Vdauphin 298 Posted March 7, 2021 1 minute ago, Lukisparty said: how can i know it? where its allocated? The default is the worldName: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/db/load.sqf#L24 Share this post Link to post Share on other sites
Lukisparty 0 Posted March 7, 2021 in Lythium it must to be ["Lythium"] call compile preprocessFileLineNumbers "core\fnc\db\load.sqf" ??? and like in save option it appears saving in load it must appear something like it? thanks Share this post Link to post Share on other sites
Vdauphin 298 Posted March 7, 2021 1 minute ago, Lukisparty said: n Lythium it must to be ["Lythium"] call compile preprocessFileLineNumbers "core\fnc\db\load.sqf" ??? I don't know, just put nothing, the mission will take the default save name 2 minutes ago, Lukisparty said: and like in save option it appears saving in load it must appear something like it? I don't understand what you are writing Share this post Link to post Share on other sites
Lukisparty 0 Posted March 7, 2021 yep , when you save the mission , in the right corner it appears : "Saving the game.....please wait" , then when you LOAD the mission it must to be appear something like it? or i must to restart the server to load it? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 7, 2021 1 minute ago, Lukisparty said: you LOAD the mission it must to be appear something like it? No. 1 minute ago, Lukisparty said: or i must to restart the server to load it? Normally you don't have to do anything to load the mission. It does it for you automatically Please also consider to read this http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#headless--database Share this post Link to post Share on other sites
bodybaq 18 Posted March 8, 2021 Hi again Vdauphin 🙂 Is there a way to enable the convoy missions? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 8, 2021 19 minutes ago, bodybaq said: Hi again Vdauphin 🙂 Is there a way to enable the convoy missions? Hello! Those are enable by default Cheers 1 Share this post Link to post Share on other sites
bodybaq 18 Posted March 8, 2021 1 minute ago, Vdauphin said: Hello! Those are enable by default Cheers Haha, I ment "disable". .. sorry, tierd af Share this post Link to post Share on other sites
Vdauphin 298 Posted March 8, 2021 40 minutes ago, bodybaq said: I ment "disable". . Then remove "convoy" and "capture_officer" from that array: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L213 42 minutes ago, bodybaq said: sorry, tierd af I more understand now your first question ^^' Have fun! 1 Share this post Link to post Share on other sites
bodybaq 18 Posted March 11, 2021 Ey, again Vdauphin 😄 I wanna stop peeps from using a certain flashbang they dig out from our modpack while using arsenal in H&M. I know I've seen a way to remove/block stuff from the arsenal before, but cant find it. Any clue how I do that? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 11, 2021 Hello, 1 hour ago, bodybaq said: Any clue how I do that? take a look here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L9-L36 Cheers Share this post Link to post Share on other sites
Pfc Silva 0 Posted March 13, 2021 How do I set up an HC on this mission? Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted March 21, 2021 GJ. thanks for this mission 1 Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted March 21, 2021 how replace in mission enemy static weapon with mortar or add enemy static guns and mortar together? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 21, 2021 2 hours ago, [GSF] Georgians said: how replace in mission enemy static weapon with mortar or add enemy static guns and mortar together? Hello, Read this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L649-L670 Cheers Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted March 22, 2021 I could not understand anything but you are still good :)))))) Share this post Link to post Share on other sites
Vdauphin 298 Posted March 22, 2021 Yes this is not really clear but you are suppose to: - create an entry for your faction - add class name of your choice to array named btc_type_gl and btc_type_mg Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted March 27, 2021 for server restart need userconfig(and parameters inside) folder in arma3server directory? when i use HC it not work for me. i have only notification for it when server must restart Share this post Link to post Share on other sites
Vdauphin 298 Posted March 27, 2021 Hello, 5 minutes ago, [GSF] Georgians said: for server restart need userconfig(and parameters inside) folder in arma3server directory? Did you read what has been wrote next to the auto restart/shutdown mission parameter? 8 minutes ago, [GSF] Georgians said: when i use HC it not work for me. I don't understand why you are talking about HC here 9 minutes ago, [GSF] Georgians said: i have only notification for it when server must restart Yes, the notification advise you that the server will restart in 5 min. What is unclear here? Cheers Share this post Link to post Share on other sites
Chagasse 0 Posted March 28, 2021 @PabloDMA did you find the solution of your problem? I have the same and this loop is creating huge fps drop every 5 or 6 second into the mission. Thanks for your update in advance 😃 Share this post Link to post Share on other sites
bodybaq 18 Posted March 31, 2021 Hi Vdauphin! Have had several crashes of H&M since latest ACE3 and CBA update, do you want our rpt files? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 31, 2021 Hello, 3 hours ago, bodybaq said: Have had several crashes of H&M since latest ACE3 and CBA update, do you want our rpt files? If it is ACE and CBA you should report it to their GitHub Cheers 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted March 31, 2021 Hello! The Hearts and Minds mission 1.21.1 MAJOR update is here! H&M requires CBA and ACE3. Changelog : Mission.sqm changed. Param.hpp changed. Add: Use new command getMissionPath (@Vdauphin). Remove some documentation entry no more interesting (@Vdauphin). Add: Remove some function for curator by dedicated function (@Vdauphin). Add: Use call instead of spawn (@Vdauphin). Add: Improve spawn group (@Vdauphin). Add: Migrate progress bar from ACE to CBA (@Vdauphin). Add: Remove sleep in repair_wreck and delete (@Vdauphin). Add: Remove IED wreck with Nemmera (@Vdauphin). Add: Unscheduled with btc_delay_createUnit (@Vdauphin). Add: Loadout for drone and CBRN unit (@Vdauphin). Add: Auto restart/shutdown (@Vdauphin). Add: Remove spawn command from towing system (@Vdauphin). Add: Custom location to map (@Vdauphin). Add: Picture in documentation (@Vdauphin). Add: Scatter hideouts around the map (@Vdauphin). Add: Notification when reputation change (@Vdauphin). Add: BI respawn (@Vdauphin). Add: Option of available respawn position (@Vdauphin). Add: Option to tweak loadout when respawning (@Vdauphin). Add: Hunter weapon to civilian (@Vdauphin). Add: Ambush when IED explode (@Vdauphin). Add: Different probability of chemical damage for mask, suit and breathing (@Vdauphin). Add: Reputation when removing IED (@Vdauphin). Add: Side mission remove rubbish (@Vdauphin). Add: Improve syntax (@Vdauphin). Add: Clean up interaction (@Vdauphin). Add: Improve population fnc (@Vdauphin). Add: Rewrite IED init (@Vdauphin). Add: Simplify radius x/y to one radius (@Vdauphin). Add: btc_fnc_ied_deleteLoop support RHSUSAF M1132 Stryker (@GoldJohnKing). Add: Support of EDENinventory for btc_vehicles and btc_helo (@Vdauphin). Add: New units and vehicles in mission.sqm (@Vdauphin). Add: Option to redeploy from FOB to base (@Vdauphin). Add: Separate BI respawn and H&M redeploy (@Vdauphin). Add: Use CBA/ACE events (@Vdauphin). Add: Simplified Chinese Translation for Redeploy (@GoldJohnKing). Add: Delay IED, patrol and trafffic creation (@Vdauphin). Add: Share btc_hideouts (@Vdauphin). Add: Animals (@Vdauphin). Add: Improve mission.sqf (@Vdauphin). Add: Tag to database system (@Vdauphin). Add: Remove tag (@Vdauphin). Add: Improve activation.sqf syntax (@Vdauphin). Add: Waypoint Timeout and completion radius persistant (@Vdauphin). Add: Use CBA eh for chemical propagation (@Vdauphin). Add: Random graffiti in city (@Vdauphin). Add: Clean up some AI behavior (@Vdauphin). Add: Move delete vehicle from patrol to a dedicated event handler (@Vdauphin). Add: Unscheduled save game (@Vdauphin). Add: Support for multiple logistic point (@Vdauphin). Add: Clean up load vehicle from database (@Vdauphin). Add: Save vector of vehicle to database (@Vdauphin). Add: Respawn to leader of the group (@Vdauphin). Add: Improve convoy spawn (@Vdauphin). Add: Support for persistent = 0; in server.cfg (@Vdauphin). Add: Reputation change when helo are killed (@Vdauphin). Add: Use unscheduled environment for main init.sqf (@Vdauphin). Add: Remove btc_fnc_eh_handledisconnect (@Vdauphin). Add: Remove PersistOnLocalityChange (@Vdauphin). Add: Create a proper folder for vehicle system (@Vdauphin). Add: Static weapon on roof (@Vdauphin). Add: Gratify sentence (@Vdauphin). Add: Cache type is persistent (@Vdauphin). Add: Remove pointer for array loaded from db (@Vdauphin). Add: Advanced towing (@Vdauphin). Add: Extend to big vehicle the BI vehicle in vehicle transport system (@Vdauphin). Add: Wreck in BI vehicle in vehicle transport system (@Vdauphin). Add: BI vehicle in vehicle persistence (@Vdauphin). Add: Enoch Tanoa sqm and one more flated HEMTT, remove RHS (@Vdauphin). FIX: Update Simplified Chinese Translation (@GoldJohnKing). FIX: Game crash while searching intel (@Vdauphin). FIX: Voted admin can see the database self interaction menu, this edit need more testing (@mrNo0b). FIX: Side mission spawn outside terrain (@Vdauphin). FIX: Multiple interpreter can ask multiple time a civilian (@Vdauphin). FIX: Panic animation isn't accurate at long range (@Vdauphin). FIX: Poly line marker and proper channel marker not saved (@Vdauphin). FIX: Detect player type accordingly to player side (@Vdauphin). FIX: findEmptyPosition not preloaded (@Vdauphin). FIX: French stringtable Le partie to la partie (@Vdauphin). FIX: Missing french translation (@Omega974). FIX: Backpacks are not saved in cargo vehicle/box (@Vdauphin). FIX: Error from agent returning an array instead of string in handledamage event (@Vdauphin). FIX: Multiple ViV (@Vdauphin). FIX: Leaflets dropped to civilians doesn't evacuate if chapel or church are not around (@Vdauphin). Have fun!!! 2 Share this post Link to post Share on other sites
Mr_7 13 Posted April 9, 2021 On 3/31/2021 at 5:46 PM, Vdauphin said: FIX: Backpacks are not saved in cargo vehicle/box (@Vdauphin). Does this mean backpacks and their contents or just backpacks because i stored some backpacks with kit in and when the server rebooted the backpacks were present but empty and the items were gone. decanting the backpack content does make it save. Additionally i stole a wheel from an ai truck to replace a damaged one on the Hunter, reloaded also reset that to a broken state. Tags i clean up seem to come back too. Other than that this is a fantastic mission! Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2021 Hello, 1 minute ago, Mr_7 said: Does this mean backpacks and their contents or just backpacks because i stored some backpacks with kit in and when the server rebooted the backpacks were present but empty and the items were gone. decanting the backpack content does make it save. The content isn't saved sadly but will be for the 1.22 (https://github.com/Vdauphin/HeartsAndMinds/pull/1065). Can't be fixed in 1.21 because it breaks database. But, this fix was design to allow storage of UAV, dismantled statics, Zeus respawn backpacks etc 5 minutes ago, Mr_7 said: Additionally i stole a wheel from an ai truck to replace a damaged one on the Hunter, reloaded also reset that to a broken state. It works here 5 minutes ago, Mr_7 said: Tags i clean up seem to come back too. It works here but you may be didn't leave the city before saving Cheers Share this post Link to post Share on other sites