BF2_Trooper 0 Posted February 15, 2014 Can you update your Mid-East irregulars as well so that the groups are recognised by MCC? For some reason MCC recognises SAA groups but not DRIrregular groups. Share this post Link to post Share on other sites
Drongo69 117 Posted February 16, 2014 (edited) First post updated with a new version. Changes: Fixed the incorrectly named Strela launcher (thanks Oktyabr) Edited February 16, 2014 by Drongo69 Share this post Link to post Share on other sites
sickboy 13 Posted February 17, 2014 New mod or update v0.2.2 available at withSIX. Download now by clicking: @ Chops and Drongo; Share this post Link to post Share on other sites
LoupVrt 14 Posted February 20, 2014 (edited) Very nice one Drongo! I've got an error playing it though: Warning Message: No entry 'config.bin/CfgVehicles.SAA_AutomaticRifleman'. Warning Message: No entry '.displayName'. Warning Message: '/' is not a value In Config.cpp file, "SAA_AutomaticRifleman" is referred to at lines 822, 843, 983 and 1018 but it probably should be referred as "SAA_AutoRifleman". Edit: same deal with HEZB_AutomaticRifleman and HEZB_AutoRifleman. KUTGW! Edited February 20, 2014 by Kawa Share this post Link to post Share on other sites
Drongo69 117 Posted February 20, 2014 @Kawa Thanks for the heads up, I'll fix that in the next release. Share this post Link to post Share on other sites
Drongo69 117 Posted February 23, 2014 First post updated with new version. Changes in v23: Fixed incorrectly named automatic rifleman in the groups config Share this post Link to post Share on other sites
.kju 3245 Posted February 23, 2014 New update v0.2.3 available at withSIX. Download now by clicking: @ Chops and Drongo Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Guest Posted February 23, 2014 New version frontpaged on the Armaholic homepage. Syrian Arab Army and Hezbollah v023 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Psilocybe 3 Posted February 23, 2014 (edited) Might be contraversial on these here forums, but could we have an option to have this(these)factions as blufor? Hmm, i also got this error when trying to play them: 'bin\config.bin/CfgWeapons.launch_Rpgv7_f and all my squad members yell out that they have no ammo?? Edited February 23, 2014 by RAINF Share this post Link to post Share on other sites
Drongo69 117 Posted February 23, 2014 Might be contraversial on these here forums, but could we have an option to have this(these)factions as blufor? It's easy enough to do, but why? Their most likely enemies would be units like my ME irregulars (which are on all three sides) or IDF/NATO forces (BLUFOR). Share this post Link to post Share on other sites
Psilocybe 3 Posted February 23, 2014 (edited) Because I will be running them against the aggressors rebels (ala FSA/ISIL/Nusra/chechens etc). I also get this when, for example placing a RPG unit from the SAA: no entry 'bin\config.bin/cfgmagazines.mas_pg7v Edited February 23, 2014 by RAINF Share this post Link to post Share on other sites
chronicking 10 Posted February 23, 2014 I tried this out today and it is AWESOME!!. Especially with the M.E irregulars, I have but one question, are there any plans to bring these guys to arma 2 CO? I know a lot of guys who would love to see that :) Share this post Link to post Share on other sites
katipo66 94 Posted February 23, 2014 I would 2nd a blufor variation, also I confirm constant spamming of "no ammo" Share this post Link to post Share on other sites
Psilocybe 3 Posted February 24, 2014 Katipo66, if u you the ME Irregulars mod, I would suggest trying to run this mod without that, it fixed it for me. Again, blufor would be HIGHLY appreciated! Thankyou for the mod! Share this post Link to post Share on other sites
katipo66 94 Posted February 24, 2014 Thanks for the tip, maybe a clue for Drongo :) Share this post Link to post Share on other sites
Drongo69 117 Posted February 24, 2014 It just occurred to me that people might be installing the drRPG.pbo in multiple folders. This may be the case if you are using the Irregulars and SAA in seperate folders. You only need drRPG.pbo in one folder. As for BLUFOR, I have no immediate plans to do this. I think it would make more sense for Ohally to put his units on both OPFOR and Independent side. That would allow for more flexibility with other mods. @chronicking Approximately zero chance of that. There is already an SAA mod for Arma 2 though. Share this post Link to post Share on other sites
Psilocybe 3 Posted February 24, 2014 Do i have permission to mod it them to blufor for personal use? Share this post Link to post Share on other sites
Psilocybe 3 Posted February 25, 2014 Hmm, when I throw this into Alive it cannot find any usable groups to place? Share this post Link to post Share on other sites
Drongo69 117 Posted February 25, 2014 (edited) Do i have permission to mod it them to blufor for personal use? Sure. Hmm, when I throw this into Alive it cannot find any usable groups to place? I'll take a look at this, I thought I had it set up properly. Has anyone had this problem? Edited February 25, 2014 by Drongo69 Share this post Link to post Share on other sites
Wrobel 10 Posted February 25, 2014 Hmm, when I throw this into Alive it cannot find any usable groups to place? You're just doing something wrong. Make sure you have the correct faction name and correct TAOR. Share this post Link to post Share on other sites
Psilocybe 3 Posted February 25, 2014 (edited) It is my error, I am sure of it. Shortly after i wrote for permission i checked the first page of this thread and saw you disclaimer about reverse engineering for personal use. I downloaded a program to DePBO and Repack and got to work. When I when into the .cpp I changed all the 'side' stuff to 1 (from 0). In the mission editor, SAA and Hez are Blufor ONLY in the Unit tab, however in the groups tab, they still have to be placed from the Opfor side(once placed the units are still blufor). I i think that perhaps it is looking for them in the wrong place. Would you be so kind as to tell me where I should look to change the side for 'groups' in the PBO? I have worked it out, I think it should work in Alive now. Edited February 26, 2014 by RAINF Share this post Link to post Share on other sites
Drongo69 117 Posted March 3, 2014 First post updated with version 024. Changes: Attempted to make the addUniform command be applied globally using BIS_FNC_MP Overhauled the SAA_base and HEZB_base classes Changed the vests available to Hezbollah Share this post Link to post Share on other sites
Guest Posted March 3, 2014 New version frontpaged on the Armaholic homepage. Syrian Arab Army and Hezbollah v024 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted March 3, 2014 New update v0.2.4 available at withSIX. Download now by clicking: @ Chops and Drongo; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Drongo69 117 Posted March 15, 2014 First post updated with version 025. Changes: Added Reyhard's Static Weapons and T-72 Added Sudden's BTR-60, BRDM-2, UAZ and Ural Changed the headgear for the SAA_Crewman to the AAF crew helmet Removed the vests from SAA crew and pilot Share this post Link to post Share on other sites