corporal_lib[br] 396 Posted November 22, 2014 It definetly does unless it was another mod but I was able to get a T-10 parachute out of Virtual Ammobox Are you using BDF (Brazilian Defence Forces mod)? It has the T-10 parachute bag... Share this post Link to post Share on other sites
Alexander James 10 Posted November 22, 2014 Hopefully this can be fixed soon because I've been excited for far too long! Share this post Link to post Share on other sites
scooterperpetual 248 Posted November 22, 2014 ;2824961']Are you using BDF (Brazilian Defence Forces mod)? It has the T-10 parachute bag... No never even heard of that mod... Share this post Link to post Share on other sites
Svenssond 10 Posted November 25, 2014 scooterperpetual is right, there is a Backpack called T-10 in VAS BUT When ejecting and opening parachute, it's just a ordinary parachute, not the T-10. I guess its just used for the backpackmodel, not initializing the real chute. Share this post Link to post Share on other sites
scooterperpetual 248 Posted November 25, 2014 scooterperpetual is right, there is a Backpack called T-10 in VASBUT When ejecting and opening parachute, it's just a ordinary parachute, not the T-10. I guess its just used for the backpackmodel, not initializing the real chute. I was mistaken when I said VAS. I got the actual T-10 that functions as a T-10 from using MCC and editing the cargo on a box. I could then go into the 'Rucks' section and add a T-10 to the box. It is fully functional. Share this post Link to post Share on other sites
dr@gon 118 Posted November 25, 2014 I was mistaken when I said VAS. I got the actual T-10 that functions as a T-10 from using MCC and editing the cargo on a box. I could then go into the 'Rucks' section and add a T-10 to the box. It is fully functional. When you say fully functional does that mean you keep your backpack and its load out? The original concept of this mod included a drop line for your backpack so when you hit the ground you have all your gear. Does it still function that way or is there a whole lot of scripting that is triggered by the "jump out" option that is missed here? Share this post Link to post Share on other sites
scooterperpetual 248 Posted November 25, 2014 When you say fully functional does that mean you keep your backpack and its load out? The original concept of this mod included a drop line for your backpack so when you hit the ground you have all your gear. Does it still function that way or is there a whole lot of scripting that is triggered by the "jump out" option that is missed here? I mean the parachute is fully functional, the gear does not come with you. I just use the Ventral Position Backpack mod for that though. Share this post Link to post Share on other sites
Svenssond 10 Posted November 26, 2014 The parachute does spawn, and the player gets in to the animation, but no hanging backpack. And the landing, (as said earlier) is a bit rough! I get injured all the time, and we use CSE's CMS. Share this post Link to post Share on other sites
dr@gon 118 Posted November 26, 2014 I mean the parachute is fully functional, the gear does not come with you. I just use the Ventral Position Backpack mod for that though. The Ventral Position Backpack mod is an alternative I guess. How well does it work with AI units? Share this post Link to post Share on other sites
scooterperpetual 248 Posted November 27, 2014 The Ventral Position Backpack mod is an alternative I guess. How well does it work with AI units? Havent tried it with AI yet. Share this post Link to post Share on other sites
T.Hanford 10 Posted November 28, 2014 when using the ventral backpack mod and using the T-10 as a backack we still get the skydiving animation when we eject is there anyway we can still use it as a static line? Share this post Link to post Share on other sites
nickmow 10 Posted November 29, 2014 Whats the outlook on getting a functional round static line chute ? If I had any kind of skill with mods Id try. Seems a shame its kind of there but we cant reap the benefit of Ohallys efforts. Share this post Link to post Share on other sites
dedave98 10 Posted November 29, 2014 We now using the Parachute from the Brazil Pack. But he even has no static Line so please fix it! :D Share this post Link to post Share on other sites
TWRoach 15 Posted December 2, 2014 Work fine with AI. But we always get hurt on touchdown Share this post Link to post Share on other sites
T.Hanford 10 Posted December 4, 2014 Is there any detailed explantion as to why the mod does not work And is there any known solution and is Ohally working on the fix? Thanks -Timmyrules 3rd Parachute Battalion Share this post Link to post Share on other sites
dr@gon 118 Posted January 21, 2015 Is there any detailed explantion as to why the mod does not workAnd is there any known solution and is Ohally working on the fix? Thanks -Timmyrules 3rd Parachute Battalion My guess, from what I gather, is that the parachute mod is tied to a specific C130 mod that is no longer available anywhere. Someone has to make it compatible with other C130's. I assume its tied to the scripting in the parachute mod possibly naming the specific C130 mod by name. just guessing based on some of the responses here. Share this post Link to post Share on other sites
gutiarhero814 2 Posted January 22, 2015 does anyone have this working at all anymore? Share this post Link to post Share on other sites
theebu 31 Posted January 25, 2015 My guess, from what I gather, is that the parachute mod is tied to a specific C130 mod that is no longer available anywhere. Someone has to make it compatible with other C130's. I assume its tied to the scripting in the parachute mod possibly naming the specific C130 mod by name. just guessing based on some of the responses here. That's correct. It's based off a script that names the vehicleclass. If you're familiar with scripts at all, you can crack the pbo and change the classname Share this post Link to post Share on other sites
Rich_R 1087 Posted January 25, 2015 Has permission been given to do this? If so, I'd be more than happy to have our groups resident scripted look at it. Share this post Link to post Share on other sites
theebu 31 Posted January 26, 2015 Has permission been given to do this? If so, I'd be more than happy to have our groups resident scripted look at it. You can edit it for personal use but it may not be released. We are working on updating it to work for more aircraft, and changing the way the script behaves. Share this post Link to post Share on other sites
Rich_R 1087 Posted January 26, 2015 I'm more than happy to wait...our group HALOs :) Just wanted to help out :) Share this post Link to post Share on other sites
ohally 26 Posted February 3, 2015 There is a new working version ready to be released. First version will only be compatible with the CAF C130 and the USAF mod C130. Instructions on how to make other mod pack c130s compatable will be included in the release as well as a generic standalone version of the caf c130J so you can mount up right away and get jumping. A demo video from 1CPB on how to use in mission creation and in play will also be posted with release. Parachute units who are wanting to get on the dev branch should have a rep contact myself via STEAM as the mod will continue to build to include aircraft other than c130s as well as static square canopy jumping from helicopters. Cheers. Share this post Link to post Share on other sites
gutiarhero814 2 Posted February 5, 2015 awesome news! Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 6, 2015 As I never found out how to get the last version working.. F5 F5 F5 :D Share this post Link to post Share on other sites
mihikle 2 Posted February 6, 2015 Glad to see this being worked on again! It's one of my favorite projects in the works for A3, the previous version was great! :) Share this post Link to post Share on other sites