giallustio 770 Posted March 23, 2014 The GL version has the possibility Share this post Link to post Share on other sites
Hoffinator 1 Posted March 23, 2014 I don't remember arma 2 zooming in so much when you look down the sights of the stinger missile (any launcher really), after all it's just a rubber eye protector and some glass; there's nothing telescopic about it. It's just my personal peeve that there's no peripheral vision since it zooms in so far when you look down the sights is all. But if that's the way it was meant to be, I'll get used to it eventually! :D Share this post Link to post Share on other sites
Belbo 462 Posted March 23, 2014 The GL version has the possibility I was hoping you could add this to the regular m4a3 and m16a4 Share this post Link to post Share on other sites
giallustio 770 Posted March 24, 2014 Next update will be focused on it! Share this post Link to post Share on other sites
Belbo 462 Posted March 24, 2014 Next update will be focused on it! Thumbs up! :) Share this post Link to post Share on other sites
thenach 10 Posted March 24, 2014 One question, do you plan to port OPFOR guns ? AKs? Share this post Link to post Share on other sites
giallustio 770 Posted March 24, 2014 I don't remember arma 2 zooming in so much when you look down the sights of the stinger missile (any launcher really), after all it's just a rubber eye protector and some glass; there's nothing telescopic about it. It's just my personal peeve that there's no peripheral vision since it zooms in so far when you look down the sights is all. But if that's the way it was meant to be, I'll get used to it eventually! :D I just realized what you're saying :D I'll fix it in the next release! @theNaCH Nope! Someone else is working on it! Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2014 New update: Version 1.2 - fixed in-sight zoom for AT weapons - M4A3 model improved a bit - Side attachments for M4,M16,MK16,MK17 Download link: https://mega.co.nz/#!AQVm3TKB!iacefycG8YX-5FcYPTh3alPwpWkK3e7dnjpZ1MKj0b0 Share this post Link to post Share on other sites
RushTheBus 10 Posted March 27, 2014 Great work! I've always been curious if one could re-texture the diffuse, normal and specular (if they are used) maps for these weapons. The stock arma 2 textures are horrid by today's standards :p Share this post Link to post Share on other sites
sonsalt6 105 Posted March 27, 2014 update v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted March 27, 2014 New version frontpaged on the Armaholic homepage. =BTC= weapons A2 v1.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
giallustio 770 Posted March 27, 2014 Great work! I've always been curious if one could re-texture the diffuse, normal and specular (if they are used) maps for these weapons. The stock arma 2 textures are horrid by today's standards :p I hope it too ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 27, 2014 (edited) Giallustio, great update, but I´ve noticed 2 things: the Mk16 GL doesn´t have an animated bolt (it ejects the spent case but doesn´t move - the MK16 without GL is OK thou) and both versions of the M4A3 doen´t have an animated bolt either! And not all weapons and optics show up inside the ammobox... speaking of optics, shouldn´t the M145 ELCAN attach in any rifle (it is excluse for the SAWs right now)? Could you port the ACOG with iron BUIS on top or TWS scopes too? Just a suggestion ;) Keep up the great work! =) Ciao! Edited March 27, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
giallustio 770 Posted March 28, 2014 I checked the M4 problem but i think i can not fix it. The m4 sample model doesn't have a "real" bolt, it's just a texture, I tried to apply a real bolt, but the fake one covers it. If anyone knows how to fix it PM me. The mk16 GL should work properly, i'll take a look ASAP. The ammobox it's just a placeholder, use VAS ;) Share this post Link to post Share on other sites
Cype_Revenge 651 Posted March 28, 2014 great update giallustio! :D Share this post Link to post Share on other sites
Belbo 462 Posted March 31, 2014 Since the last update (both devbranch and =BTC= weapons A2), I get CTDs as long as weapons from the mod are spawned within a mission (if the mod is just active, I don't get crashes, but as soon as I play a unit with a BTC-weapon or as soon as a unit with a BTC-weapon is spawned). It doesn't occur directly, but rather a couple of seconds later (or up to a minute). I've mentioned it here already, but I narrowed it down to =BTC= wapons A2 to be causing the crashes. But don't ask me why it is causing it. I don't get any in-game errors or popups, Arma 3 just freezes and stops working. Share this post Link to post Share on other sites
tinter 186 Posted March 31, 2014 Nice launcher update, although I noticed the ironsights of the stinger has your head placed inside the tube. Share this post Link to post Share on other sites
giallustio 770 Posted March 31, 2014 @ Pergor Dev is not supported, i'll see when they'll release a new patch @Tinter Thank you for the report, i'll fix it in the next release! Share this post Link to post Share on other sites
Belbo 462 Posted April 1, 2014 @ PergorDev is not supported, i'll see when they'll release a new patch http://nooooooooooooooo.com/ Share this post Link to post Share on other sites
giallustio 770 Posted April 1, 2014 I can't follow all the update every day, i'm sorry Share this post Link to post Share on other sites
Belbo 462 Posted April 1, 2014 I can't follow all the update every day, i'm sorry That's understandable. ;) Reverting to stable isn't the worst of all solutions anyways. Share this post Link to post Share on other sites
all3n 1 Posted April 1, 2014 is it possible to use all the arma 3 attacment scopes as well on these weapons? would be great, some of them arent that bad, (MRCO) Share this post Link to post Share on other sites
Belbo 462 Posted April 1, 2014 (edited) is it possible to use all the arma 3 attacment scopes as well on these weapons? would be great, some of them arent that bad, (MRCO) MRCO works fine. The GL variants of the m4a3 and the m16a4 have their GL sights in the lower half of most of the optics unfortunately. The DMS doesn't work too well (which is especially bothering for the DMR and the MK17), just as the LRPS. But other than that, I haven't found any incompatibilities yet - I can't be sure about those fancy NV- or IR-scopes though. Edited April 1, 2014 by Pergor Share this post Link to post Share on other sites
giallustio 770 Posted April 1, 2014 I've to add them. Post the class of the rifles and the attachments and they will be in the next release. Gl version has the gl sight, i don't want to hide it, i think it should be like that Share this post Link to post Share on other sites
clawhammer 10 Posted April 7, 2014 This Pack is nice, is it possible to get the M24 too? Thanks for you work! Share this post Link to post Share on other sites