 1746 Posted June 12, 2014 The first disconnect appears to be some forty seconds after you join. Are you running any mods? Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 12, 2014 Yes I do, and I'm starting to suspect these mods are causing other players to crash and disconnect. Have you heard anything similar to this? Share this post Link to post Share on other sites
davidzi 11 Posted June 12, 2014 Could be your mods or your squad XML. Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 12, 2014 or your squad XML. Hmmm, you know what maybe you're right about that. Share this post Link to post Share on other sites
terox 316 Posted June 12, 2014 Badly configged xml's, especially the image can crash a server Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 12, 2014 Hmmm, the server doesn't crash but whatever is happening is crashing several clients. I'll run some tests tonight and report back. Share this post Link to post Share on other sites
ecid 10 Posted June 12, 2014 Badly configged xml's, especially the image can crash a server If squad XML's have the potential when badly configured to crash an Arma3-server, is there then a way to disable em server-side ? Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 13, 2014 I removed my squad.xml file and guess what, the random client crashes/player disconnects stopped! I tried this on multiple servers and did not touch my mods. When I activated my squad.xml guess what, 4-5 people got disconnected right away (they crashed). I CAN DEF SAY THAT A BAD SQUAD.XML (OR CONNECTION TO SQUAD.XML) IS CRASHING CLIENTS CONNECTED TO THE SERVER (The servers did not crash). So here's the obvious questions, how do we block people with squad.xmls? Share this post Link to post Share on other sites
terox 316 Posted June 13, 2014 afaik, you cannot. This had been raised in the admin skype channel at some point as well Share this post Link to post Share on other sites
ecid 10 Posted June 15, 2014 how about basic.cfg maxCustomFileSize = 0 (or 1) Should that not remove squad XML's and player transmitted sounds, simply by the files being to big ? Share this post Link to post Share on other sites
spanishsurfer 58 Posted June 16, 2014 how about basic.cfgmaxCustomFileSize = 0 (or 1) Should that not remove squad XML's and player transmitted sounds, simply by the files being to big ? Nope, that doesn't block squad.xml. Just custom face and sounds (and I already have it set to 0). Share this post Link to post Share on other sites