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miles teg

Why no american units?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (drewb99 @ Sep. 08 2002,23:29)</td></tr><tr><td id="QUOTE">Armor values can be set to individual body areas like the head, torso ect. by using different .ccp commands.<span id='postcolor'>

No kidding? Would you by any chance have a list of those commands, at least for the Torso? I would love to add those to an addon I'm tinkering with in which the soldiers are wearing body armor.

Thanks for the info!

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Cloney @ Sep. 08 2002,20:39)</td></tr><tr><td id="QUOTE">Miles: I completely Agree with you. If we could get some cool Afghanistan units I'd be a happy man. I mean, not just the current units reskinned into 3 Color Desert BDUs. The uniforms and equipment those Marines wore into Afghanistan were just took cool. I wanted them for OFP really badly but no luck. Maybe someone could redo the M16A2s and Add a SAW and M16A4s (Marksman M16s with Full Auto, Scopes and a Flat-Top Reciever). Maybe even some M136s and Predator Launchers.

If we were REALLY lucky, we could have LAVs, Hummers, CH-53s, Sea Knights, UH-1N Hueys.

Here is my WISH LIST:

Afghanistan Pack 1.0

Infantry:

US Marine Infantry

-Standard Marine Infantry, Vests, Helmets (with camoflage netting), All newly modeled Web Equipment

-Army 101st Infantry (Similar to USMC Infantry but with a different LBV Configuration

-Embassy Units (USMC). Lightly Armed, Vests, Beanie Hats or Boonie Hats.

-Special Forces

-USAF Parajumpers

-SEALs

-Aghanistan Army Infantry - (Resistance Side, Armed with AKs)

-Taliban Infantry

-Al Queda Mercenary

Weapons:

-Remodeled M-16A2

-Remodeled M4 w/ Scopes and such

-M249 SAW

-M136

-Afghan Weapons (AK47, Yadda Yadda)

I Think Infantry Would be more important than armored units.

I've also been thinking long and hard about making a Mountain/Desert Combat map for Afganistan type missions. I don't know much about WRPedit but i'm willing to try it out. What do you guys think?

-<span id='postcolor'>

M249 SAW

Is already made. Don't remember where, but look around.

M136

Is also made. Frandsen made it.

M-16A4

From your description it sounds like it resembles the canadian made C7-OP which is used by Canada, Netherlands and Denmark. It is also made by Frandsen.

LAV

also made by Frandsen

Hueys

Theres a lot of them around - grab the one you prefer.

Remodeled M4 w/ Scopes

Also made - don't remember by who

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Miles, it would be cool to change those default infantry to Infantry with Interceptor Vests and such

Maybe you coulde ask Frandsen if you could change the torso skin into an Interceptor vest Texture? I would do it if I could skin. maybe even change the ammo pouches to look like MOLLE pouches. (Woodland Camo w/ Black Clips)

http://www.specwargear.com/images/armor&vest-interceptor-6.jpg

http://www.specwargear.com/images/vest-MOLLE-2.jpg

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mads bahrt @ Sep. 09 2002,00:34)</td></tr><tr><td id="QUOTE">M249 SAW

Is already made. Don't remember where, but look around.

M136

Is also made. Frandsen made it.

M-16A4

From your description it sounds like it resembles the canadian made C7-OP which is used by Canada, Netherlands and Denmark. It is also made by Frandsen.

LAV

also made by Frandsen

Hueys

Theres a lot of them around - grab the one you prefer.

Remodeled M4 w/ Scopes

Also made - don't remember by who<span id='postcolor'>

Yeah the M249 is part of the Taiwan MOD USMG pack. There is also another one but it's made for 1.46 and doesn't work for 1.75.

I never heard of the M16A4 though... but I found pics of it here at: http://www.isayeret.com/weapons/assault/m4/m4.htm

It looks slightly like the C7 but with a vertical foregrip and maybe with slightly different sight positions.

Also is the LAV already out? I've never seen any LAV addon anywhere unless it wasn't advertised. Or are you thinking of his AAV for his Marines?

There are some good pics of the LAV at:

http://www.geocities.com/ResearchTriangle/Thinktank/3964/lav.html

So far the only addon close to it is the Patria APC which is quite nice and very similar in some respects...but still not an LAV. If someone makes an LAV as good as the Patria APC addon I would be extremely happy! The Patria kicks ass, but again, aside from OFP missions simulating U.N. peacekeeping missions in the Balkans (or make believe battles between NATO forces and Russians) I can't really do a whole lot with them...except that they're so cool that I use them anyways sometimes. smile.gif

The M4 with a scope has been made by many people. The most notable ones however are from the M4 addon pack made by flipper. These include very nice looking M4's with and without silencers, scopes, grenade launchers, C-mags, double mags, ect...

As far as Huey's go, that new SEB Special Ops Huey is great. Plus no national markings so anyone can use it for their country's mods if their country uses or has used UH-1 Hueys.

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Cloney @ Sep. 09 2002,01:06)</td></tr><tr><td id="QUOTE">Miles, it would be cool to change those default infantry to Infantry with Interceptor Vests and such

Maybe you coulde ask Frandsen if you could change the torso skin into an Interceptor vest Texture? I would do it if I could skin. maybe even change the ammo pouches to look like MOLLE pouches. (Woodland Camo w/ Black Clips)

http://www.specwargear.com/images/armor&vest-interceptor-6.jpg

http://www.specwargear.com/images/vest-MOLLE-2.jpg<span id='postcolor'>

Unfortunately I can't as I'm crap at skinning. I tried it once and failed miserably. What I was refering to was modifying the SEB Delta Force addons so that the vests they wear act as bullet proof vests. I guess if they liked it I could send SEB the .cpp file to see if they would want to put it up as a download. It would be nice if they updated the Delta Force addon so that they could hold pistols as well...but again that's something a bit too complicated for me to do at the moment. All I can do is little things like change unit names, weapons layouts, and obvious things like speed and damage settings in the cpp file in the addon.

Chris G.

aka-Miles Teg<GD>

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Miles, I am not disagreeing with you, but if you are that picky (lol) you should just take off the flag pactches from the soldiers. The flag patches are different textures, just like the "UNITED STATES ARMY" on the helicopters' tails and the star on the M113.

I do want some more blown up vehicles like the blown up m113 and three jeeps in the editor...

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UH1N2.jpg

i have started with skinning on it again and i hope i can finish it now but with help of ballistic evis and me can release it soon smile.gif

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Kamko is right, there are planetly of both European and American units. If anybody is underprevileged in mods, its the Russians. To look at Russian air add-ons, you would think that they didnt have an airforce! The only interely new unit was the MiG-29. Sure, there are quite a few diffrent skins for Russian troops(but I still cant find any with the Russian Federation Blue BDU's

sad.gif )but very few new weapons or equiptment. Another side that could do with development is Britain. Some decent units armed with the SA-80 instead of the M-16, high texture skins and British tanks such as the Challenger series. On top of these, many other armies such as the Chinese army, and countless overs. There are just too many add ons to make........

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One thing that bugs me a bit is that when you have say 50 different addons it makes your unit list in the editor really long.

And since almost all addons are about one weapon or vehicle it gets really messy. Soon you don´t even know which addon you are using, like with the Hueys or g3a3 rifles (two by lost brothers plus the resistance version, are they all the same file?)

Ideal configuration would be releasing of complete army packs which are correctly grouped, realistic and FINISHED) Not pre-alpha test version 0.2c-which-gets-updated-every-day.

I guess this just requires too much work for a simple fan to do.

I would even pay some money for BIS-quality army packs...

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Miles I have to agree, I am also a realism freak and I don't believe in using a Blackhawk in a Mission when it wasn't even in general service at the time. Some Vietnam missions use Blackhawks and this shows the apparent lack of research.

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main.jpg

Bibmi is working on some realistic American units. His British army stuff was great but he is remaking them with the propper tools so they will never be released.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Sep. 09 2002,13:09)</td></tr><tr><td id="QUOTE">Angelfire doesnt let you do that Paratrooper.<span id='postcolor'>

Sorry, I can see it I asumed you could. They look good though don't they?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Col. Kurtz @ Sep. 09 2002,09:19)</td></tr><tr><td id="QUOTE">Kamko is right, there are planetly of both European and American units. If anybody is underprevileged in mods, its the Russians. To look at Russian air add-ons, you would think that they didnt have an airforce! The only interely new unit was the MiG-29. Sure, there are quite a few diffrent skins for Russian troops(but I still cant find any with the Russian Federation Blue BDU's

sad.gif )but very few new weapons or equiptment. Another side that could do with development is Britain. Some decent units armed with the SA-80 instead of the M-16, high texture skins and British tanks such as the Challenger series. On top of these, many other armies such as the Chinese army, and countless overs. There are just too many add ons to make........<span id='postcolor'>

There are a few Russian addons.  I have one nice UCE addon that features Russian OMON special forces troops using a reskinned black-ops.  They look pretty good.

Also their is the excellent Russian weapon pack by Kegetys which features the AK-103, AK-106, Makarov pistol, RPK, and two different types of RPG-7's.   He also has made an awesome Russian automatic grenade launcher as well.  But yeah I would like to see more Russian air, armor, and ground units.

As for British units, there is the Bibmi paratroopers and there is GFX-707's excellent SA-80 rifle.  

There also is a HUGE Chinese army MOD out at:

http://otw.jmfoz.idv.tw/index.asp

But American units?  The only new oxygen made American units are Adammo's FBI addon and Frandsen's excellent USMC addon.

There are a bunch of older retextured units but aside from the SEB Delta Force addon, most are not all that mind blowing.

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (expendable @ Sep. 09 2002,10:11)</td></tr><tr><td id="QUOTE">One thing that bugs me a bit is that when you have say 50 different addons it makes your unit list in the editor really long.

And since almost all addons are about one weapon or vehicle it gets really messy. Soon you don´t even know which addon you are using, like with the Hueys or g3a3 rifles (two by lost brothers plus the resistance version, are they all the same file?)

Ideal configuration would be releasing of complete army packs which are correctly grouped, realistic and FINISHED) Not pre-alpha test version 0.2c-which-gets-updated-every-day.

I guess this just requires too much work for a simple fan to do.

I would even pay some money for BIS-quality army packs...<span id='postcolor'>

They do NOT need to be grouped as a single .pbo file however. The easiest thing is just to keep them all with .pbo file names that start off with the initials for their mod. Same with the "display" name of the units. The BW Mod demo did a good job of this so that all their addons are neatly grouped together in the editor.

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ Sep. 09 2002,13:38)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Sep. 09 2002,13<!--emo&wow.gif)</td></tr><tr><td id="QUOTE">Angelfire doesnt let you do that Paratrooper.<span id='postcolor'>

Sorry, I can see it I asumed you could. They look good though don't they?<span id='postcolor'>

Yeah they do look good.  Can't wait for it's release!  Although I hope he doesn't do away with the big ruck sacks from his earlier British airborne addon!  I hope that he also uses a modified version of GFX-707's SA-80 rifle.

The American unit on the far right though has a very odd looking helmet. sad.gif Delta Force unit maybe?

Chris G.

aka-Miles Teg<GD>

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Well, I seem to have quite a number of american units, perhaps too many. I could spout some crapola about not having any canadian units, but of course, the bout of anti-canadianism and such is cutting down on the number of such addons tounge.gif heh heh

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Hi folks..

I understand you guys with your problems on the HK pack...

BUT:

1. If i would have made each weapon a seperate .pbo you would have 27 new pbo files in your addons directory - not to mind the dependencies between the weapons ( cause to save space several weapons use same basic textures - such as the G36, G3&G8 and MP5 series.. so if you would delete for example one weapon, other might now work aswell! biggrin.gif

2. If I would have created the new units seperate you would have 9 seperate pbo files - same problem with the dependencies. Also same problem with the sound files biggrin.gif

Despite: has anyone even noticed that their bodies (especially their chest) is much more detailled/smoother then normal OFP soldiers?? tounge.gif

3. If I wouldn't have given those guys flags or "polizei" signs nobody would have recognized them as german units! wink.gif

4. I don't get it why some of you don't check that.. THERE ARE ALSO UNITS FOR EAST IN THE HK PACK!!!

5. I know about the size.. BUT it's really small! The pbo is compressed with Amalfis new tool ( which is nto yet public) - else it the addon would be 50 MB!!! Don't forget that 27 weapons are included which all use HIGHRES textures!!

Keygetys did a great job on those EAST weapon.. but how many weapons did he made?? 3?? 4? Or maybe 6?? wink.gif

Now this weapons have really high quality - but they're not as detailed as some of the HK weapons, despite the fact that they also use lower resolution textures as far as i know..

Now.. if you really wanna use my models as a basis for US or whatever forces: I don't have a problem with it! Even better: I would feel honored!!!

I will provide a editable model of each group ASAP - so that you guys can make your own units out of it!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Sep. 08 2002,22:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ran @ Sep. 08 2002,22:26)</td></tr><tr><td id="QUOTE">i'm one of "them" first

second : who are you to say what is good for the communauty and what isn't ? no offense

but the communauty members do what they want of the communauty , and if one day some modmakers apply your ideas , then good , but do not start to talk about existing materials in that way

what you do would be like whining about a book because the characters in it are too well described

marks and uniform are apart of the armies

armies participate to wars

ofp is a warsimulation

right now , the realism of the marks is one of the few realism points we can change on an addon in ofp

and if the fact of having nationality marks disturbs you sooo much , what do you think of the big flashy red blue and white flag on the normal's soldiers shoulders ?<span id='postcolor'>

Yes Ran I know you are a mod maker and I respect your abilities.   Also I guess I'm speaking more for those mission makers who like making realistic missions.

You are absolutely right about realism and the arm patches being one item that can be modified realistically.  As for the American flags on the soldiers, yes they are there, however to BIS's credit they also included Resistance troops that can be used to simulate any country you want.  Same with the Black Ops soldiers.  No flags on those guys which is why I often use them to simulate SAS commandos.  

Also addon making is not quite the same as writing a book.

It is more like writing about several characters loosely related, but with no story line in which to put them in.  I'm not saying it was wrong of them to make German units.  That's great that they're doing that for their fellow German OFP players.

But it sure would be nice if they could make an international versions as well.  But oh well.   If they don't want to then that's cool with me.  I just have to be patient and hope that other skilled addon makers in some of the other MOD teams will make some good American or multi-purpose addons.

Chris G.

aka-Miles Teg<GD><span id='postcolor'>

i'm not modmaker , i'm , at most , a simple beta tester and give some advisory , that's all

when i want to play something realistic , i mean i don't want to play SAS commandos wearing flecktarn camo .......

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nuddicrous @ Sep. 09 2002,15:58)</td></tr><tr><td id="QUOTE">Well, I seem to have quite a number of american units, perhaps too many. I could spout some crapola about not having any canadian units, but of course, the bout of anti-canadianism and such is cutting down on the number of such addons tounge.gif heh heh<span id='postcolor'>

Actually I'd like to see some Canadian units.  Like the Americans, the Canadian armed forces have seen recent combat in such places like Somalia, the Balkans, and most recently in Afghanistan.  

Some Canadian Snipers with those big McMillan .50 cal rifles and C7's would be sweet!  smile.gif  

In otherwords I could definitely make some realistic missions with Canadian unit addons.

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (VipHeart @ Sep. 09 2002,16:04)</td></tr><tr><td id="QUOTE">Hi folks..

I understand you guys with your problems on the HK pack...

BUT:

1. If i would have made each weapon a seperate .pbo you would have 27 new pbo files in your addons directory - not to mind the dependencies between the weapons ( cause to save space several weapons use same basic textures - such as the G36, G3&G8 and MP5 series.. so if you would delete for example one weapon, other might now work aswell! biggrin.gif

2. If I would have created the new units seperate you would have 9 seperate pbo files - same problem with the dependencies. Also same problem with the sound files biggrin.gif

Despite: has anyone even noticed that their bodies (especially their chest) is much more detailled/smoother then normal OFP soldiers?? tounge.gif

3. If I wouldn't have given those guys flags or "polizei" signs nobody would have recognized them as german units! wink.gif

4. I don't get it why some of you don't check that.. THERE ARE ALSO UNITS FOR EAST IN THE HK PACK!!!

5. I know about the size.. BUT it's really small! The pbo is compressed with Amalfis new tool ( which is nto yet public) - else it the addon would be 50 MB!!! Don't forget that 27 weapons are included which all use HIGHRES textures!!

Keygetys did a great job on those EAST weapon.. but how many weapons did he made?? 3?? 4? Or maybe 6?? wink.gif

Now this weapons have really high quality - but they're not as detailed as some of the HK weapons, despite the fact that they also use lower resolution textures as far as i know..

Now.. if you really wanna use my models as a basis for US or whatever forces: I don't have a problem with it! Even better: I would feel honored!!!

I will provide a editable model of each group ASAP - so that you guys can make your own units out of it!<span id='postcolor'>

Thanks for the explanation VipHeart. That makes more sense now. My apologies if it sounded like I didn't like the weapons or unit models. They are indeed works of art and very well done. The main thing I was disappointed in was that those superb models for the units were mainly German units. From the Lost Brothers website I thought that at least some of them were IDF special forces or something or that they would be general purpose addons. But that's very cool of you to make some editable versions of the units available! I've seen good stuff done with Adammo's FBI addon for example where they were turned into special operations forces and SWAT teams.

Looking forward to making missions with them and I'll try one more time to see if I can learn to retexture them.

Thanks,

Chris G.

aka-Miles Teg<GD>

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Why are the new German units on the resistance side? I can't use them against the plethora of resistance/terrorists I have!

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Most addon makers are European yet you yanks have Thousands of WW2 troops yet the brittish still have NO WW2 for dl apart from maybe the odd sten or lee enfield I missed but certainly no packs. There has been no Brittish army packs of real quality yet and no challenger tank. The Warrior was a reskinned Bradley. There is few RAF planes and I dont like the harriers as they have to handle like choppers to be made to hover. The game ships with well made US units. You have Nam units, WW2 units, modern units, all very nicely done. I dont believe you are really in any poistion to complain. And what anti-Americanism? Would you be talking about? Yes we have opposition to attacking Iraq, that isnt anti-Americanism

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