[GLT] Legislator 66 Posted April 12, 2014 Hello there, since ArmA 3 1.16 the Bohemia Interactive Respawn Template is killing the player by default thus breaking all missions. Check: http://feedback.arma3.com/view.php?id=18359 Until this is officially fixed, sxp2high and I created a fix for that! It will also be included in the next GLT Mod patch. DOWNLOAD: GLT Respawn Template Fix Installation: 1. Extract the zip file to your ArmA 3 main directory and load the folder @GLT just like any other mod 2. In order to get it working, the mission must have the value respawnOnStart = 0; in the description.ext file (IT WON'T AUTOMATICALLY FIX ALL PREVIOUSLY CREATED MISSIONS BUT IT WILL HELP MISSION DESIGNERS TO AVOID THE INSTANT KILL) Share this post Link to post Share on other sites
sxp2high 23 Posted April 12, 2014 According to Moricky on the bug tracker this was made by choice because of Zeus: Since Zeus was relesed to the dev branch, players are now respawned on start automatically when MenuInventory or MenuPosition respawn template are used. respawnOnStart attribute is now obsolete.(sorry for not closing this earlier, I overlooked it) I think this was a bad decision, because it broke many many missions and forcing respawn on mission start is probably undesirable for most people. So I propose reintroducing the respawnOnStart parameter and defaulting it to 0 like it was before. Zeus can then simply use respawnOnStart = 1 to get the desired effect. Share this post Link to post Share on other sites
Guest Posted April 13, 2014 Release frontpaged on the Armaholic homepage. GLT Respawn Template Fix ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
Psychobastard 136 Posted April 13, 2014 Good job Legislator! Share this post Link to post Share on other sites
Belbo 462 Posted April 13, 2014 According to Moricky on the bug tracker this was made by choice because of Zeus:I think this was a bad decision, because it broke many many missions and forcing respawn on mission start is probably undesirable for most people. So I propose reintroducing the respawnOnStart parameter and defaulting it to 0 like it was before. Zeus can then simply use respawnOnStart = 1 to get the desired effect. I really don't know what made 'em think that was a good idea. It's terrible for missions without Zeus und terrible for all missions with a playable Zeus. So... one of three cases may actually profit from this choice. But I'll try the template fix, thank god you helped out here. :) Share this post Link to post Share on other sites
r.flagg 11 Posted April 13, 2014 Yes, it was very frustrating how they gave us a feature, we liked it and started using it, and then they take it away. Very frustrating. Which is why I was very happy to see this fix from you guys. Thank you Legislator and sxp2high, much appreciated. Share this post Link to post Share on other sites