eststar 1 Posted March 25, 2018 1 hour ago, Vdauphin said: Hello, I didn't notice this :/ I quickly check and tank or helicopter spawn as intended : I know sometimes, for unknown reason, some vehicle spawn empty but it is not related to the parameter "spawn enemy armor" you are talking about. If you have more information or investigation on that, do not hesitate to create an issue on github. So it will be easier to work on that. Cheers OK, my mission is included some addons... so... maybe that problem. I will check and if it is precise I will open issue. Thanks anyway Share this post Link to post Share on other sites
Sorken 19 Posted March 28, 2018 When I save our progress, where does it save(locally on my PC or on the server)? And how do I load the saved progress? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 29, 2018 Hello, On 28/03/2018 at 3:28 PM, Sorken said: where does it save(locally on my PC or on the server) It is saved on the server. On 28/03/2018 at 3:28 PM, Sorken said: And how do I load the saved progress? When saved, you can kill arma 3 process and update your mods, missions collection and restart your server. The mission will automatically search and load data previously saved. It is entirely transparent. More info here : https://github.com/Vdauphin/HeartsAndMinds/issues/449#issuecomment-352271515 Have fun! 1 Share this post Link to post Share on other sites
-NW-Sherman 0 Posted March 30, 2018 Hello, thanks for your new version, have good performance. Is it possible that one does not lose the equipment at the start? Can I set this somewhere? Http://www.Nordic-Warriors.de Share this post Link to post Share on other sites
Vdauphin 298 Posted March 30, 2018 3 hours ago, -NW-Sherman said: Hello, thanks for your new version, have good performance. Is it possible that one does not lose the equipment at the start? Can I set this somewhere? Http://www.Nordic-Warriors.de Hello, Remove this line : /core/init_player.sqf#L20 See you! Share this post Link to post Share on other sites
CraveMode 16 Posted March 30, 2018 I am trying to add H&M to Fallujah. I get an error regarding not finding a safe position and spawns all the hideouts in one place on top of each other south of the airfield. Anyone have any luck getting this to work on Fallujah? I set up the defines as well: btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"Askari",800,800,true], [[5950.56,4683.77,0],"Industrial Park",800,800,true], [[6049.99,6383.84,0],"Jeghaifi","City",800,800,true], [[3328.72,5333.82,0],"Jolan","City",800,800,true], [[4343.98,6340.28,0],"Mualimeen","City",800,800,true], [[4392.41,5428.03,0],"Muhandisin","City",800,800,true], [[4678.68,4415.41,0],"Nazal Old City","City",800,800,true], [[3867.85,3968.78,0],"Resafa","City",800,800,true], [[5509.47,5102.29,0],"Shuhada","City",800,800,true], [[5291.15,6270.9,0],"Shurta","City",800,800,true], [[5328.43,3168.93,0],"Sinai","City",800,800,true], [[4682.83,5203.27,0],"TV Tower","Area",100,100,true], [[8054.98,1819.42,0],"Airport","Base",800,800,true] ]; Share this post Link to post Share on other sites
Vdauphin 298 Posted March 31, 2018 Hello, at least the array you provide is not correct : 16 hours ago, CraveMode said: I set up the defines as well: btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"Askari",800,800,true], [[5950.56,4683.77,0],"Industrial Park",800,800,true], [[6049.99,6383.84,0],"Jeghaifi","City",800,800,true], [[3328.72,5333.82,0],"Jolan","City",800,800,true], [[4343.98,6340.28,0],"Mualimeen","City",800,800,true], [[4392.41,5428.03,0],"Muhandisin","City",800,800,true], [[4678.68,4415.41,0],"Nazal Old City","City",800,800,true], [[3867.85,3968.78,0],"Resafa","City",800,800,true], [[5509.47,5102.29,0],"Shuhada","City",800,800,true], [[5291.15,6270.9,0],"Shurta","City",800,800,true], [[5328.43,3168.93,0],"Sinai","City",800,800,true], [[4682.83,5203.27,0],"TV Tower","Area",100,100,true], [[8054.98,1819.42,0],"Airport","Base",800,800,true] ]; It should looks like : btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"NameVillage","Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"NameVillage","Askari",800,800,true], [[5950.56,4683.77,0],"NameVillage","Industrial Park",800,800,true], [[6049.99,6383.84,0],"NameVillage","Jeghaifi",800,800,true], [[3328.72,5333.82,0],"NameVillage","Jolan",800,800,true], [[4343.98,6340.28,0],"NameVillage","Mualimeen",800,800,true], [[4392.41,5428.03,0],"NameVillage","Muhandisin",800,800,true], [[4678.68,4415.41,0],"NameVillage","Nazal Old City",800,800,true], [[3867.85,3968.78,0],"NameVillage","Resafa",800,800,true], [[5509.47,5102.29,0],"NameVillage","Shuhada",800,800,true], [[5291.15,6270.9,0],"NameVillage","Shurta",800,800,true], [[5328.43,3168.93,0],"NameVillage","Sinai",800,800,true], [[4682.83,5203.27,0],"NameVillage","TV Tower",100,100,true], [[8054.98,1819.42,0],"Airport","Airport",800,800,true] ]; Also : there is a safezone for hideout spawn (/core/def/mission.sqf#L97). May be this parameter should be tweak for small map. Good luck 1 Share this post Link to post Share on other sites
CraveMode 16 Posted March 31, 2018 As always @Vdauphin , thanks! 1 Share this post Link to post Share on other sites
eststar 1 Posted April 8, 2018 Have a question for the vehicle spawner. It is very impressive vic spawner I ever seen, but how can I change the direction of spawning vichiles? some how they are only spawn in bearing 0 direction. Share this post Link to post Share on other sites
Vdauphin 298 Posted April 8, 2018 17 minutes ago, eststar said: Have a question for the vehicle spawner. It is very impressive vic spawner I ever seen, but how can I change the direction of spawning vichiles? some how they are only spawn in bearing 0 direction. Hello, I am happy you like it. Can you elaborate ? Are you talking about the logistic point ? If yes which part : the garage? the repair wreck? the Require object ? See you soon Share this post Link to post Share on other sites
eststar 1 Posted April 8, 2018 1 minute ago, Vdauphin said: Hello, I am happy you like it. Can you elaborate ? Are you talking about the logistic point ? If yes which part : the garage? the repair wreck? the Require object ? See you soon Thanks for fast response. Yep at the logistics point, require vehicle. so garage one. I wish I can change the direction of spawning vehicles. Share this post Link to post Share on other sites
Vdauphin 298 Posted April 8, 2018 6 hours ago, eststar said: Thanks for fast response. Yep at the logistics point, require vehicle. so garage one. I wish I can change the direction of spawning vehicles. Hello, Sadly it is not possible. The BIS garage doesn't handle it sadly. Cheers. Share this post Link to post Share on other sites
eststar 1 Posted April 9, 2018 17 hours ago, Vdauphin said: Hello, Sadly it is not possible. The BIS garage doesn't handle it sadly. Cheers. OK, thanks. Then that require vehicle is running by https://github.com/Vdauphin/HeartsAndMinds/blob/9f5dfea3313937c6da0f5e69861e3154afea31ac/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/log/garage.sqf this one, right? maybe this can be the request for further update... And one more, can I set double enemies? like blufor(player) vs guer and opfor or like spawn enemies in two faction. Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2018 Hello, 2 hours ago, eststar said: this one, right? Yes it is. 2 hours ago, eststar said: maybe this can be the request for further update... I don't think BI will update the BI garage ... 2 hours ago, eststar said: And one more, can I set double enemies? like blufor(player) vs guer and opfor or like spawn enemies in two faction. I am not sure what your are asking but player (blufor) can fight in the same time all factions you want to, independantly from side. As explained here: /core/def/mission.sqf#L493 You can even fight against AAF, OTAN, CSAT like that: [[ "IND_F", "BLU_F", "OPF_F"], _p_en_AA, _p_en_tank] call btc_fnc_mil_class; Cheers. Share this post Link to post Share on other sites
Sorken 19 Posted April 9, 2018 Anyone got this mission working on Tembelan Island? I can't get the enemy to spawn. Never mind... Share this post Link to post Share on other sites
eststar 1 Posted April 10, 2018 20 hours ago, Vdauphin said: Hello, Yes it is. I don't think BI will update the BI garage ... I am not sure what your are asking but player (blufor) can fight in the same time all factions you want to, independantly from side. As explained here: /core/def/mission.sqf#L493 You can even fight against AAF, OTAN, CSAT like that: [[ "IND_F", "BLU_F", "OPF_F"], _p_en_AA, _p_en_tank] call btc_fnc_mil_class; Cheers. Again... BI... Anyway Thanks for inform all of these! You are the best! Share this post Link to post Share on other sites
Laerte Leite 1 Posted April 11, 2018 @CraveMode Hi man iam very interested in you version of Hearts And Mind In Fallujah so i have a question to you. you will want to publish this on steam workshop or its just a private mission? Share this post Link to post Share on other sites
CraveMode 16 Posted April 12, 2018 @Laerte LeiteIt is a heavily modified version for our mod set. You can put H&M on any map by renaming the folder to .fallujah, just use define_mod.sqf to set towns and such and their sizes. Maps where towns are so close together you have to have smaller cities so there are gaps. Share this post Link to post Share on other sites
eststar 1 Posted April 12, 2018 On 2018. 4. 9. at 10:32 PM, Vdauphin said: Hello, Yes it is. I don't think BI will update the BI garage ... I am not sure what your are asking but player (blufor) can fight in the same time all factions you want to, independantly from side. As explained here: /core/def/mission.sqf#L493 You can even fight against AAF, OTAN, CSAT like that: [[ "IND_F", "BLU_F", "OPF_F"], _p_en_AA, _p_en_tank] call btc_fnc_mil_class; Cheers. Hello sir! I think this is good news for BI garage. I found tank dlc update include this Tweaked: The 3rd, 4th, and 5th parameters in the createVehicle script command are now optional https://dev.arma3.com/post/spotrep-00079 https://community.bistudio.com/wiki/createVehicle I think this maybe adjust the direction of spawned vehicles by marker position... Hope so. Share this post Link to post Share on other sites
Vdauphin 298 Posted April 18, 2018 Hello! The Hearts and Minds mission 1.18.1 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp unchanged. FIX: Side mission for join in process player (@Vdauphin). FIX: missing translations (@1kuemmel1, @bux). FIX: Smoke grenade trigger firenear EH (@Vdauphin). FIX: Vehicule customization for repair wrecks and respawn fonction (@Vdauphin). FIX: Missing functions on client when placing civilian units as Zeus (@bux, @Vdauphin). Have fun!!! 1 Share this post Link to post Share on other sites
azrink 14 Posted April 19, 2018 Dear Vdauphin I have add 4 custom objective in Terrain Prei Khmaoch Luong to populate more the Map. I can see the custom objective in debug (Green/Red) when ingame. However, when I enter the Custom Objective area to trigger the zone, neither Civi nor Enemy AI Triggered. Could you advice me on this matter. Thank You Share this post Link to post Share on other sites
Vdauphin 298 Posted April 19, 2018 12 minutes ago, azrink said: Dear Vdauphin I have add 4 custom objective in Terrain Prei Khmaoch Luong to populate more the Map. I can see the custom objective in debug (Green/Red) when ingame. However, when I enter the Custom Objective area to trigger the zone, neither Civi nor Enemy AI Triggered. Could you advice me on this matter. Thank You Hello, When you enter in the city with debug mode ON, do you see the hint showing you a message like : Activate <a number> Does this number is the same as the number show next to the name of the city ? If yes, you need to know that civilian spawn if there are houses and if the area is green, this mean there are no enemies. This status switch from red to green or green to red depend on player cleanning a town or enemies conquering a town. Cheers. Share this post Link to post Share on other sites
HuTcH_GER 1 Posted April 25, 2018 Hi, it is possible to rise the count of enemy units? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 25, 2018 9 minutes ago, HuTcH_GER said: Hi, it is possible to rise the count of enemy units? Hello, Sure check this : https://github.com/Vdauphin/HeartsAndMinds/wiki/Enemy-spawn Cheers. Share this post Link to post Share on other sites
HuTcH_GER 1 Posted April 25, 2018 Thx for fast response Share this post Link to post Share on other sites