thelegendarykhan 15 Posted March 2, 2015 Just what I needed for MagRepack not starting after load. But when we say this mod will re-initialise some other mods, will it apply to only those mods whose line is mentioned in the init.sqf? As you said earlier, a majority of mods automatically start anyway after loads. Thank you. P.S.: I only need this for your MagRepack. Other mods are stable no matter how many times I load. Share this post Link to post Share on other sites
thelegendarykhan 15 Posted March 4, 2015 Hello?? Any help guys? Newbie modder here :( Share this post Link to post Share on other sites
Fushko 59 Posted May 16, 2015 ACE3 has an issue with the interactive menu not starting after loading a savegame, I'll see if this will work as a temporary workaround. Share this post Link to post Share on other sites
heyvern69 22 Posted June 23, 2015 Actually, the mag repack is the only mod I WANT to re-initialize during the "Pilgrimage" mission. I have many, MANY other mods, but I only want to re-init the mag repack. Is there an step-by-step guide on how to do this? I'm not a programmer/coder. So I'm looking for the most simple, straightforward way to set the moduload to ONLY re-initialize the mag-repack mod. Any help would be greatly appreciated. -V Share this post Link to post Share on other sites
ccalpha 0 Posted October 15, 2015 I'm not exactly clear on the instructions, at what point do I click the button? Right before I save, right after I load, or right when I begin the mission? Error: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted .praa_sound, ns, ns2, ns_plants, ns_rocks" Likely caused by A3MP Share this post Link to post Share on other sites
Neviothr 102 Posted October 28, 2015 Does this fix the issue that ACE3 has after a restart? EDIT: Just tested it, and yes it works. Depending on how many ACE3 PBOs you have it will take more or less time to load. Share this post Link to post Share on other sites
major-stiffy 280 Posted April 22, 2016 Moduload and magrepack have stopped working with 1.58 update, any one else? Share this post Link to post Share on other sites