Raid 18 Posted April 22, 2014 animations as is? cause if its like your character is in a cross position just replace it with a a3 one, i know atin may be able to help with that. From the top of my head I know the loader is standing holding an invisible gun lol. Share this post Link to post Share on other sites
PolyG 69 Posted April 22, 2014 That is something easy to fix, or it should be anyhow. Share this post Link to post Share on other sites
Raid 18 Posted April 22, 2014 That is something easy to fix, or it should be anyhow. This is my first Port / Mod... On another note: Does anyone know if the damage rvmat's for the main model textures need to have TI?? Share this post Link to post Share on other sites
PolyG 69 Posted April 22, 2014 This is my first Port / Mod... I get it; I had the same issue with the AH-1Z's gunner for about a month xD Share this post Link to post Share on other sites
chortles 263 Posted April 23, 2014 Does anyone know if the damage rvmat's for the main model textures need to have TI??I think that that would be best practice(s), but you can peek at the M1A2_TUSK damage rvmats for guidance and check for a corresponding destruct-TI texture in A3. Share this post Link to post Share on other sites
Raid 18 Posted April 23, 2014 It's just whenever I binarize the mod it kicks up an error that it cannot load the main texture rvmat's. Share this post Link to post Share on other sites
Raid 18 Posted April 23, 2014 Well... I am quite annoyed at the moment. This M1A1 would be in your games right now but when I decided to Binarize the Pbo for release I get surprised by a new error... So for some reason It won't load the Main Texture RVMAT's..... For E.g. Warning Message: Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat. Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat Share this post Link to post Share on other sites
LykosMactire 298 Posted April 23, 2014 Well... I am quite annoyed at the moment. This M1A1 would be in your games right now but when I decided to Binarize the Pbo for release I get surprised by a new error... So for some reason It won't load the Main Texture RVMAT's.....For E.g. Warning Message: Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat. Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat I MUST SUMMON MY PARTNER Atin PLEZ...... Fix Raids PROBLEM.......... or help him atleast. Share this post Link to post Share on other sites
Fal Soram 10 Posted April 23, 2014 I have absolutely no knowledge on modding Arma 3, but I did a quick search on google and found something that MIGHT help. As I've just registered though I can't post a link, but I searched "arma 3 vehicle modding cannot load rvmats" on google and it was the first one, titled ""Cannot load material file" - yet path displayed is correct ..." on these forums. Does it help at all? perhaps the file file path or something? From experience with models and such in other games I've found usually when it can't load a texture it's something to do with the location of the file, and the game is looking in the wrong spot for it, either through a hardcoded path, or through a user defined one. Share this post Link to post Share on other sites
Raid 18 Posted April 23, 2014 I have absolutely no knowledge on modding Arma 3, but I did a quick search on google and found something that MIGHT help. As I've just registered though I can't post a link, but I searched "arma 3 vehicle modding cannot load rvmats" on google and it was the first one, titled ""Cannot load material file" - yet path displayed is correct ..." on these forums. Does it help at all? perhaps the file file path or something? From experience with models and such in other games I've found usually when it can't load a texture it's something to do with the location of the file, and the game is looking in the wrong spot for it, either through a hardcoded path, or through a user defined one. I had a look but that wasn't the problem. I don't have the pre \ in the path. ---------- Post added at 02:53 ---------- Previous post was at 02:45 ---------- Sooooooo FML.... Turns out that I forgot to put the rvmat's exception in my addon builder. So when I binarized the mod it would binarize the rvmat's hence they wouldn't of been able to be read. Caution: Swearing Ahead 4 hours later FUARKKKKKKKK Share this post Link to post Share on other sites
Fal Soram 10 Posted April 23, 2014 Ok.... file path maybe? looking at the two, hes got what I'm guessing is [modname]\data\[rvmatfile], were as you seem to have alot more going on, with the addition of the ca\tracked part before data\[not sure?]\[rvmatfile]. Could it possibly be something to do with you having an additional file within your mods data folder that is containing the rvmat file? Then again, the other guy is working with A2 OA, so that could be the difference. Sorry these are just guesses, like I said I don't know really anything about arma modding, these are just guesses from comparing the two and such. But hey, an attempt at helping is better then staying silent, I'm looking forward to this mod :). And sorry, I would have sent you the direct link through steam, but a steam searched turned up 20,000 results of not you, so I wasn't going to sit and search through them all xD Edit - Just saw your edit, disregard all. Share this post Link to post Share on other sites
Raid 18 Posted April 23, 2014 I would have sent you the direct link through steam, but a steam searched turned up 20,000 results of not you Really 20,000??? Wow didn't think Raid was popular. I'm sorry just realized my steam link is broken :/ Share this post Link to post Share on other sites
.kju 3244 Posted April 23, 2014 @ Raid Are you aware of the Community Upgrade Project yet by chance? I'd recommend you to join our skype group and talk to Varanon as he already ported the M1A1 for the most part and can assist you. :) Share this post Link to post Share on other sites
ice_age0815 37 Posted April 23, 2014 damn that really sucks for us hope you get it to work Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2014 Raid i have made a M1A1/2 Texture with winter camo if you want it for when those snow maps release Share this post Link to post Share on other sites
Raid 18 Posted April 24, 2014 Raid i have made a M1A1/2 Texture with winter camo if you want it for when those snow maps release Completely up to you bro. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2014 Completely up to you bro. ok lemme just fix a problem then i will send it Share this post Link to post Share on other sites
Raid 18 Posted April 24, 2014 I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2014 I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat. can you screen so i can see what you mean Share this post Link to post Share on other sites
Raid 18 Posted April 24, 2014 For everyone that want's to know. http://prntscr.com/3cpv4i (383 kb) Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2014 i'll have to check later my school has blocks on the picture Share this post Link to post Share on other sites
Raid 18 Posted April 24, 2014 V1.4 | Zeroing only on the Main / Coax Guns White Hot / Black Hot TI | Driver White Hot / Black Hot TI | Commander Green Hot / Green Black Hot TI | Gunner Quick Thermal Maps All seat's Turn Out Gunner Optics changed to the right side of the tank Tail Light texture added Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2014 now i question, how hard would it be to take down a t-100 with this ;). it seems like all we need is to set the value of the armor on the TUSK to the armor of the slammer up (can take 3 satchels to just take out engine in some cases) and then we have the best tank in game xD Share this post Link to post Share on other sites
Raid 18 Posted April 24, 2014 now i question, how hard would it be to take down a t-100 with this ;). it seems like all we need is to set the value of the armor on the TUSK to the armor of the slammer up (can take 3 satchels to just take out engine in some cases) and then we have the best tank in game xD Truthfully I haven't tested it. Share this post Link to post Share on other sites
Fal Soram 10 Posted April 24, 2014 (edited) I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat. Im going to assume that the reticule appears whenever there is an active gunner in the vehicle, and follows were ever that gunner aims? If so, that happens on almost every vehicle afaik. Edit - Here, as you can see I am the driver in both vehicles. http://i.imgur.com/DljUTyx.jpg http://i.imgur.com/0RnoEjv.jpg As for the vehicles... durability, just please don't use the Kuma's stats, that thing is like a wet paper bag lol. Edited April 24, 2014 by Unit757 Share this post Link to post Share on other sites