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M1A1 Coming to A3 [WIP/Suggestion]

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animations as is? cause if its like your character is in a cross position just replace it with a a3 one, i know atin may be able to help with that.

From the top of my head I know the loader is standing holding an invisible gun lol.

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That is something easy to fix, or it should be anyhow.

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That is something easy to fix, or it should be anyhow.

This is my first Port / Mod...

On another note:

Does anyone know if the damage rvmat's for the main model textures need to have TI??

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This is my first Port / Mod...

I get it; I had the same issue with the AH-1Z's gunner for about a month xD

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Does anyone know if the damage rvmat's for the main model textures need to have TI??
I think that that would be best practice(s), but you can peek at the M1A2_TUSK damage rvmats for guidance and check for a corresponding destruct-TI texture in A3.

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It's just whenever I binarize the mod it kicks up an error that it cannot load the main texture rvmat's.

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Well... I am quite annoyed at the moment. This M1A1 would be in your games right now but when I decided to Binarize the Pbo for release I get surprised by a new error... So for some reason It won't load the Main Texture RVMAT's.....

For E.g.

Warning Message: Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat.

Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat

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Well... I am quite annoyed at the moment. This M1A1 would be in your games right now but when I decided to Binarize the Pbo for release I get surprised by a new error... So for some reason It won't load the Main Texture RVMAT's.....

For E.g.

Warning Message: Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat.

Cannot load material file ca\tracked\data\detailmapy\m1_abrams_01_metal_damage.rvmat

I MUST SUMMON MY PARTNER

Atin PLEZ......

Fix Raids PROBLEM.......... or help him atleast.

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I have absolutely no knowledge on modding Arma 3, but I did a quick search on google and found something that MIGHT help. As I've just registered though I can't post a link, but I searched "arma 3 vehicle modding cannot load rvmats" on google and it was the first one, titled ""Cannot load material file" - yet path displayed is correct ..." on these forums.

Does it help at all? perhaps the file file path or something?

From experience with models and such in other games I've found usually when it can't load a texture it's something to do with the location of the file, and the game is looking in the wrong spot for it, either through a hardcoded path, or through a user defined one.

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I have absolutely no knowledge on modding Arma 3, but I did a quick search on google and found something that MIGHT help. As I've just registered though I can't post a link, but I searched "arma 3 vehicle modding cannot load rvmats" on google and it was the first one, titled ""Cannot load material file" - yet path displayed is correct ..." on these forums.

Does it help at all? perhaps the file file path or something?

From experience with models and such in other games I've found usually when it can't load a texture it's something to do with the location of the file, and the game is looking in the wrong spot for it, either through a hardcoded path, or through a user defined one.

I had a look but that wasn't the problem. I don't have the pre \ in the path.

---------- Post added at 02:53 ---------- Previous post was at 02:45 ----------

Sooooooo FML.... Turns out that I forgot to put the rvmat's exception in my addon builder. So when I binarized the mod it would binarize the rvmat's hence they wouldn't of been able to be read.

Caution: Swearing Ahead

4 hours later FUARKKKKKKKK

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Ok.... file path maybe? looking at the two, hes got what I'm guessing is [modname]\data\[rvmatfile], were as you seem to have alot more going on, with the addition of the ca\tracked part before data\[not sure?]\[rvmatfile]. Could it possibly be something to do with you having an additional file within your mods data folder that is containing the rvmat file? Then again, the other guy is working with A2 OA, so that could be the difference.

Sorry these are just guesses, like I said I don't know really anything about arma modding, these are just guesses from comparing the two and such. But hey, an attempt at helping is better then staying silent, I'm looking forward to this mod :).

And sorry, I would have sent you the direct link through steam, but a steam searched turned up 20,000 results of not you, so I wasn't going to sit and search through them all xD

Edit - Just saw your edit, disregard all.

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I would have sent you the direct link through steam, but a steam searched turned up 20,000 results of not you

Really 20,000??? Wow didn't think Raid was popular.

I'm sorry just realized my steam link is broken :/

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@ Raid

Are you aware of the Community Upgrade Project yet by chance?

I'd recommend you to join our skype group and talk to Varanon as he already ported the M1A1 for the most part and can assist you. :)

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Raid i have made a M1A1/2 Texture with winter camo if you want it for when those snow maps release

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Raid i have made a M1A1/2 Texture with winter camo if you want it for when those snow maps release

Completely up to you bro.

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I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat.

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I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat.

can you screen so i can see what you mean

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V1.4 |

Zeroing only on the Main / Coax Guns

White Hot / Black Hot TI | Driver

White Hot / Black Hot TI | Commander

Green Hot / Green Black Hot TI | Gunner

Quick Thermal Maps

All seat's Turn Out

Gunner Optics changed to the right side of the tank

Tail Light texture added

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now i question, how hard would it be to take down a t-100 with this ;). it seems like all we need is to set the value of the armor on the TUSK to the armor of the slammer up (can take 3 satchels to just take out engine in some cases) and then we have the best tank in game xD

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now i question, how hard would it be to take down a t-100 with this ;). it seems like all we need is to set the value of the armor on the TUSK to the armor of the slammer up (can take 3 satchels to just take out engine in some cases) and then we have the best tank in game xD

Truthfully I haven't tested it.

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I wan't to release this but still can't get rid of the Target reticle while in the Driver's seat.

Im going to assume that the reticule appears whenever there is an active gunner in the vehicle, and follows were ever that gunner aims? If so, that happens on almost every vehicle afaik.

Edit - Here, as you can see I am the driver in both vehicles.

http://i.imgur.com/DljUTyx.jpg

http://i.imgur.com/0RnoEjv.jpg

As for the vehicles... durability, just please don't use the Kuma's stats, that thing is like a wet paper bag lol.

Edited by Unit757

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