meshcarver 12 Posted May 2, 2014 Hey guys, I've modelled a sphere with a cylinder attached to it. Both objects (Now one) are smooth edged in Maya and have a hard edge where they meet. But, upon importing to O2 it softens the edge where they meet and I don't know how to make it hard again (lol...) in O2. http://www.meshcarver.com/screenshots/EDGES.png When I export as .OBJ I have "smoothing" checked too, and it does bring across most of them, but it's missed this particular part and I'd really like to know how I can go about making this edge hard again in O2 if possible? Cheers for your time guys, Marc Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 2, 2014 (edited) Yea, you're note the only one annoyed by the fact that O2/OB doesn't maintain all smooth/sharp edges on import. It's a pain in the arse doing them again manually but it's possible, if a little time consuming. To Fix it you have to select the verts along the edges that you want to be hard, then press [U] to sharpen the edge between any two selected points (conversely, [I] will soften the edge between any pair of selected vertices). Clicking \Surfaces\[smooth/Sharp] Edges\ from the toolbar will do the same job, but the hotkeys are faster. Edited May 2, 2014 by da12thMonkey Share this post Link to post Share on other sites
roberthammer 582 Posted May 2, 2014 Use .3DS import , because the .OBJ import is way too outdated in O2/Object Builder , breaks the smoothing and doesnt work good as 3DS one see this ticket > http://feedback.arma3.com/view.php?id=16191 Share this post Link to post Share on other sites
HJohnson 16 Posted May 3, 2014 (edited) Your image doesn't help. Show us the topology*. Edited May 7, 2014 by HJohnson Share this post Link to post Share on other sites
PuFu 4600 Posted May 4, 2014 You can also try using FBX i guess, but it seems there is the same fucking issues as with OBJ. Oh, and Johnson means topology not topography ;) Share this post Link to post Share on other sites
HJohnson 16 Posted May 7, 2014 Wow, I didn't even catch that ;) Share this post Link to post Share on other sites