IndeedPete 1038 Posted April 2, 2014 Hello, sorry to bother you on this rather simple matter but I can't seem to get it working. I want to replace the Camp Maxwell sign with another one (see picture). Since IDs are now static as I read in some DevReport lately, I've tried first to simply change the texture (in a GameLogic): ((getPos this) nearestObject 117728) setObjectTexture [0, "A3\Signs_F\Signs_Ad\Data\ad_ion_ca.paa"]; This does work on any editor placed sign but not on the fixed Maxwell sign. I've tried further to simply hide the old one and place a new one: ((getPos this) nearestObject 117728) hideObject true; But this also doesn't work though it's doing fine if I apply it on the watchtower next to the entrance. Any ideas my fellow community members? Share this post Link to post Share on other sites
Magirot 14 Posted April 2, 2014 The static ID system was reverted a version later, see under operations in this sitrep. Stand right next to the sign and type this in the debug console: hint format ["%1", nearestObjects [player, [], 15]]; Does it return anything usable (instead of a model file) for it? If not, it's related to these: Need hideObject command to hide objects with no classnames (feedback tracker) Many map objects on Altis have had their classnames (=much of their functionality) removed, most likely for performance reasons. Maybe you can, I dunno, put a big sandbag on top of the old sign or something? Share this post Link to post Share on other sites
IndeedPete 1038 Posted April 2, 2014 Nope, that's the result: 117728: signspec_maxwell_f.p3d Hm, I could to it with sandbags I suppose. But for now I've placed the smaller ION sign on the left side of the entrance. Since there's no NATO symbol on the Maxwell sign it's not a big issue. Thank you anyway! Share this post Link to post Share on other sites
f2k sel 164 Posted April 2, 2014 You could knock it on it's side which half buries it. ((getPos this) nearestObject 117728) setdamage 1; Share this post Link to post Share on other sites
IndeedPete 1038 Posted April 2, 2014 Thank you but that looks kind of weird.^^ I think I'll stick with the default one right now. Share this post Link to post Share on other sites
fusion13 11 Posted April 3, 2014 Not sure about this but couldn't u do nearest object set object texture to a new paa or some tin Share this post Link to post Share on other sites
IndeedPete 1038 Posted April 3, 2014 Not sure about this but couldn't u do nearest object set object texture to a new paa or some tin That's exactly what I've tried but it doesn't work as the sign as part of the map has no classname the commands in question could work on. Share this post Link to post Share on other sites
Tankbuster 1747 Posted April 3, 2014 This is your friend. http://browser.six-projects.net/cfg_vehicles/1899917 You can place this over the sign. It'll be tricky. The easy part is making the new texture. Share this post Link to post Share on other sites
IndeedPete 1038 Posted April 3, 2014 Hm, might be an idea, thank you! Share this post Link to post Share on other sites