bardosy 158 Posted May 30, 2014 (edited) The Greek DozenAAF Bad Company campaign AAF 2nd Battalion's independent recon squad is Sigma. A bunch of lunatic with big mouth... err... Of course they think different:"Sigma is the independent recon squad of 2nd Altian Battalion. Altis is a small country and we have no two battalions in our army, but we officially dismiss the 1st Battalion after 2nd World War, because they surrendered to the Germans. So the 2nd Battalion is Altis' only battalion. And 2nd has very effective units, such as Beloianis self-propelled artillery battery. Or Koratiros Armoured Company. But we, the Sigma, are the best units in Altis Army. Or maybe in the whole Aegian region. members of Sigma are all volunteers and picked by a very hard test. We are all professional killers, cold-blooded murderers and occasionally blood drinkers. Soldiers in Sigma are well trained and much better then any member of Delta Force or NAVY Seals. Or even the MOSAD. So if you bored to paying your bills, come to Altis and take photos for a videogame and you will have not to paying your bills anymore."This is their story... 1st mission: Survivor trainingSigma unit has to finish their annual survivor training with a terrain run.Steam Workshop: Survivor training2nd mission: Anti-AmbushSigma unit is the main force in an anti-terrorist operation.Steam Workshop: Anti-Ambush3rd mission: Pull BritanniaSigma unit has to find out what the British specops do in Altis and defend their independence.Steam Workshop: Pull Britannia4th mission: Village peopleSigma unit has to break down the power of FIA local government in Syrta.Steam Workshop: Village people5th mission: Greeks vs LatinsSigma unit has to eliminate a south-american drug cartel based on Altis.Steam Workshop: Greeks vs Latins 6th mission: LamericaSigma face a new enemy: militant refugees.Steam Workshop: LamericaDownload as mission pack:Dropbox: GreekDozenArmaholic: The Greek Dozen Edited August 10, 2015 by bardosy 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 30, 2014 Just loved this first mission, hope it will be a long and fun campaign as Persian Tale! I must confess that I roleplayed the whole mission, adding my personall thoughts and behaving like a Bad Company guy... Guess what? I´ve resolved the hostage situation with a grenade and loved the dialog it prompted (you were expecting some douchebag behavior, weren´t you ;) But I´d like to have the action of picking the money scattered at the hideout, thou the final dialog let no doubts the altian bunch got them all for themselves lol Hope you get some guys to do voice acting, this missions will be sure winners! Keep them coming!!!! Share this post Link to post Share on other sites
bardosy 158 Posted May 31, 2014 @Corporal_Lib[bR]: Thank you for the feedback! Actually, there is an action to take money. :) I thought about it. Unfortunately you missed it. Probably it's my fault: I have to make the action more obviously. Managing real voice actors is a nightmare to me. So I create this TTS voiceover to my arma3 missions and when someone volunteers to manage it, I can send him the lines and when he send back the ogg files, I just overwrite it in the mission folder and done. But I lost a very good campaign in Arma1 because of voiceover (the process was soo slow Arma2 knocked out Sahrani), so I don't want spend time for managing, I save time for mission making ;) Share this post Link to post Share on other sites
bardosy 158 Posted June 1, 2014 New mission (#2) added. Share this post Link to post Share on other sites
bardosy 158 Posted June 5, 2014 3rd mission (Pull Britannia) added. The lousy Brits sneaking on Sigma's favorite island. So HQ command to our brave Greeks to find out what the puddings do and probably eliminate them too. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 5, 2014 Thanks a lot Bardosy, these missions allow me to be a prick (don´t know why, but I had a bizarre pleasure in shooting FIA rebels on the balls... just for fun) and laugh a lot ;) Hope to see some Monty Python jokes on the third mission... playing now! =D Share this post Link to post Share on other sites
bardosy 158 Posted June 6, 2014 Thank you Corporal! I try to keep up the prick-level in this campaign... :) This 3rd mission is a little bit more difficult, then previous ones. But I need a big fight, like in Persian Tale. So probably in the next mission CSAT start their invasion. And Sigma has to fight against the conquerors. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 6, 2014 Sigma guys could make reference to Starship Troopers when joking about CSAT (Bug heads = insectoid space invaders from Paul Vernhoven movie) or The Fly movie lol Like in BC campaign, the guys could be after some recently discovered pirate treasure (gold or something that looks like a treasure chest) or are they going to a wild goose chase after the earthquake machine? the SAS guys had a sismographer... Keep them coming ;) Share this post Link to post Share on other sites
bardosy 158 Posted June 6, 2014 My friend always call CSAT soldiers to "ant-head". Founding a treasure chest is not so prick-ish, as selling weapon to FIA and then kill them all. ;) And yes, something will be happen with seismic activity, device... etc. But I try a different story as in BIS campaign. Like in Persian Tale campaign: the device is not an earthquake machine, but a earthquake-generator. Share this post Link to post Share on other sites
NATOJO 10 Posted June 6, 2014 Well put together mission enjoyed it! Share this post Link to post Share on other sites
bardosy 158 Posted June 7, 2014 Well put together mission enjoyed it! It's a great honor, when someone register to this forum only for post a positive feedback. Thanks a lot! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 2, 2014 There´s 3 missions already, how many are you planning to sum´up the whole campaign? 7 to 9 like Persian Tale or is it going to be shorter? Anxious for the 4th mission with the "Altis Basterds" lol cheers! Share this post Link to post Share on other sites
bardosy 158 Posted September 9, 2014 I started to work on two new mission. I left this campaign, because it was more story-driven then fighting and I thought more fight could be better (as in my campaigns since Chesty Puller). But more fight mean less story. Before Chesty I made storyfull campaigns for OFP. The player has history, the player has emotions, friends, enemies and the story was twisted many times. But programming story is much harder - yes, programming: I can imagine good stories, but implement it in Arma-engine is much harder. And I had a dilemma what community love more: story or fight. And I created Chesty Puller with less story and more fight and it was a success. So I try to keep the story and the fight in good balance. And I thought in the first 3 missions of Greek Dozen, the story win against the fight. So it's time to make more fight with these Greek scumbags. The 4th mission is almost complete. I just put a little twist into the end. And I need to playtest a few more times and then I can publish. The 5th mission is only in my head (except a few test for the mechanism). But this one is not for fight, but story. Share this post Link to post Share on other sites
Variable 322 Posted September 9, 2014 Sounds great, and I trust your creator judgment to strike the perfect balance between story and intense fighting! Looking forward for the new missions! Share this post Link to post Share on other sites
bardosy 158 Posted September 9, 2014 Thanks. 4th mission is published. Share this post Link to post Share on other sites
big 0 Posted September 10, 2014 Will you update the mission pack with the 4th pbo file? Thanks. Share this post Link to post Share on other sites
bardosy 158 Posted September 10, 2014 Oh, sorry. I forgot this! I will do at afternoon. Share this post Link to post Share on other sites
bardosy 158 Posted September 10, 2014 Will you update the mission pack with the 4th pbo file?Thanks. Done. Dropbox link refer to the new zip. Thanks again. Share this post Link to post Share on other sites
big 0 Posted September 11, 2014 New missions says Sigma5, is this a mistake (should be sigma4)? Share this post Link to post Share on other sites
Tonci87 163 Posted September 11, 2014 I totally missed this, and I will, of course, play it :D Share this post Link to post Share on other sites
bardosy 158 Posted September 11, 2014 New missions says Sigma5, is this a mistake (should be sigma4)? Yes, I know, it's confuse a little bit. I started the sigma4 mission, but I abandon. So the 4th mission name is sigma5. Sorry for the trouble. :( Share this post Link to post Share on other sites
big 0 Posted September 12, 2014 Ok, thanks for the info. I rename the pbo to cox_the-greek-dozen-04-anti-ambush.altis.pbo, is it ok? Share this post Link to post Share on other sites
bardosy 158 Posted September 12, 2014 Ok, thanks for the info.I rename the pbo to cox_the-greek-dozen-04-anti-ambush.altis.pbo, is it ok? Thanks Big for your extra work. But the 4th mission name is not anti-ambush, but "village people". I hope it will not confuse the players more then my sigma05 ;) It will be trouble for you if I continue my screwed numbering with sigma06 (for 5th mission), sigma07 (for 6th mission)... etc? Share this post Link to post Share on other sites
Tonci87 163 Posted September 12, 2014 Bardosy Please take out the robotic Voiceover out of all your missions and please don´t use it again. Robotic Voiceovers are incredibly immersion breaking...... :( Share this post Link to post Share on other sites
bardosy 158 Posted September 12, 2014 OK. I get it. But missions without voice over are a little bit dead. I thought, if I made these TTS (text-to-speak) voiceovers in my mission, some people or a clan will help me to change the robotic OGG files to human ones. But collecting people for real voiceover and manage them to send the files is much more then just create a new whole campaign. And I didn't found the TTS so terrible as you, because it - at least - warn the players (including me) if someone talk to me during an intense firefight. Lot of people missed important info, if only write out in the screen. Check the last Greek Dozen mission! It's without the TTS voiceover. ;) Share this post Link to post Share on other sites