Rath 10 Posted June 28, 2014 Invisibull said: Hi X, thanks for your efforts. Doing an insurgency map is a snap now. Quick question and sorry in advance if it's been answered elsewhere. I've noticed that clients w/o your mod can't join my server. Just want to make sure it's required and that i'm not doing something wrong. Thanks again. If you put any XLIB modules down on the map and host it, XLIB becomes a dependency and is required to connect. Share this post Link to post Share on other sites
invisibull 0 Posted June 28, 2014 figured as much. Thanks, Rath. Share this post Link to post Share on other sites
x39 101 Posted July 15, 2014 You know what time it is? Reveal hidden contents ANSCHLUSS TIME get XLib today! :F XLib Release 1.2.0 Documentation of new features will be up during the week, for now please ask me directly if you want to use one of the new features or check the examples at the end of this post Download http://www.mediafire.com/download/wps79030zbsfzfj/XLib_1.2.0.zip Changelog 1.2.0 ADDED |v- KeyCatcher feature (automatic key catching without the need of integrating custom keyEventHandlers) ||- function X39_XLib_fnc_unregisterKey |\- function X39_XLib_fnc_registerKey |v- ActionDialog Feature (generic dialog available for anybody and accessable by simply adding new actions via script commands) ||- New entry in properties panel to configure the self/others interaction key |\- function X39_XLib_fnc_ActionDialog_registerAction \- function X39_XLib_fnc_convertCodeToString which converts a code (for example: '{hint "BLABLA"}') to a string (keeping the example: '"hint ""BLABLA"""') FIXED \- Escape cant be selected as key anymore (still dont know why you guys always chose it ...) REMOVED CHANGED Example code X39_XLib_fnc_registerKey Reveal hidden contents /* * Registers a new key * * @Param1 - SCALAR - KeyCode * @Param2 - BOOL - shift pressed * @Param3 - BOOL - ctrl pressed * @Param4 - BOOL - alt pressed * @Param5 - CODE - Code to execute * @Param6 - STRING - variable in profileNamespace for dynamic settings (param 1-4 are just fallback values), variable content needs to be nil or [sCALAR (keyCode), BOOL (shift pressed), BOOL (ctrl pressed), BOOL (alt pressed)] * @Return - SCALAR - KeyID */ //Example call //[0, false, false, false, {hint "im getting executed when i press a button"}, "aVariableInsideOfTheProfileNamespace"] call X39_XLib_fnc_registerKey; X39_XLib_fnc_ActionDialog_registerAction Reveal hidden contents action without subactions /* * Registers a new (sub)action * Actions having subactions cannot have a custom buttonAction (images are allowed) * * @Param1 - STRING - Text to display * @Param2 - STRING - Image (use "" for no image) [color="#FF0000"]not functional in current version[/color] * @Param3 - STRING/CODE - buttonAction (will automatically transformed to a STRING) * @Param4 - CODE - Condition to be displayed (works also on actions with subactions) * Available preDefined variables: * - X39_XLib_var_ActionDialog_Target * - X39_XLib_var_ActionDialog_Executor * - X39_XLib_var_ActionDialog_IsSelf * - X39_XLib_var_ActionDialog_ExecutorInVehicle * @Param5 - SCALAR - parent action ID (use this to add subactions or leave blank if not needed) * @Return - SCALAR - ActionID (in case of a subAction it wil return the parents action ID) */ //Example call //["SomeText", "", {true}, {hint "Germanball: WÖRK POLAND! Polandball: kurwa ...";}, -1] call X39_XLib_fnc_ActionDialog_registerAction; action with subactions /* * Registers a new (sub)action * Actions having subactions cannot have a custom buttonAction (images are allowed) * * @Param1 - STRING - Text to display * @Param2 - STRING - Image (use "" for no image) [color="#FF0000"]not functional in current version[/color] * @Param3 - STRING/CODE - buttonAction (will automatically transformed to a STRING) * @Param4 - CODE - Condition to be displayed (works also on actions with subactions) * Available preDefined variables: * - X39_XLib_var_ActionDialog_Target * - X39_XLib_var_ActionDialog_Executor * - X39_XLib_var_ActionDialog_IsSelf * - X39_XLib_var_ActionDialog_ExecutorInVehicle * @Param5 - SCALAR - parent action ID (use this to add subactions or leave blank if not needed) * @Return - SCALAR - ActionID (in case of a subAction it wil return the parents action ID) */ //Example call //_ID = ["SomeText", "", {true}, {}, -1] call X39_XLib_fnc_ActionDialog_registerAction; //["Germanball", "", {true}, {hint "WÖRK POLAND!";}, _ID] call X39_XLib_fnc_ActionDialog_registerAction; //["Polandball", "", {true}, {hint "kurwa ...";}, _ID] call X39_XLib_fnc_ActionDialog_registerAction; Share this post Link to post Share on other sites
sonsalt6 105 Posted July 15, 2014 New update v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
mates31cz 10 Posted July 15, 2014 New Version Crash game ? Share this post Link to post Share on other sites
Guest Posted July 15, 2014 Thanks a lot for informing us about the updated version mate :cool: Release frontpaged on the Armaholic homepage. XLib v1.2.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Cerber 10 Posted July 15, 2014 Yeas same here. When hotfix comes? Share this post Link to post Share on other sites
x39 101 Posted July 15, 2014 Cerber said: Yeas same here. When hotfix comes? Cannot look into anything while im at work sry ---------- Post added at 16:38 ---------- Previous post was at 16:18 ---------- Hotfix is out: Version 1.2.1 http://www.mediafire.com/download/9ydyiqbapaaaf91/XLib_1.2.1.zip Changelog 1.2.1 ADDED FIXED \- game crash when addon gets loaded without XMS2 (include file path was still refering to an old file) REMOVED CHANGED Share this post Link to post Share on other sites
Guest Posted July 15, 2014 Thanks a lot for informing us about the updated version mate :cool: Release frontpaged on the Armaholic homepage. XLib v1.2.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted July 15, 2014 New update v1.2.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
x39 101 Posted July 26, 2014 Release 1.2.2 Download: http://www.mediafire.com/download/but5nuspsttgfbi/XLib_1.2.2.zip Changelog: 1.2.2 ADDED FIXED |- ActionDialog feature sometimes overwrites actions when they are registered BEFORE the ActionDialogs init has been processed |- KeyCatcher feature sometimes overwrites keys when they are registered BEFORE the keyCatchers init has been processed \- KeyCatcher feature sometimes throws script issues when keys are registered BEFORE the keyCatchers init has been processed REMOVED CHANGED \- ActionDialog is now using ctrlSetEventHandler instead of buttonSetAction so that now SQF is supported ... (stupid arma ...) Some general notes (you usually can ignore them kindly): GLaDOS Share this post Link to post Share on other sites
Guest Posted July 26, 2014 Thanks a lot for informing us about the updated version mate :cool: Release frontpaged on the Armaholic homepage. XLib v1.2.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
MFG4Ever 13 Posted July 27, 2014 (edited) Hey! Great mod, with cool features. However when you install the from PwS or from the Armaholic file, there's an error in the mod.cpp file. A " is missing from the first line, which strangely enough won't let the mod start, at least not with PwS. But add the " to the line manually, and you're good to go :) Just a quick follow-up question, as I haven't been able to find any ansers for it yet. Does the Insurgency module work with vehicles as well? I tried creating a quick mission today, with infantry, boats, and some vehicles, and only the infantry part spawn, where the boats and vehicles just stay at the "mass unit" point. Edited July 28, 2014 by MFG4Ever Share this post Link to post Share on other sites
x39 101 Posted July 27, 2014 MFG4Ever said: Hey!Great mod, swth cool features. However when you install the from PwS or from the Armaholic file, there's an error in the mod.cpp file. A " is missing from the first line, which strangely enough won't let the mod start, at least not with PwS. But add the " to the line manually, and you're good to go :) Just a quick follow-up question, as I haven't been able to find any ansers for it yet. Does the Insurgency module work with vehicles as well? I tried creating a quick mission today, with infantry, boats, and some vehicles, and only the infantry part spawn, where the boats and vehicles just stay at the "mass unit" point. The insurgency module is only working with infantry ( for patrouling vehicles there will be a seperated module in the future ) Share this post Link to post Share on other sites
MFG4Ever 13 Posted July 27, 2014 X39 said: The insurgency module is only working with infantry ( for patrouling vehicles there will be a seperated module in the future ) Sounds great, looking forward to it, keep up the good work! Share this post Link to post Share on other sites
Station 1 Posted July 28, 2014 My game crashed when i tried to open the "expansions" tab under the "configure" tab in the in-game menu. I got this report: prntscr.com/475dep Then I read this post and after adding the ", i could open the expansions tab again. MFG4Ever said: Hey!Great mod, swth cool features. However when you install the from PwS or from the Armaholic file, there's an error in the mod.cpp file. A " is missing from the first line, which strangely enough won't let the mod start, at least not with PwS. But add the " to the line manually, and you're good to go :) [...] It's a simple fix but many people might be unable to use the expansions tab and not knowing how to fix it. Thank you =D Share this post Link to post Share on other sites
MFG4Ever 13 Posted July 28, 2014 Station said: My game crashed when i tried to open the "expansions" tab under the "configure" tab in the in-game menu. I got this report: prntscr.com/475depThen I read this post and after adding the ", i could open the expansions tab again. It's a simple fix but many people might be unable to use the expansions tab and not knowing how to fix it. Thank you =D You're very welcome, I would suspect this minor error will be corrected by the next update of XLib. Share this post Link to post Share on other sites
buzzrock 12 Posted August 6, 2014 when i use AmmoCaches module. and use enemy unit CAF Aggressors. but they didn't drop Intel. I know CSAT and another default A3 units can drop Intel. is there any way to CAF Aggressors can drop intel? I'm sorry my poor english. thanks. Share this post Link to post Share on other sites
x39 101 Posted August 17, 2014 buzzrock said: when i use AmmoCaches module. and use enemy unit CAF Aggressors. but they didn't drop Intel.I know CSAT and another default A3 units can drop Intel. is there any way to CAF Aggressors can drop intel? I'm sorry my poor english. thanks. they should also drop intel (intel drops are created using allDead so) but if i find the time i will look into that please report if its really not possible at http://mantis.unitedtacticalforces.de Release 1.2.3 Download http://www.mediafire.com/download/qdq47jod5rfhc21/XLib_1.2.3.zip Changelog 1.2.3 ADDED FIXED |- 0000060: Clicking self/other interaction multiple times will cause unwanted feature \- X39_XLib_fnc_unregisterKey param1 default value is now -1 instead of 0 (was possible to abuse the function easily) REMOVED CHANGED \- ActionDisplay will close if there is no actions to display Share this post Link to post Share on other sites
Guest Posted August 17, 2014 Thanks a lot for informing us about the updated version mate :cool: Release frontpaged on the Armaholic homepage. XLib v1.2.3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted August 17, 2014 New update v1.2.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
SavageCDN 231 Posted August 19, 2014 Thanks for the update! Share this post Link to post Share on other sites
x39 101 Posted September 19, 2014 PatchDay PatchDay Release 1.2.4 Download: http://cloud.unitedtacticalforces.de/public.php?service=files&t=73e1ce12e01588102b0686df98807c86 Changelog: 1.2.4 ADDED |- function X39_XLib_fnc_executeLocalToUnit - Executes !SMALL! commands automatically local to given unit |- class "x39_itemcore" which can be used to add simple items to the game which wont do anything |v- RequestSystem --> Allows a modder to ask simple Accept/Deny questions to the player in a non blocking way (no UI is generated! Its a HUD element like the hint is) |\- function X39_XLib_fnc_createAcceptRequest - Creates a new Accept/Deny dialog for given target |v- InsurgencyModule ||- minDistanceToPlayableUnitsForSpawn option - Sets how far a newly spawned unit should be away before it is allowed to spawn ||- maxDistanceToUnitGrid option - Sets the max distance an insurgency unit is allowed to walk away from its original grid before it gets despawned |\- maxDistanceToOwner option - Sets the max distance an insurgency unit is allowed to walk away from its 'Owner' (the unit which triggered the spawn) before it gets despawned \- function X39_XLib_fnc_damageTypeFromProjectile - Returns UNKNOWN, BULLET, GRENADE, SHELL or EXPLOSIVE depending on the projectile type FIXED |- ActionMenu opens other interaction menu when nothing has been targeted \- modProperties menus TYPE_COMBOBOX did not worked propper in selection menu REMOVED CHANGED \- ActionDisplay will close if there is no actions to display hope you enjoy the changes X39 Share this post Link to post Share on other sites
sonsalt6 105 Posted September 19, 2014 New update v1.2.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites