pipyn1970 19 Posted February 2, 2014 Morning folks, I was wandering if someone could show me how to create the effect from the campaign where we see aaf fast air flying around & bombing things in the background please? Id like the plane to have have unlimited bombs so it can carry on this ambient bombing while the mission is going on. I'd also like the plane to start from the runway. I would also like to hear the whistle of the bombs dropping like in the campaign. Many thanks in advance Share this post Link to post Share on other sites
toxicsludge 12 Posted February 2, 2014 I know there is an ambient flyby function that is quite easy to use, but as far as bombing goes...no idea. Here's a link I just recently found and included in my latest mission: http://forums.bistudio.com/archive/index.php/t-159560.html Share this post Link to post Share on other sites
champ-1 40 Posted February 2, 2014 http://www.armaholic.com/page.php?id=22592 There is a flyby script by TPW. Share this post Link to post Share on other sites
kremator 1065 Posted February 2, 2014 ^^ tpw's scripts don't have attacking enabled, so it will be useless for Pipyn Share this post Link to post Share on other sites
pipyn1970 19 Posted February 2, 2014 Thanks guys for the replies Share this post Link to post Share on other sites
toxicsludge 12 Posted February 3, 2014 Thanks guys for the repliesDid you get it sorted? I would like to know how when you do :) Share this post Link to post Share on other sites
pipyn1970 19 Posted February 3, 2014 Did you get it sorted? I would like to know how when you do :) Ive not got it sorted yet. My thinking behind asking was, ive seen that some people have stripped the campaign pbo's before & I was hoping after seeing it in action that someone might of thought "lets see how bis done that" & shared it. Guess I'llhave to wait for it, lol. If I do find out I will let everyone know. That flyby function sounds interesting & could come in handy. Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted February 3, 2014 Taking a guess I'd say that the jets in the campaign are engaging existing targets, judged by the performance during the mission and looking into former BIS campaigns. So just place some tanks on the map, make them hostile to the jet and you're set. Share this post Link to post Share on other sites
pipyn1970 19 Posted February 3, 2014 Taking a guess I'd say that the jets in the campaign are engaging existing targets, judged by the performance during the mission and looking into former BIS campaigns.So just place some tanks on the map, make them hostile to the jet and you're set. Thanks mate, I never thought it might be that simple. I thought it would be script or loads of markers. One question thou: is it possible to make this last a 2hr mission? I understand about setting the vehicles to dostop & never fire but but the thing im trying to get my head round at the moment is how to make the jet have infinite bombs? Just so ive got this right, all I have to do is give the jet move wps followed by destroy wp (sinc to vehicle I want destroyed? ),then more move wps to the next target? sorry if that sounds basic but ive never had any luck trying this out so far. thanks for all the advice Share this post Link to post Share on other sites
nomisum 129 Posted February 3, 2014 (edited) why not in init of tanks: tankname allowdamage false; and in every waypoint of jet (dont forget to cycle them) jetname setvehicleammo 1; thus they should bomb and bomb, not destroying anything tho ^^ not tested either. ps: if you want them to actually blow up, try setting trigger for every tank with condition "!alive tankname" and on activation "tankname setdamage 0" pps: jetname setfuel 1; in one of the cycled waypoints might help those guys dont fall off the sky after some time ;0) Sent from mobile Edited February 3, 2014 by nomisum Share this post Link to post Share on other sites
pipyn1970 19 Posted February 4, 2014 Thanks everyone for your help. I will try it out very soon Share this post Link to post Share on other sites