Cptan.Marcos 0 Posted June 4, 2022 How can i tweak the respawn time for "respawnable vehicles"? Cheers! Share this post Link to post Share on other sites
Vdauphin 298 Posted June 6, 2022 On 6/5/2022 at 12:30 AM, Cptan.Marcos said: How can i tweak the respawn time for "respawnable vehicles"? Hello, See note here: http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#2-add-respawn-to-vehicle-or-boat Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted June 8, 2022 Hello! The Hearts and Minds mission 1.22.4 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Taxi syntax error (@Vdauphin). FIX: Remove non latin characters from tag string (@Vdauphin). FIX: Updating french translation (@Omega974). Have fun!!! Share this post Link to post Share on other sites
Cptan.Marcos 0 Posted June 20, 2022 Another question: how can I change the "height" of the ACE interaction with the FOB flag? (it is to avoid going up to the second floor) Share this post Link to post Share on other sites
Vdauphin 298 Posted June 20, 2022 Hello, 12 hours ago, Cptan.Marcos said: how can I change the "height" of the ACE interaction with the FOB flag? (it is to avoid going up to the second floor) No sure if it is possible, remember I already investigated it ask here: https://acemod.org/discord Cheers Share this post Link to post Share on other sites
Cptan.Marcos 0 Posted June 30, 2022 Is there any way to avoid the spawn of divers without removing the "Extend battlefield to sea" option? Share this post Link to post Share on other sites
Vdauphin 298 Posted July 1, 2022 Hello, 10 hours ago, Cptan.Marcos said: Is there any way to avoid the spawn of divers without removing the "Extend battlefield to sea" option? No because AI will die if there are underwater Cheers Share this post Link to post Share on other sites
appetency 2 Posted July 2, 2022 Hi, is it possible to have two sides working together against the insurgents? Like BLUFOR and INDFOR working together fighting OPFOR? Share this post Link to post Share on other sites
Vdauphin 298 Posted July 2, 2022 Hello, 8 hours ago, appetency said: Hi, is it possible to have two sides working together against the insurgents? Like BLUFOR and INDFOR working together fighting OPFOR? Yes, just put them in the same side and change their outfit Cheers 1 Share this post Link to post Share on other sites
Dejjtik 0 Posted July 22, 2022 Hello i need help idk why but every time when ai's spawning the server lag like for 5sec not everytime, it's that normal? If no can somebody help? Share this post Link to post Share on other sites
migueldarius 10 Posted July 23, 2022 On 6/9/2022 at 12:41 AM, Vdauphin said: Hello! The Hearts and Minds mission 1.22.4 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Taxi syntax error (@Vdauphin). FIX: Remove non latin characters from tag string (@Vdauphin). FIX: Updating french translation (@Omega974). Have fun!!! Its possible add the Proyect OPFOR and the factions in your version please? Share this post Link to post Share on other sites
Vdauphin 298 Posted July 23, 2022 Hey, Just now, migueldarius said: Its possible add the Proyect OPFOR and the factions in your version please? No this mod is outdated, use Community Factions Project (CFP) or 3CB Faction Cheers Share this post Link to post Share on other sites
ElProfessor123 0 Posted August 5, 2022 (edited) It was probably answered already! but how do i save my reputation progress? whenever I go back to the role selection area when i abort mission. The reputation is set back to default. Does it save regardless of what is in the parameters? or does the parameter change your reputation value whenever you start a saved game? Edit: the reputation does save when you save it regardless of what the value of your reputation was in the starting parameters. Edited August 5, 2022 by ElProfessor123 figured it out. Share this post Link to post Share on other sites
Vdauphin 298 Posted August 5, 2022 Hello, 8 hours ago, ElProfessor123 said: he reputation does save when you save it regardless of what the value of your reputation was in the starting parameters. Most mission parameters are overwrited when mission load the database at mission start. So after saving, mission parameters do not reflect the current game saved Cheers Share this post Link to post Share on other sites
Guilherme Hormes 0 Posted August 18, 2022 Hello, cheers. I would like to know how I can reduce the amount of enemies that are spoofed by the mission. Share this post Link to post Share on other sites
Vdauphin 298 Posted August 18, 2022 4 hours ago, Guilherme Hormes said: Hello, cheers. I would like to know how I can reduce the amount of enemies that are spoofed by the mission. Hello, https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L140-L145 Cheers Share this post Link to post Share on other sites
SERUM.official 0 Posted August 23, 2022 Hello @Vdauphin, i have one question, how to save my progress? I can't find the manual control… Share this post Link to post Share on other sites
Vdauphin 298 Posted August 23, 2022 1 hour ago, SERUM.official said: Hello @Vdauphin, i have one question, how to save my progress? I can't find the manual control… Hello, Check this http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#headless--database Cheers 1 Share this post Link to post Share on other sites
Proxno 1 Posted August 25, 2022 Apologies for bothering you with this, but I have been trying to figure it out on my own for a couple of hours now - and have admitted defeat. I am trying to add maxGrad as a parameter to the findsafePos.sqf in an attempt to stop the hideouts spawning on steep slopes in the jungle. Any pointers would be greatly appreciated! https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/common/findsafepos.sqfhttps://community.bistudio.com/wiki/BIS_fnc_findSafePos Share this post Link to post Share on other sites
Vdauphin 298 Posted August 25, 2022 11 hours ago, Proxno said: Apologies for bothering you with this, but I have been trying to figure it out on my own for a couple of hours now - and have admitted defeat. I am trying to add maxGrad as a parameter to the findsafePos.sqf in an attempt to stop the hideouts spawning on steep slopes in the jungle. Any pointers would be greatly appreciated! https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/common/findsafepos.sqfhttps://community.bistudio.com/wiki/BIS_fnc_findSafePos Hello, Well just replace the 60 * (pi / 180) by 10 * (pi / 180) if you want a slope of 10° But watch out, the function may fail if no suitable position is not found Cheers 1 Share this post Link to post Share on other sites
Proxno 1 Posted August 25, 2022 Damn - it was staring me right in the face hehe, I couldn't for the life of me make sense of that part of the code. Had my self convinced it was there to pick a random direction for the composition. Appreciate the help - wish you a good day onwards! Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted September 16, 2022 i have some problem,when i use zeus in mission if enemy will kill me when zeus opened cant spawn.cant close zeus and i must rejoin game. Share this post Link to post Share on other sites
Vdauphin 298 Posted September 16, 2022 Hello, 5 hours ago, [GSF] Georgians said: i have some problem,when i use zeus in mission if enemy will kill me when zeus opened cant spawn.cant close zeus and i must rejoin game. I don't have the problem Cheers Share this post Link to post Share on other sites
marchiemike 0 Posted October 7, 2022 Hello, How do I disable the default respawn system? We would like to set the respawn on custom location via EDEN editor. I think the script is overriding the EDEN respawn settings. Thank you very much! Share this post Link to post Share on other sites
Vdauphin 298 Posted October 7, 2022 3 hours ago, marchiemike said: Hello, How do I disable the default respawn system? We would like to set the respawn on custom location via EDEN editor. I think the script is overriding the EDEN respawn settings. Thank you very much! Hello, H&M use the BI respawn system see: https://community.bistudio.com/wiki/Arma_3:_Respawn Cheers Share this post Link to post Share on other sites