14_MrPatate 0 Posted September 19, 2020 Heyyy ! Thanks a lot for what you did for us! I have a questions, do i need to change variable in the initserver.sqf ? Because when i modify vehicle like in the wiki (http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system) i have a issue with date and vehicle: Error in expression <t [3, btc_p_time]; setDate _date; Error in expression <his}, {_this call btc_fnc_db_add_veh;}, _x] call CBA_fnc_waitUntilAndExecute; } > 13:06:12 Error position: <_x] call CBA_fnc_waitUntilAndExecute; Also i can't spawn random quest with the officer and i can't interact anymore with the logistic point and the red box 😕 Patate, Share this post Link to post Share on other sites
Vdauphin 298 Posted September 19, 2020 Hello and welcome to the forum, On 9/19/2020 at 11:40 AM, 14_MrPatate said: I have a questions, do i need to change variable in the initserver.sqf ? No, just follow the guide you linked On 9/19/2020 at 11:40 AM, 14_MrPatate said: Error in expression <t [3, btc_p_time]; setDate _date; Error in expression <his}, {_this call btc_fnc_db_add_veh;}, _x] call CBA_fnc_waitUntilAndExecute; } > 13:06:12 Error position: <_x] call CBA_fnc_waitUntilAndExecute; Also i can't spawn random quest with the officer and i can't interact anymore with the logistic point and the red box 😕 You did an error somewhere. Most of the time people miss to name a vehicle in their mission.sqm You should check your .rtp (https://community.bistudio.com/wiki/Crash_Files#Location) and find the first error appearing in it Cheers Share this post Link to post Share on other sites
14_MrPatate 0 Posted September 21, 2020 Thanks! It's working now! Now i have a question about the saving system, can i play on a older save (like 2-3 save before the last save )? Thanks you for the gamemod btw! ^^' MrPatate Share this post Link to post Share on other sites
Vdauphin 298 Posted September 21, 2020 (edited) Hello, On 9/21/2020 at 3:57 PM, 14_MrPatate said: Thanks! It's working now! Perfect! On 9/21/2020 at 3:57 PM, 14_MrPatate said: Now i have a question about the saving system, can i play on a older save (like 2-3 save before the last save )? No, but you can do manual saving and loading like that: ["El_Comandante_Sr.Patata_save_one"] spawn btc_fnc_db_save; Then after restart manually load data base: ["El_Comandante_Sr.Patata_save_one"] call btc_fnc_db_load; (Those command must be executed server side) It "should" work Good luck Edited September 21, 2020 by Vdauphin Share this post Link to post Share on other sites
14_MrPatate 0 Posted September 21, 2020 Lel, cimer dauphin ! Share this post Link to post Share on other sites
DestruidorBRZ 0 Posted September 23, 2020 Hello. I have a doubt about making FOB safe. I followed the steps of this tutorial: http://vdauphin.github.io/HeartsAndMinds/Prevent-AI-from-spawning-near-the-base but without success. Enemies are born inside the base. Can someone help me? Share this post Link to post Share on other sites
Vdauphin 298 Posted September 23, 2020 Hello and welcome to the forum, On 9/23/2020 at 5:36 AM, DestruidorBRZ said: Can someone help me? Have you check in debug mode that cities around are disable by your maker? Cheers Share this post Link to post Share on other sites
Ellman 9 Posted September 24, 2020 @DestruidorBRZ Like Vdauphin said, go into debug mode and check if the cities are being disabled. Also make you named the correct marker. (I personally always use the "btc_base" one) If you wanna prevent AI from walking into your base then you can set a trigger with the following:Type: None Activation: (Whatever side your enemy is on) Repeatable: Yes Condition: this Activation: { _x setDamage 1 } forEach thislist; (This will kill all units of said side walking into the trigger, which will then be cleaned up by the corpse manager) Share this post Link to post Share on other sites
Vdauphin 298 Posted September 29, 2020 Hello! The Hearts and Minds mission 1.20.7 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Missing factions since CUP and 3CB factions update (@Vdauphin). FIX: Civilian still moving even after STOP order (@Vdauphin). FIX: Apply careless and BLUE combat mode to civilian traffic (@Vdauphin). FIX: Group with only dead units are deleted whatever player position is (@Vdauphin). FIX: Comment about btc_type_crewmen is a string not an array (@Vdauphin). Have fun!!! 3 1 Share this post Link to post Share on other sites
bodybaq 18 Posted October 3, 2020 Awesome Vdauphin, thank you so much! Keep up the good work you doing mate 1 Share this post Link to post Share on other sites
baton1990 30 Posted October 8, 2020 Hellow, how can I change area/zone size-radius around cities and villages ? Thanks. Share this post Link to post Share on other sites
Vdauphin 298 Posted October 8, 2020 Hello, On 10/8/2020 at 1:07 PM, baton1990 said: Hellow, how can I change area/zone size-radius around cities and villages ? Thanks. Those are defined by the map maker You can increase the radius of player detection inside mission parameters: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L338-L343 But this doesn't increase the radius of where objects/units spawn. You may want to take a look to the Tips section of the wiki here: http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds Hope that help Cheers 1 Share this post Link to post Share on other sites
oriskana 10 Posted October 10, 2020 Hey there, great mission but I have one question, is it possible to expand saving permissions? For example to tie to specific slot? Because of the way our server is run, the person "running" the mission is not always an admin. Share this post Link to post Share on other sites
Vdauphin 298 Posted October 10, 2020 Hello, On 10/10/2020 at 9:18 AM, oriskana said: For example to tie to specific slot? Here is the code adding the interaction: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L24 The {serverCommandAvailable "#logout" || !isMultiplayer} is the condition when the interaction is available You need to tweak this to fit your need. I would suggest to do it like it is done for side mission: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L114 {player getVariable ["side_mission", false]} this mean only player with the variable "side_mission" on true will have the interaction. This variable is define directly inside the init box of the unit in mission.sqm (https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/mission.sqm#L1025) Good luck Share this post Link to post Share on other sites
bodybaq 18 Posted October 10, 2020 Hi Vdauphin! I have a question about the weather in Hearts & Minds.. . I've tryed to start rain now and then during our events by using ace weather via zues, but it never starts. What I really would like is a dynamic weather, shifting between hot summer sun and some random rain. Is it possible.. .or dose it have a negative effect on the mission and there for disabled? Share this post Link to post Share on other sites
Vdauphin 298 Posted October 10, 2020 Hello, On 10/10/2020 at 9:25 PM, bodybaq said: I've tryed to start rain now and then during our events by using ace weather via zues, but it never starts. Ask to ACE slack or create an issue here: https://github.com/acemod/ACE3/issues/new?assignees=&labels=kind%2Fbug&template=bug_report.md&title= On 10/10/2020 at 9:25 PM, bodybaq said: What I really would like is a dynamic weather, shifting between hot summer sun and some random rain. Is it possible.. May be but don't know how On 10/10/2020 at 9:25 PM, bodybaq said: or dose it have a negative effect on the mission and there for disabled? H&M doesn't handle weather, this is out of the scope of a mission Good luck 1 Share this post Link to post Share on other sites
Georgians 4 Posted October 13, 2020 What about enemy static turrets in mission how it possible? Share this post Link to post Share on other sites
Vdauphin 298 Posted October 13, 2020 Hello, On 10/13/2020 at 11:28 AM, Georgians said: What about enemy static turrets in mission how it possible? Do you want this : ? Share this post Link to post Share on other sites
Georgians 4 Posted October 13, 2020 no other way? maybe on other map building will better.let me know how i can do this, and my interest how i can put on the roadsIDES,i before villages or towns. on roads or other place where i want Place it Share this post Link to post Share on other sites
darksani 0 Posted October 22, 2020 hi Vdauphin, love the H&M mission but how can we make a static hideout rather then randomise? my sqf skill is not good. tried deiting the create_hideout.sqf. seems cant figure out what is the _pos - [Array]. hope you can help. Thank you. Share this post Link to post Share on other sites
Vdauphin 298 Posted October 22, 2020 Hello, On 10/22/2020 at 5:53 AM, darksani said: my sqf skill is not good. tried deiting the create_hideout.sqf. seems cant figure out what is the _pos - [Array]. Sadly this isn't easy. May be replace here https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/mil/create_hideout.sqf#L46 by: _city = btc_city_all select 15; where 15 is the ID of the city where you want to see your hideout. ID can be see on map in debug mode Cheers Share this post Link to post Share on other sites
darksani 0 Posted October 23, 2020 hi vdauphin, Thank for the guide manage to do it. thank you very much for the help. Share this post Link to post Share on other sites
bodybaq 18 Posted October 24, 2020 Hi Vdauphin! Thank you for another awesome update of Hearts & Minds bruv. I have a question tho.. . I've a edited version on Virolahti/Finland but v1.20.7. Instead of remaking it, I wanna update it with the changes you've done. Can you explain to me how I can see exactly what you've change, so I can fix this in my current version? Love your work man, keep it up! Share this post Link to post Share on other sites
Vdauphin 298 Posted October 24, 2020 Hello, On 10/24/2020 at 3:00 PM, bodybaq said: Can you explain to me how I can see exactly what you've change, so I can fix this in my current version? Just use the GitHub compare tool https://github.com/Vdauphin/HeartsAndMinds/compare/1.20.7...Vdauphin:master (change this link to the version you are, here 1.20.7) Or fork my repository and push change every time you want to stay up to date as some people already do (https://github.com/Vdauphin/HeartsAndMinds/network). Have fun 🙂 1 Share this post Link to post Share on other sites
Georgians 4 Posted October 25, 2020 how i can change fob flag,need it for red side players when deploy fob there is flag nato Share this post Link to post Share on other sites