heros z 10 Posted March 27, 2014 (edited) To resume, I want to allow carring a single weapon on back. To do this I think to use an invisible backpack called "Sling" without any container capability as an UAV backpack. This backpack worn adds an action "use handed primary weapon sling", which unequips the weapon and puts it in a weaponholder attached to the player back and been visible. While player doesnt have any primary weapon, he can get back these slinged weapon, or exchange it with a handed primary weapon. I want use weapon weight in player total too. In gameplay terms, it takes the backpack slot but allows to get any 2 primary weapons (IE take a sniper rifle on back and use a smg for cqb). Weight, magazines transportation and impossibility to use a backpack offer a good compromise. Is it possible in SP and MP? Edited March 27, 2014 by HeroS Z Share this post Link to post Share on other sites
haleks 8212 Posted March 27, 2014 It is. I did try something like that, but I gave up after some time : the attached weapon/weaponHolder doesn't follow the body movements at all and causes a lot of collision issues. For instance if you go prone, the orientation of your weapon won't change and it will pass through your character. It completely kills the immersion... :/ Share this post Link to post Share on other sites
heros z 10 Posted March 27, 2014 (edited) May i use attachedtomovement and/or find an event on stance change Edited March 27, 2014 by HeroS Z Share this post Link to post Share on other sites
haleks 8212 Posted March 27, 2014 AttachedToMovement? As far as I know there's no such command. As for eventHandlers, I'm not sure there is one for stances. Share this post Link to post Share on other sites
heros z 10 Posted March 27, 2014 http://feedback.arma3.com/view.php?id=16416 For the stance changing, we can use the command that make the change. Or other event. Anyway, i ve others thing to do before, but i ll keep an eye on it. Share this post Link to post Share on other sites
haleks 8212 Posted March 27, 2014 http://feedback.arma3.com/view.php?id=16416 Let's hope the devs hear that suggestion and implement it in the game - such a script would be super handy! Share this post Link to post Share on other sites
heros z 10 Posted March 27, 2014 http://forums.bistudio.com/showthread.php?170227-AttachToWithMovement-Walkable-Vehicle-Interriors-and-Exterirors There you ll find more. Share this post Link to post Share on other sites
Von Quest 1163 Posted March 29, 2014 Unless I read it wrong... You can carry numerous weapons inside your Backpack. Just Drag & Drop as long as there is room. Some of my loadouts have 4 or 5 weapons. IE Urban Sniper-Type: Rifle, SMG, Pistol, and Shotgun. Share this post Link to post Share on other sites
haleks 8212 Posted March 29, 2014 Yes, but the point here is to make it so that the weapon is visible on the character's back. Anyway, I found out that it is possible to allow the player to put away a rifle/pistol just as he would with a launcher via a small config tweak (with the proper animations). It also allows the player to move around without any weapons in hands. I won't tell more right now, as this is part of a mod I'm working on, but so far I got something working without any issues. More news on this soon! Share this post Link to post Share on other sites
warlord554 2065 Posted March 30, 2014 Atleast make rifles compatible with launcher slot. I've tried this idea for a while now, no luck. Share this post Link to post Share on other sites
haleks 8212 Posted March 30, 2014 WarLord554 : no need to. The method I found adds an "Hide weapon" action, wich is available for launchers only in vanilla. The good thing is that it doesn't mess with the weapons configs, and it will apply to every weapon (including addons). I've been doing some tests, and were able to move around with a rifle and a launcher on my back, plus a holstered pistol. Except for a missing animation and a little glitch with the scroll menu (nothing game-breaking), there isn't any issue to report so far. The mod I'm working on should be ready for a first release within a couple of weeks. You guys should try it out and see for yourself. ;) Share this post Link to post Share on other sites
warlord554 2065 Posted March 31, 2014 That's awesome, made my day. You mean animation when "drawing" the weapon from your back? And I will be able to hold one on my back, and have one equipped at the same time? Share this post Link to post Share on other sites
haleks 8212 Posted March 31, 2014 I mean animation when drawing as well as putting the weapon on your back. ;) But, as of now, it doesn't allow to carry/equip additional weapons. Share this post Link to post Share on other sites
warlord554 2065 Posted March 31, 2014 No way to use current draw animations? Share this post Link to post Share on other sites
heros z 10 Posted March 31, 2014 I ve put this on stand by, i m on another script, but good to see that you re smarter than me;) Share this post Link to post Share on other sites
haleks 8212 Posted March 31, 2014 No way to use current draw animations? Not sure what you mean - perhaps I wasn't clear. There is no custom animation : it uses the game animations, including for drawing weapons. @HeroS Z : Tbh, it was a good deal of luck - and a bit of intuition. ;) Share this post Link to post Share on other sites
lappihuan 178 Posted April 2, 2014 you can use sleections in the model to attach te object to your character. just follow the example in the wiki (the one with the charge), so the attached model will follow your bodys movement. Share this post Link to post Share on other sites
warlord554 2065 Posted April 2, 2014 Not sure what you mean - perhaps I wasn't clear.There is no custom animation : it uses the game animations, including for drawing weapons. Yes that's what I meant. Thx ---------- Post added at 07:11 ---------- Previous post was at 07:10 ---------- you can use sleections in the model to attach te object to your character.just follow the example in the wiki (the one with the charge), so the attached model will follow your bodys movement. Cool man thx for the info Share this post Link to post Share on other sites
haleks 8212 Posted April 2, 2014 you can use sleections in the model to attach te object to your character.just follow the example in the wiki (the one with the charge), so the attached model will follow your bodys movement. Did you try this yourself? Because I tested it some time ago, and the attached items do not follow the body movements/inclination. If you go prone the charges will clip through your character. Share this post Link to post Share on other sites