Vdauphin 298 Posted November 11, 2018 10 hours ago, shona said: 0:11:12 Roles assigned. 0:11:12 Reading mission ... 0:11:51 No entry 'bin\config.bin/CfgPatches.rhs_c_weapons'. 0:11:52 Mission =BTC=co@30_Hearts_and_Minds.Altis read from bank. Hello, Can you provide the rpt ? https://community.bistudio.com/wiki/Crash_Files#Arma_3 See you soon! Share this post Link to post Share on other sites
shona 10 Posted November 11, 2018 3 hours ago, Vdauphin said: Hello, Can you provide the rpt ? https://community.bistudio.com/wiki/Crash_Files#Arma_3 See you soon! Here https://pastebin.com/a1dp5JTX But i think i found the problem, we had the optional weapons from NIArsenal too and they cause the problem which is strange because we played with the same mods other missions like Patrol Ops 3 & 4 and had no issue. If i load the server now without the NIArsenal Optional Weapons it is working Edit: Other question Is it an issue for the mission if i move the base to the airbase? Share this post Link to post Share on other sites
PabloDMA 16 Posted November 11, 2018 Hey! It would be great to have the "Prevent-AI-from-spawning-near-the-base" option on param.hpp for next release. Maby you could you the "flag" marker on the map as "YOUR_MARKER_AREA" Cheers! Share this post Link to post Share on other sites
JD Wang 352 Posted November 11, 2018 4 hours ago, PabloDMA said: Hey! It would be great to have the "Prevent-AI-from-spawning-near-the-base" option on param.hpp for next release. Maby you could you the "flag" marker on the map as "YOUR_MARKER_AREA" Cheers! You can already make a safe zone around the base https://github.com/Vdauphin/HeartsAndMinds/blob/master/docs/Prevent-AI-from-spawning-near-the-base.md Share this post Link to post Share on other sites
Vdauphin 298 Posted November 12, 2018 On 11/11/2018 at 12:45 PM, shona said: Is it an issue for the mission if i move the base to the airbase? Hello, No, just prevent AI spawn around, use this : https://github.com/Vdauphin/HeartsAndMinds/blob/master/docs/Prevent-AI-from-spawning-near-the-base.md Cheers! Share this post Link to post Share on other sites
aptncy 3 Posted November 12, 2018 Loving this mission so far, very modular and easy to work with. I've recently run into an issue where we are unable to use the persistent save system. We aren't hosting the server on a dedicated machine, is that a problem? Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 13, 2018 @Vdauphin Some links from github you posted here are broken, just to inform! =] Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 14, 2018 Can I add more items to the secondary supply mission? In mission.sqf vi " btc_supplies_mat = "Land_Cargo20_IDAP_F "; ", I tried " btc_supplies_mat = ["Land_Cargo20_IDAP_F", "Land_PaperBox_01_small_stacked_F", "Land_WaterBottle_01_stack_F", "Land_FoodSacks_01_cargo_white_idap_F"]; " and I returned error. Is it allowed to add more supplies to this mission? what am I doing wrong? Share this post Link to post Share on other sites
Vdauphin 298 Posted November 14, 2018 4 hours ago, TonyStarkBR said: @Vdauphin Some links from github you posted here are broken, just to inform! =] Hello, Yea, I migrate to this website : http://vdauphin.github.io/HeartsAndMinds/ Tell me if you see any issue. Cheers 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted November 14, 2018 Just now, TonyStarkBR said: Is it allowed to add more supplies to this mission? Sadly not. Just now, TonyStarkBR said: what am I doing wrong? btc_supplies_mat is a string, not an array. 1 Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 15, 2018 15 hours ago, Vdauphin said: Sadly not in mission.sqf, line 248: //Supplies btc_supplies_mat = "Land_FoodSacks_01_cargo_white_idap_F"; btc_supplies_water = "Land_WaterBottle_01_stack_F"; btc_supplies_box = "Land_PaperBox_01_small_stacked_F"; in supply.sqf, line 34~47: btc_supplies = [btc_supplies_mat, btc_supplies_water, btc_supplies_box] call BIS_fnc_selectRandom; waitUntil {sleep 5; (btc_side_aborted || btc_side_failed || count (nearestObjects [_pos, [btc_supplies], 30]) > 0)}; [[_area,_marker], [(nearestObjects [_pos, [btc_supplies], 30]) select 0], [], []] call btc_fnc_delete; it works! Share this post Link to post Share on other sites
Vdauphin 298 Posted November 15, 2018 On 13/11/2018 at 12:15 AM, amkronix said: We aren't hosting the server on a dedicated machine, is that a problem? Hello, This mission is only working on dedicated server. Some feature aren't design to be played on an hosting server. Launch a dedicated server on your own computer and then join it. Cheers. Share this post Link to post Share on other sites
eststar 1 Posted November 15, 2018 Nice work on new version! I am very happy to see this mission is keep upgrading! Thanks for hard work. In fact I personally applied translation at stringtable by my language before... did you add some new stuffs on stringtable? or just added new language? I know I can find my self but... so many lines... so... ask before adding some translations Share this post Link to post Share on other sites
Vdauphin 298 Posted November 16, 2018 Hello, 18 minutes ago, eststar said: Nice work on new version! I am very happy to see this mission is keep upgrading! Thanks for hard work. Thank you! 17 minutes ago, eststar said: In fact I personally applied translation at stringtable by my language before... did you add some new stuffs on stringtable? or just added new language? See the diff here : https://github.com/Vdauphin/HeartsAndMinds/pull/571/files#diff-718f8443fa72d1a323e01a247ee38bbe When you will feel ready, just pull request your stringtable as people did (https://github.com/Vdauphin/HeartsAndMinds/issues/400), then all those things will be done automatically x) Good luck! Share this post Link to post Share on other sites
Sorken 19 Posted November 17, 2018 I've ported the mission to Pulau map. I have chosen a very basic faction from Project Opfor. Basically I want dudes with AK's. But it spawns in lots of units with CSAT divers, CSAT minigun boats, the SDV/small submarine-thingy. I have tried with African militia and Boko Haram, but it keeps spawning in CSAT units. Share this post Link to post Share on other sites
Vdauphin 298 Posted November 17, 2018 Hello, I am not really understand all the issue. 5 hours ago, Sorken said: But it spawns in lots of units with CSAT divers, CSAT minigun boats, the SDV/small submarine-thingy If the mod doesn't include diver and boats, And "Extend battlefield to sea" parameter (/core/def/param.hpp#L260) is activated, H&M will take vanilla stuff. 5 hours ago, Sorken said: but it keeps spawning in CSAT units. If you have CSAT units spawning, then here are some explanation about your issue: - you selected the wrong faction, sometimes I change the param.hpp which mean the default value for faction change because mods add new faction in their own list. - you previously played with CSAT so cities you previously activated keep those units types, positions and damages. - Project Opfor isn't loaded on the server so H&M use vanilla faction. As always use the Github issue template for a more accurate explanation of your issue and resolution. Cheers! Share this post Link to post Share on other sites
Big Duke Six 0 Posted November 18, 2018 G'day from Australia Really love what you've made. So far I have converted into Malden, Tanoa and Takistan versions with plans to make a lot more including Faces of War WW2 and Unsung Vietnam versions. Just having an issue with the ammo cache spawning under the map, and was wondering if you had any suggestions for a fix? Share this post Link to post Share on other sites
Vdauphin 298 Posted November 18, 2018 Hello, Just now, Big Duke Six said: Really love what you've made. So far I have converted into Malden, Tanoa and Takistan versions with plans to make a lot more including Faces of War WW2 and Unsung Vietnam versions. Thank you! Just now, Big Duke Six said: ust having an issue with the ammo cache spawning under the map, and was wondering if you had any suggestions for a fix? Did you try to launch your modified version as an host with debug activated? And check if the cache position works in your version? Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted November 19, 2018 Hello! The Hearts and Minds mission 1.19 major update is here! Now, H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm changed. Param.hpp changed. Add: ACE cargo (@Vdauphin). Add: Strategic map for re-deployment (@Vdauphin). Add: Option to restrict the arsenal (@1kuemmel1). Add: Parameter to enemies and civilian spawn (@Vdauphin). Add: New slots and autoloadout in mission parameters (@Vdauphin). Add: Dynamic loadout on player connection accordingly to role, map and is day or night (@Vdauphin). Add: Use config and aiAmmoUsageFlags to dertermine btc_types (@Vdauphin). Add: Sniper and Machine gunner autoloadout (@Vdauphin). Add: Filter weapons available in ACE Arsenal (@Vdauphin). Add: Simplify respawn (@Vdauphin). Add: New params syntaxe (@Vdauphin). Add: Use new commands findif, inArrayArea, inArea and in (@Vdauphin). Add: in command (@Vdauphin). Add: missing preprocessFileLineNumbers (@1kuemmel1). Add: Use stringtable from BIS (@Vdauphin). Add: CBA/BIS/BTC functions (@Vdauphin). Add: Remove btc patrol variable (@Vdauphin). Add: Improve the btc_fnc_mil_create_group function (@Vdauphin). Add: Improve filter class name (@Vdauphin). Add: Direction to mil_createVehicle function (@Vdauphin). Add: Use the btc_fnc_foc_create_s to load FOB from DB (@Vdauphin). Add: Use function btc_fnc_mil_create_hideout for data base loading (@Vdauphin). Add: btc_fnc_int_ask_var can return any variable from server (@Vdauphin). Add: Enhanced patrol eh fnc (@Vdauphin). Add: CBA_fnc_waitAndExecute convertion for H&M subtitles conversations (@1kuemmel1). Add: Unsheduled to deactivate city (@Vdauphin). Add: Remove unused functions (@Vdauphin). Add: Debug improvement (@Vdauphin). Add: Automatic sqf validation (@bux). Add: CBA header to BTC functions (@Vdauphin). Change: Move XEH declarations to description.ext (@bux). Change: Clean up civ functions (@bux). Change: Clean up city functions (@bux). Change: Clean up weapon cache functions (@bux). Change: Clean up data functions (@Vdauphin). Change: Clean up deaf functions (@Vdauphin). Change: Clean up redeploy (@Vdauphin). Change: Clean up all functions folders (@Vdauphin). FIX: Portuguese in stringtable.xml (@EckoMoire). FIX: Missing factions (@Vdauphin). FIX: Missing closing bracket in check_rinf.sqf (@bux). FIX: Functions server side use way too much CBA_fnc_addPerFrameHandler (@Vdauphin). FIX: Hideout spotted with info is different between save (@Vdauphin). Have fun! 1 3 Share this post Link to post Share on other sites
JD Wang 352 Posted November 19, 2018 Wow great work @Vdauphin Really impressed with how much work you continue to put in to this mission. 1 Share this post Link to post Share on other sites
aptncy 3 Posted November 20, 2018 On 11/14/2018 at 10:34 PM, Vdauphin said: This mission is only working on dedicated server. Some feature aren't design to be played on an hosting server. Would there be a way to go about bypassing this feature? I've been playing around but have so far been unable to allow hosting on a private server. Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 22, 2018 When requesting a sidemission I want to increase the chances of requesting the supplies mission, suggestions? Share this post Link to post Share on other sites
Vdauphin 298 Posted November 23, 2018 On 22/11/2018 at 1:52 AM, TonyStarkBR said: When requesting a sidemission I want to increase the chances of requesting the supplies mission, suggestions? Hello, Add here : /core/fnc/side/create.sqf#L52 case 14 : {[] call btc_fnc_side_supply;}; case 15 : {[] call btc_fnc_side_supply;}; And replace : /core/def/mission.sqf#L165 by : btc_side_list = [0, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15]; This will two more time the supplies mission. Cheers! 1 Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 23, 2018 Just now, Vdauphin said: Hello, Add here : /core/fnc/side/create.sqf#L52 case 14 : {[] call btc_fnc_side_supply;}; case 15 : {[] call btc_fnc_side_supply;}; And replace : /core/def/mission.sqf#L165 by : btc_side_list = [0, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15]; This will two more time the supplies mission. Cheers! Perfect, that's exactly what I had done. I'm getting good at H&M scripts =] Thanks! 1 Share this post Link to post Share on other sites
PierreO 0 Posted November 24, 2018 Hello, Since last version (1.19) we encountered two problems: - Impossible to defuse IED's (No ACE interaction on the IED with the defuse kit) - Incorrect message with the Database Save: We've got "Saving in progress..." as usual and just after instead of "Database Saved" we've got "Database Deleted!" Someone can confirm that problems or i'm the only one? Thanks. Share this post Link to post Share on other sites