Robert Tyburne 4 Posted April 2, 2019 (edited) 9 hours ago, Vdauphin said: Hello, May it is just the btc_hideout_safezone check the last tips here: Change-MAP-of-Hearts-and-Minds#Tips Cheers Values ranging from 1 to 100000 are not generating different results, though I'm now seeing the colored markers in debug. Probably were there before, but couldn't see them because of fatigue. To be clear, the city name marker texts were there before. Here's a screenshot for you of what I'm getting: EDIT: Shot of the whole map: Edited April 2, 2019 by Robert Tyburne added additional screenshot Share this post Link to post Share on other sites
Vdauphin 298 Posted April 2, 2019 Hello, 8 hours ago, Robert Tyburne said: Shot of the whole map: Looks like the map doesn't follow BI standard as there is only NameCity H&M hideouts system looks for "NameLocal", "Hill", "NameVillage", "Airport". You should add in the array the "NameCity" here: /core/fnc/mil/create_hideout.sqf#L43 Good luck Share this post Link to post Share on other sites
Robert Tyburne 4 Posted April 2, 2019 9 minutes ago, Vdauphin said: Hello, Looks like the map doesn't follow BI standard as there is only NameCity H&M hideouts system looks for "NameLocal", "Hill", "NameVillage", "Airport". You should add in the array the "NameCity" here: /core/fnc/mil/create_hideout.sqf#L43 Good luck I am unworthy. All working as it should now. @JD Wang @otarius-big if you guys are interested in making Leskovets work, here's the fix. 1 Share this post Link to post Share on other sites
otarius-big 16 Posted April 2, 2019 where is fix for Leskovets Share this post Link to post Share on other sites
JD Wang 352 Posted April 2, 2019 @Robert Tyburne Thanks for that, I should probably revisit Leskovets at some stage, but then it's hard to use it when Roshe exists 😂 Share this post Link to post Share on other sites
Robert Tyburne 4 Posted April 2, 2019 7 hours ago, otarius-big said: where is fix for Leskovets Check the quote in my post from Vdauphin. Share this post Link to post Share on other sites
madpat3 29 Posted April 6, 2019 where can i set inventory of the players, on initial spawn and then on respawn, too? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 6, 2019 2 hours ago, madpat3 said: where can i set inventory of the players, on initial spawn and then on respawn, too? Hello, here you can change it: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L39 for a more accurate customization it is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/arsenal/loadout.sqf#L6 Have fun! Share this post Link to post Share on other sites
madpat3 29 Posted April 6, 2019 ok, initial spawn (when you first connect to the server) works with the "define_mod.sqf". but when i respawn it doesn't. i want to have certain "acre-radios" in inventory, so i wrote something like this in the "define_mod.sqf": private _radio = ["tf_anprc152", "ACRE_SEM52SL"] select (isClass(configFile >> "cfgPatches" >> "acre_main")); how do i get this into, so it also works with respawned players? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 7, 2019 Hello, 12 hours ago, madpat3 said: how do i get this into, so it also works with respawned players? The simpler would be to save the loadout and load it again after respawn throught ACE Arsenal Or add this here: /core/init_player.sqf#L22 player addEventHandler ["Respawn", "player setUnitLoadout ( [(player call btc_fnc_arsenal_trait) select 0] call btc_fnc_arsenal_loadout );" ]; May be there is also something already implemented in ACE Cheers Share this post Link to post Share on other sites
madpat3 29 Posted April 7, 2019 well, this doesn't work, or maybe i did it wrong. nevertheless it works with ace, since there is an option to respawn players with equipment they had before dying. (issue closed 😉 question: is the civil-reputation-level stored, or do i have to define it everytime i restart the mission? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 8, 2019 Hello, 14 hours ago, madpat3 said: is the civil-reputation-level stored, or do i have to define it everytime i restart the mission? Reputation level is stored inside the database (http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#headless--database) Cheers Share this post Link to post Share on other sites
madpat3 29 Posted April 9, 2019 and how about the intel for the hideouts? everytime i get new intel, a new marker is placed on map (!). but it is always 4000m. Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2019 Hello, 16 minutes ago, madpat3 said: everytime i get new intel, a new marker is placed on map (!). but it is always 4000m. This is intended, those hideouts are harder to find Cheers Share this post Link to post Share on other sites
madpat3 29 Posted April 9, 2019 you mean i have to seek a radius of 4km, in order to find a hideout?! no hints getting closer like 3000m, 2000m, etc.?! wow, that's some hard stuff! ☠️ ace is good for us ☠️ Share this post Link to post Share on other sites
appetency 2 Posted April 9, 2019 Hi, On the topic of hideouts, is there a way to spawn them inside of buildings? My aim is to make them harder to find, we've come across numerous hideouts in the middle of roads and open fields. Ideally I'd like to make them spawn far away from cities and towns. Thanks Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2019 Hello, 3 hours ago, madpat3 said: , in order to find a hideout?! Yes but there is by default only 5 and if you talk to civilian sometimes they tell you if there is an hideout around you (if your reputation is too low, they will lie) 2 hours ago, appetency said: n the topic of hideouts, is there a way to spawn them inside of buildings? There is no easy way to do it ... 2 hours ago, appetency said: far away from cities and towns. Sadly, it is the way it works. Also outside town, it isn't easy to find a safe space to spawn the hideout (Tanoa is a good exemple because there is a lot of jungle). Cheers 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted April 12, 2019 Hello! The Hearts and Minds mission 1.19.3 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm Unchanged. Param.hpp Unchanged. FIX: Plane crash when they spawn (@Vdauphin). FIX: ACE vehicles' parameters not saved in database or after repair wreck (@Vdauphin). FIX: Case selection for static spawn (@1kuemmel1) FIX: Repair wreck detect ACE fastrope (@Vdauphin). FIX: Wrong Comments btc_type_gl (@Vdauphin). Have fun!!! 1 Share this post Link to post Share on other sites
Cptlaerte 11 Posted April 24, 2019 Any plans to add 3CB Factions as enemy in parameters ? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 25, 2019 Hello, 9 hours ago, Cptlaerte said: Any plans to add 3CB Factions as enemy in parameters ? I thought there is only BLUEFOR factions but just checked and there is way more I will added in the next hotfix I will also remove CAF (really old) Cheers 2 Share this post Link to post Share on other sites
otarius-big 16 Posted April 25, 2019 let choice from mission parametrs redeploy Fob or moved vehicle (MHQ deployable). if it possible. server restart options after some time or mission restart. server FPS and players FPS counter on screen All will Happy for it i think THanks for Mission. it great working and good playable Share this post Link to post Share on other sites
Vdauphin 298 Posted April 25, 2019 Hello, 1 hour ago, otarius-big said: let choice from mission parametrs redeploy Fob or moved vehicle (MHQ deployable). if it possible. Just load the FOB inside the HEMTT truck 1 hour ago, otarius-big said: server restart options after some time or mission restart. I don't know how to do it cleanly, you are free to add this feature throught a pull request 1 hour ago, otarius-big said: server FPS and players FPS counter on screen Server FPS are available for admin by using the #monitor command in the tchat Player FPS is visible on screen with steam (https://davidwalsh.name/steam-fps) Have fun! Share this post Link to post Share on other sites
Vdauphin 298 Posted May 12, 2019 Hello! The Hearts and Minds mission 1.19.4 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Param.hpp changed. Mission.sqm Unchanged. FIX: Disable wreck system on Helo vehicles (@Vdauphin). FIX: btc_player_side error when side mission cycle is activated (@Vdauphin). FIX: Missing 3CB factions and Veteran, remove CAF (@Vdauphin). Add: Header comments to functions (@Vdauphin). Have fun!!! 1 1 Share this post Link to post Share on other sites
Axebeard 0 Posted May 20, 2019 Some questions: Is the Steam Workshop version of this up to date?https://steamcommunity.com/sharedfiles/filedetails/?id=539032937&searchtext=hearts+and+minds+altis Is there any way to load the parameters I set? If I switch missions or whatever, I have to go through and set the parameters back to how we had them it seems. Where would I find the save file for this on my server? What exactly does the Restrict Loadouts parameter do? What is the arsenal restriction? The parameter names are sort of confusing. Share this post Link to post Share on other sites
Vdauphin 298 Posted May 20, 2019 Hello and welcome, Just now, Axebeard said: Is the Steam Workshop version of this up to date?https://steamcommunity.com/sharedfiles/filedetails/?id=539032937&searchtext=hearts+and+minds+altis No, I am not the owner 1 minute ago, Axebeard said: Is there any way to load the parameters I set? If I switch missions or whatever, I have to go through and set the parameters back to how we had them it seems. Sure, just edit the default value in the file /core/def/param.hpp in the mission pbo 4 minutes ago, Axebeard said: Where would I find the save file for this on my server? It is saved in the ser'profile: <servername>.vars.arma3Profil see https://community.bistudio.com/wiki/Profile 10 minutes ago, Axebeard said: What exactly does the Restrict Loadouts parameter do? I don't have this parameter 19 minutes ago, Axebeard said: What is the arsenal restriction? The parameter names are sort of confusing. This parameter limit arsenal of players. For example, when Filter on player role selected: It filter weapons accordingly to their role. Like medic can't take sniper rifle or titan launcher. Also it remove weapons use by enemies to avoid confusion during firefight when player use same weapons as enemies See you soon! Share this post Link to post Share on other sites