james2464 177 Posted April 4, 2015 Nice work guys! :D Share this post Link to post Share on other sites
miller 49 Posted April 4, 2015 Thanks ViperMaul ArmA3.de Mirror updated: Community Base Addons A3 (v1.20.50327) Kind regards Miller Share this post Link to post Share on other sites
orcinus 121 Posted April 5, 2015 Great! Thanks guys, looking forward to the official release. Share this post Link to post Share on other sites
kecharles28 197 Posted April 5, 2015 Updated mod v1.20.50327-alpha available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
orcinus 121 Posted April 5, 2015 Updated mod v1.20.50327-alpha available at withSIX. Download now by clicking: https://withsix-usercontent-cdn.withsix.com/mod/d194cb76-870a-11e2-974b-001517bd964c/logos/banner-420x120.png Bah!! Did you read ViperMaul's post? - "WARNING!! - DO NOT DISTRUBTE WITH playWithSix. To Do So will prematurely revert everyones keybinds to default without giving the developers a chance to update their mods" Share this post Link to post Share on other sites
kremator 1065 Posted April 5, 2015 Perhaps kecharles28 is a bot :) Share this post Link to post Share on other sites
kecharles28 197 Posted April 5, 2015 Oups, my bad, though we added it as alpha branch, so it won´t cause issues. Never the less I am yanking it. Your Kari BOT:P Share this post Link to post Share on other sites
killswitch 19 Posted April 5, 2015 (edited) Hi, I used CBA_fnc_taskPatrol function, on a group : _grp1 = createGroup east; _grp1 = [getMarkerPos posMission, east, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> eniMission )] call BIS_fnc_spawnGroup; [_grp1, posMission, 200, 6, "MOVE", "SAFE", "WHITE", "LIMITED", "WEDGE", [5,10,20]] call CBA_fnc_taskPatrol; it's work, but i have this error message in my console dedicated server : 0:11:38 Error in expression <nt < 9) exitWith {_waypoint}; _waypoint setWaypointStatements ["TRUE", (_this se> 0:11:38 Error position: <setWaypointStatements ["TRUE", (_this se> 0:11:38 Error Type Array, expected String 0:11:38 File x\cba\addons\ai\fnc_addWaypoint.sqf, line 55 CBA Version : 1.0.9.140907 on client and server Thank ;) You are missing one required parameter in the call to CBA_fnc_taskPatrol - the tenth parameter should be, and I quote from the documentation, "Code To Execute at Each Waypoint (String)".I have added an empty string below: [_grp1, posMission, 200, 6, "MOVE", "SAFE", "WHITE", "LIMITED", "WEDGE", "", [5,10,20]] call CBA_fnc_taskPatrol; Edited April 5, 2015 by Killswitch Share this post Link to post Share on other sites
kremator 1065 Posted April 5, 2015 Oups,Your Kari BOT:P Just kidding mate :) Share this post Link to post Share on other sites
Marcelievsky 10 Posted April 5, 2015 CBA works wiht 1.43 dev version of Arma3? Share this post Link to post Share on other sites
kecharles28 197 Posted April 5, 2015 Just kidding mate :) No worries, mod version yanked, sorry for any inconvenience Share this post Link to post Share on other sites
vipermaul 246 Posted April 6, 2015 CBA works wiht 1.43 dev version of Arma3? Yes I have found that it works with 1.43 and is expected to work with any future versions. As with anything report any bugs and we will endeavor to resolve them. Share this post Link to post Share on other sites
killswitch 19 Posted April 6, 2015 if im not mistaken, the post-init extended event handler runs once init.sqf finishes. are there any plans to update this(and other functions) for the new arma 3 event scripts, such as initServer, and initPlayerLocal? init.sqf is essentially deprecated now, but cba and all associated mods still rely on itCBA does not rely on init.sqf. Post-init event handlers can be limited to either the server or clients and that feature has been in CBA/XEH for a long time. Share this post Link to post Share on other sites
mannulus 38 Posted April 8, 2015 So when will CBA_A3 be released for real and not dev? Share this post Link to post Share on other sites
GieNkoV 30 Posted April 8, 2015 I hope today, cause we cannot start our server now... Share this post Link to post Share on other sites
Max255 59 Posted April 8, 2015 Probably not CBA fault, as ours starts fine with it on 1.42. Share this post Link to post Share on other sites
mannulus 38 Posted April 8, 2015 Mods are just a mess right now. If you are a Vanilla Arma 3 Milsim unit, you're fine. But if you use a good number of mods...different story. Dependencies on CBA_A3 (Which is borked-ish) or the pure fact their functions no longer work (For other mods). CSE and AGM are practically broken, and those two are HUGE mods for realistic milsim units. Now we are all waiting on ACE3. Share this post Link to post Share on other sites
Max255 59 Posted April 8, 2015 We use pretty large number of mods, including CSE. I tested the RC for the past week and the stable today, everything seemed to work just fine. Share this post Link to post Share on other sites
CARRICK_IRISH 39 Posted April 8, 2015 Our servers are working fine, too. Using several mods, including AGM. Share this post Link to post Share on other sites
brainslush 13 Posted April 9, 2015 We also have quite some troubles getting our mod-set running. We focused it down to AGM, probably in combination with CBA. But since others reported that it works quite well, we are a bit frustrated. We can't pinpoint the exact source of the problem since we have other mods running using cba xeh and functions which cause no problems. Can someone who got their server runing using CBA/AGM state whether they use the latest stable or the dev of AGM and which packages they are using?! Share this post Link to post Share on other sites
mannulus 38 Posted April 9, 2015 Our servers are working fine, too. Using several mods, including AGM. Is this with current CBA or the dev update? Share this post Link to post Share on other sites
GieNkoV 30 Posted April 9, 2015 Our server starts on that Dev version but not on RC4. Share this post Link to post Share on other sites
vapour 12 Posted April 9, 2015 For those who are having server issues running AGM and CBA - try deleting the two AGM_FireControlSystem files from the addons folder of AGM. That's the PBO and BIKEY files. We were having server crash issues, but by process of elimination worked out that it was that causing our problem. Server seems quite happy now. Share this post Link to post Share on other sites
Guest Posted April 9, 2015 Newest version frontpaged on the Armaholic homepage. Community Base addons A3 v1.20.150327 RC6 Share this post Link to post Share on other sites