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steeo3

Need Helping Porting Chernarus To Arma 3

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After a more in-depth read of the license, It wouldn't be great to strip all other part out and just leave chernarus.

That would be modifying Aldurics Mod And Then re-releasing it with just chernarus without permission. I don't think the license allows that.

I was also speaking to a bi moderator a week ago and he said it's completely up to the mod author to give permission to modifiy his content.

I will say that I DO NOT want to physically edit the chernarus map whatsover, I want to keep it standard.

Thanks,

Stephen

That would be true if the data were based on APL, not APL-SA. License says under apl-sa you are automatically offered permission. BI did all of this so the community would build upon each others work, which is really infact a shit-ton of work by BI, who were kind enough to share it (thanks!)

--

personally i think it makes more sense for you to require a3mp and not bother attempting to split it, that time could be better spent making your gamemode as awesome as it can.

to be clear, i'm not for fragmenting projects or endless branches - more time would be wasted making 18 churnos than producing new content. i just want to clear the air on licensing

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Hey Steeo, i really don´t understand your Problem.

Most people which might play the gamemode have A2 and then can use AiA. If not ... they can still use A3MP or buy A2 and then use AiA. You have to understand that it can be quite annoying if you have released something with a general approach and then ppl come and just want to use and re-release parts of the mod saying it´s too big and i only need a small part. In the end all the players have to download two or threetimes because every mod and mission is using and containing some parts of the original mod.

No offence ...

but my opinion is just AiA for the ones who have the full arma anyway and a3mp for the ppl who don´t want A2 on thier hd for different reason.

There is a reason I was hencing towards @a3mp instead of AiA.

AiA Just Ports the addons to arma 3, does not do textures or anything like that.

If im realising a big gamemode, I do not want it to look like it's only half done texture wise.

Alduric's work on @a3mp is by far the best port I have seen as of today, The textures are crystal clear and the map works with no script errors when loading it into the editor or ingame.

I'm aiming this gamemode so nobody will need to have arma 2 anymore, not have to copy the required chernarus addons from their a2 folder to a3 folder.

Some people just bought arma3 and did not but arma2, it's horrible to have a gamemode on arma3, where people would have to buy arma 2 just to play it.

Thanks,

Stephen

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There is a reason I was hencing towards @a3mp instead of AiA.

AiA Just Ports the addons to arma 3, does not do textures or anything like that.

If im realising a big gamemode, I do not want it to look like it's only half done texture wise.

Alduric's work on @a3mp is by far the best port I have seen as of today, The textures are crystal clear and the map works with no script errors when loading it into the editor or ingame.

I'm aiming this gamemode so nobody will need to have arma 2 anymore, not have to copy the required chernarus addons from their a2 folder to a3 folder.

Some people just bought arma3 and did not but arma2, it's horrible to have a gamemode on arma3, where people would have to buy arma 2 just to play it.

Thanks,

Stephen

First of all mate, you said that you working on mod and you like to use chernarus, thats cool but:

- You dont even know how to start your own port (as you said), so how you wanna do anything to arma 3? Your ' gamemode ' is only mission with waypoints?

- Your Steam Account is banned on VAC, i dont like cheaters.

- You insulted me when I refused.

- You didnt say anything about your project, it was just " invitation to TS3 ". Wait, maybe i dont like to give you my IP adress? Or im 13 yars old kid and i want to hide my voice?

Think about it before you do anything, and good luck.

I'm aiming this gamemode so nobody will need to have arma 2 anymore, not have to copy the required chernarus addons from their a2 folder to a3 folder.

Some people just bought arma3 and did not but arma2, it's horrible to have a gamemode on arma3, where people would have to buy arma 2 just to play it.

Thanks,

Stephen

DayZ is already on progress for Arma 3, you know it?

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That would be true if the data were based on APL, not APL-SA. License says under apl-sa you are automatically offered permission. BI did all of this so the community would build upon each others work, which is really infact a shit-ton of work by BI, who were kind enough to share it (thanks!)

--

personally i think it makes more sense for you to require a3mp and not bother attempting to split it, that time could be better spent making your gamemode as awesome as it can.

to be clear, i'm not for fragmenting projects or endless branches - more time would be wasted making 18 churnos than producing new content. i just want to clear the air on licensing

Thanks for reply mate.

I think I will just work on my gamemode and have it need a3mp aswell, This ofcourse will effect the overall gamemode filesize, but if people want it, they will download it to play.

I wish to thank all the community members who have taken their time to reply to this and help me how they can, it's great to see that there's actually a community who will help you when your stuck.

As for the gamemode itself, it will be in 2 parts on clientside and 3 parts serverside to prevent others making servers until the gamemode is fully functional

Clientside mods required - @a3mp;@mygamemode

Serverside mods required - @a3mp;@mygamemode;@uwg_server

Again, Thank you all for your time and effort, It really is appriciated.

Stephen

---------- Post added at 14:33 ---------- Previous post was at 14:10 ----------

First of all mate, you said that you working on mod and you like to use chernarus, thats cool but:

- You dont even know how to start your own port (as you said), so how you wanna do anything to arma 3? Your ' gamemode ' is only mission with waypoints?

- Your Steam Account is banned on VAC, i dont like cheaters.

- You insulted me when I refused.

- You didnt say anything about your project, it was just " invitation to TS3 ". Wait, maybe i dont like to give you my IP adress? Or im 13 yars old kid and i want to hide my voice?

Think about it before you do anything, and good luck.

DayZ is already on progress for Arma 3, you know it?

Hold on one second there mate,

1 - I did not start this thread for an arguement, so before we continue move it to pm's instead please.

2 - steam vac banned if you read the sentence under it, you would see it's 1,167 days ago. You think if I was still a cheater, There would be more vac bans ?

3 - I did not once insult you whatsover, you simply lied to me about the license until I found out by a moderator, then wouldn't even give me a hint to where I would start porting when i got the sample files, the only thing you said to me was "scripts". And yes, I removed you as a friend on steam because there's no point in having someone in your friends list, if the 1- don't even answer you and 2 - Wouldn't help someone stuck or in need, instead you just blank the person/

4 - There's a lot more applications to use than ts3, skype being a big one for example. It's very easy to download a program that changes your ip, and why would I car what age you are ?

Now please mate, don't ruin this thread by conflicting, I will say again that I don't want any arguements, and if you feel the need add me on steam or p.m me.

Peace,

Stephen

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Now please mate, don't ruin this thread by conflicting, I will say again that I don't want any arguements, and if you feel the need add me on steam or p.m me.

Peace,

Stephen

Cheers and gl,

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Cheers and gl,

I will just say this one last thing before I lock this thread.

Thank you for not argueing, I'm sure both of us don't want to.

If I have somehow insulted you ( untintentionally ) I am sorry.

Best Of Luck, And once again a big thank you to the community.

Stephen

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well I would want to move away from a3mp as all the walls spin round when lightly touched as theres no phsx been applied, its a quick fix using the a3mp but not the real solution to the problems we have from a2 to a3, hold out people are working on getting all the a2 stuff up to a3 standards phsx and all might take some time but it is coming community upgrade project.

For me the most important thing is getting the core of a2 which is the buildings walls and vegetation and rocks to have phsx so it flows like a3 and works like a3 assets not walls that spin round instead of falling over like we have now as its a real immersion killer for me as it is now.

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