Varanon 892 Posted September 16, 2014 Sorry, i was wrong...its not isserver...I mean you should use something like this: if (local _unit) then { add gear }; Also, to keep it JIP compatible, add some sort of safeguard against re-issuing the gear, like: if (local _unit && _uint getVariable ["gear_ready", false]) then { // add gear _unit setVariable ["gear_ready", true, true]; } Share this post Link to post Share on other sites
bardosy 158 Posted September 16, 2014 (edited) Thank you Varanon! Very good tip! EDIT: Just for the records, if someone use this as a reference, the correct if statement is: if (local _unit && not(_unit getVariable ["gear_ready", false])) then { // add gear _unit setVariable ["gear_ready", true, true]; }; So we have to negate the getVariable. But I just wonder what if a player join later in the mission. The unit where he join was local in the server and was geared up and its gear_ready variable is true. So the player join and this unit will be local in the player's client, but the variable is already true, so the gear will not run. What will happened? a, the gear of the AI unit (local in the server) transport all the equipment to the player's client... or b, the unit get the default gear on player's client and because of variable is already true the gear script don't run and keep this default settings. Edited September 16, 2014 by bardosy Share this post Link to post Share on other sites
bardosy 158 Posted September 16, 2014 OK. I update this 4th mission (Village People) with all features (revive, fatigue settings and local gear) and publish it on Steam workshop and the dropbox link. So there is no old version of 4th mission, I overwrite it everywhere (steam and dropbox). Please armacholic don't update it until I get feedback from MP test! Share this post Link to post Share on other sites
aliascartoons 182 Posted October 29, 2014 (edited) Hey there, few videos ago i started to use comics for debriefing, this time is for Village People. They are supposed to be used with the video so they may not make much sense by themselves. http://game-comics.com/wp-content/uploads/2014/10/comics-village-people-1.jpg http://game-comics.com/wp-content/uploads/2014/10/comics-village-people-2.jpg http://game-comics.com/wp-content/uploads/2014/10/comics-village-people-3.jpg and here is the video :) Edited October 30, 2014 by aliascartoons Share this post Link to post Share on other sites
bardosy 158 Posted November 4, 2014 @aliascartoons: I just watched your video on armacholic's YT channel. Thanks for doing it! It was nice. And I like this cartoon-ish AAR too. It's good to see how my mission works for other players. It's kinda feedback. Thanks again. Share this post Link to post Share on other sites
bardosy 158 Posted November 28, 2014 I'm working on the next mission. It's a fight against a drug kartell. The mission name is War on Drugs. Honestly it's a remake one of my Arma2 Lingor mission. But it's much more work in arma3 as I expected. But the progress is well done. I'm currently about 80%. It's playable SP (like the others in this campaign), but much fun in coop: there are a lot of tasks (most of them are optional), so a good team could share the objectives and work in paralel. The mission scene is in a small area, so they could give support each other, even if they solve different tasks. I hope, you could enjoy it soon. Share this post Link to post Share on other sites
Variable 322 Posted November 28, 2014 Sounds great! Looking forward to it. Be advised that I saw a couple of Arma 3 missions with the same name, so you might want to go with something less generic. Share this post Link to post Share on other sites
bardosy 158 Posted November 28, 2014 Thank you for the warning! Good point. I will rethink the name before release. Share this post Link to post Share on other sites
bardosy 158 Posted November 29, 2014 New mission (Greeks vs Latins) added to the first post. The mission is updated in the Dropbox link zip. Armaholic link will be updated soon (please Armaholic admins, update it with the zip from dropbox ;) ). Share this post Link to post Share on other sites
Variable 322 Posted November 30, 2014 Uploaded to the CiA coop server! Thanks bardosy, will let you know how it go. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 30, 2014 Great, I was craving for another episode of "AAF Bad Company"... gotta play it COOP with my buddy, he´ll laugh his a$$ out with the series (we´ll play the 5 missions) Keep up the outstanding work, Bardosy! Share this post Link to post Share on other sites
bardosy 158 Posted November 30, 2014 Thank you, guys. @Corporal_Lib: in this mission are less jokes, but this one is designed for cooperative gameplay (with the many tasks). I just tested in SP, so it's easily could finish alone. But of course much fun with friends. Share this post Link to post Share on other sites
bardosy 158 Posted August 10, 2015 6th mission finished and published. In this mission "Lamerica", Sigma face with a new enemy: militant refugees. These bastards ambushed a humanitarian convoy and someone need to investigate what happened... Steam workshop and my dropbox is ready. Armacholic is on the way.... Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 11, 2015 6th mission finished and published. In this mission "Lamerica", Sigma face with a new enemy: militant refugees. These bastards ambushed a humanitarian convoy and someone need to investigate what happened... Steam workshop and my dropbox is ready. Armacholic is on the way.... Yay! great to see you still developing this..love your Bad Company campaign, Bardosi! Strange thing is that I couldn´t see your new mission listed on "most recent" filter... had to search for greek dozen and then locate you and then see it in your collections.... I love how still buggy steamworkshop still is... kinda relates to BIS lol cheers! Share this post Link to post Share on other sites
bardosy 158 Posted August 11, 2015 Yeah, I don't know neighter what happened with workshop, this mission didn't show up in the recent page. But now it's ok. But in this topic, you can jump directly to the workshop in the first post. I always update it when I publish a new mission. And unfortunately armacholic still not update the mission pack. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 11, 2015 After I´ve selected the option to follow your postings, the mission appeared on most recent... or maybe steamworkshop is just sloooowwww to actually publish updates to everyone =) Anyways, I´m already subscribed! And anxious for more lol cheers! Share this post Link to post Share on other sites
bardosy 158 Posted August 11, 2015 Thanks, i hope you will enjoy. ;) 1 Share this post Link to post Share on other sites
bardosy 158 Posted August 12, 2015 A few changes to the last mission 'Lamerica': * change psycho's revive script to a newer version (thanks psycho and varieble!) * add some cinematic (ambulance for survivor and heli transport for hostages) * add a few RPG team to hunt you ;) Good luck! Steam Workshop is updated already, and dropbox download will be ready soon is also done. Armacholic still waiting. I was off for a few month, but someone know anything about Armacholic? Good old time, Foxhound or Big mirror my missions on Armacholic. I always ask them nice, but they were faster then me, and sometimes they publish earlier then I could ask them. Now I saw they (Foxhound and Big) were login to Armacholic in May last time. So probably they don't read my messages. But I noticed on Armacholic frontpage, everybody post news about his projects himself, but I cant find this function in my control panel. So how the Armacholic works nowdays? Share this post Link to post Share on other sites
bardosy 158 Posted August 15, 2015 Armacholic mirror is ready, you can find it in the first post. Thnak you Big! Share this post Link to post Share on other sites