jacmac 2 Posted February 20, 2014 In 2002 Suma said of the Desync value: It is a kind of metrics of "out-of-sync" status. The smaller, the better. Does anyone know how it is calculated? The max value seems to be 100,000, which I saw another player have last night during a mission. The desync values each player showed fluctuated wildly, 0 or very small numbers all the way up into the 5000-10000 range when combat action began taking place. It is a dedicated server with about 1.5Mbps up and 15Mbps down. There were only 9 clients connected. Share this post Link to post Share on other sites
cyruz 103 Posted February 21, 2014 1.5Mbps up will be bottle necking at 9 people and causing a bit of desync. Rough rule of thumb is between 256-512 kb/sec per player, can't find the source now, will check later. Share this post Link to post Share on other sites
djules 10 Posted February 24, 2014 how can i configure the upload bandwith that my arma 3 server uses? Share this post Link to post Share on other sites
Maxon 1 Posted February 24, 2014 Hello, can´t agree with that. our Server has just upload of 1 Mbps and we are playing every weekend with 6+ Player´s. We have NEVER desync. My experience is that desync´s will appear when Serverfps will be a longer time below 20... if it is above we never had this before Share this post Link to post Share on other sites
SavageCDN 231 Posted February 24, 2014 (edited) It will depend on the mission as to how much upload per client is required. Heavy missions like MSO/ALiVE I would suggest 256kpbs/client whereas most 'normal' missions will require only 128kpbs/client* *based on Arma 2 - I've read A3 might be higher in terms of required bandwidth how can i configure the upload bandwith that my arma 3 server uses? https://community.bistudio.com/wiki/basic.cfg Edited February 25, 2014 by SavageCDN Share this post Link to post Share on other sites