Tomcat01 0 Posted July 23, 2002 Can the following commands added to the Comref soon, please? addWeaponPool, addMagazinePool putWeaponPool, pickWeaponPool clearWeaponPool, clearMagazinePool queryWeaponPool, queryMagazinePool ...and all that concerns the Weaponpool. Would help alot to create more dynamic campaigns. Share this post Link to post Share on other sites
LT.Schaffer 0 Posted July 30, 2002 hey all, i also noticed you added the ability to shoot out the street lights on NOGOVA Thank You BIS!!! Share this post Link to post Share on other sites
Doggy 0 Posted July 30, 2002 When playing online, when player is commander and another player is gunner, when commander uses Manual Fire it usualy fires Sabot/HEAT rounds automatic, annoying because the other clan in my match reported that we were cheats, oh yeah, this is in the M1A1 Share this post Link to post Share on other sites
IceFire 0 Posted August 8, 2002 In one of the new ones, he mentioned that the AI will actually care about what is going on around them. Does this mean they will actually react to incoming fire making suppressive fire actually useful??? Share this post Link to post Share on other sites
Renagade 0 Posted August 22, 2002 APCs and the solders seem stronger in general before it only took a rocket to nuke a BMP or a few shots beforre u die now it doesn`t Share this post Link to post Share on other sites
Lt_Damage 0 Posted August 25, 2002 Flaky flaky flaky.. double post somehow.. Share this post Link to post Share on other sites
Lt_Damage 0 Posted August 25, 2002 I am VERY impressed with the new mission editor! The features like auto-complete for frequently used commands is fantastic. And enabling textures so you can find the runway at the airport is much easier One very important suggestion! Currently we need to use Kegetys' editor update to get access to much desired objects in the editor. It does not have to be this way! Can BIS simply unlock access to these objects when the Editor is in ADVANCED MODE and have the simple selection of standard objects available in EASY MODE?? This would solve a LOT of problems and at the same time answer the prayers of many mission makers. Addons are great, but on a public server there is just no way to get players to download them. Please help. Regards, Share this post Link to post Share on other sites
joltan 0 Posted August 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ July 17 2002,19:50)</td></tr><tr><td id="QUOTE">1.56 Â - Added: function cameraOn It takes no arguments and it returns objects that has currently camera attached to it. Normally this is the same as player, but after switchCamera was used, it may be something else.<span id='postcolor'> Is something like this possible: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">?(CameraOn==player):DeathCam cameraEffect ["internal","front"]<span id='postcolor'> Would this return true if the camera was on the player and false if it were a camera created with camcreate (for example during a cut scene)? Share this post Link to post Share on other sites