shernt250 0 Posted September 8, 2002 I found these pics at flashpoint.ru Its a soviet Ship, Its not mine i just found it ar the site. Any1 know any russian to translate it? Share this post Link to post Share on other sites
Scorpio 0 Posted September 8, 2002 http://west.flashpoint.ru/ Share this post Link to post Share on other sites
Major Fubar 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 08 2002,10:15)</td></tr><tr><td id="QUOTE">http://west.flashpoint.ru/<span id='postcolor'> No way! I've been struggling with the Russian version all this time...never realised there was an English version...D'oh! Share this post Link to post Share on other sites
Scorpio 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Sep. 08 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 08 2002,10:15)</td></tr><tr><td id="QUOTE">http://west.flashpoint.ru/<span id='postcolor'> No way! I've been struggling with the Russian version all this time...never realised there was an English version...D'oh!<span id='postcolor'> Share this post Link to post Share on other sites
Antichrist 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Sep. 08 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 08 2002,10:15)</td></tr><tr><td id="QUOTE">http://west.flashpoint.ru/<span id='postcolor'> No way! I've been struggling with the Russian version all this time...never realised there was an English version...D'oh!<span id='postcolor'> Muaha ha ha ha ha ha. Damn I should probably advertise it more. For more info on the real boat check here. Share this post Link to post Share on other sites
Denwad 0 Posted September 8, 2002 FINALLY! Dammit! You failed me Col.Klink! You know the punishment! Start swabbing the deck! Share this post Link to post Share on other sites
Antichrist 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Denwad @ Sep. 08 2002,12:07)</td></tr><tr><td id="QUOTE">FINALLY! Dammit! You failed me Col.Klink! You know the punishment! Start swabbing the deck!<span id='postcolor'> What did he do? Share this post Link to post Share on other sites
Denwad 0 Posted September 8, 2002 He made a model of a Soviet sub-chaser and he couldn't put it in because he couldn't figure out how to put in multiple gunners. I gave him the hint of a FIRECONTROLLER, but I guess he didn't get it. He made good addon pics though. Share this post Link to post Share on other sites
Paratrooper 0 Posted September 8, 2002 It looks great, has a release date been mentioned? Share this post Link to post Share on other sites
Major Fubar 0 Posted September 8, 2002 I just hope its made with an animated rotary cannon, and with the loadout of 6 AA launchers... Share this post Link to post Share on other sites
Die Alive 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The 30mm AK-306 automatic artillery system is supplied by the Tula Engineering Plant JSC and the Sporting and Hunting Guns Research and Design Bureau both based in Tula. The AK-306 is installed on the front deck and provides defence against lightly armoured land and sea targets, floating mines and isolated airborne targets. The system is equipped with an AO-18L six-barrel automatic gun with an electrically driven revolving barrel cluster. The gun mount magazine holds a 500-cartridge ammunition- loaded belt. The firing rate is up to 1,000 rounds/min and the muzzle velocity is 880m/s. Air targets can be engaged at a range up to 4,000m and sea and coastal targets up to 5,000m.<span id='postcolor'> I can't wait to try that puppy out. I too wished the SAMs were included, and by maybe having a fire control person is the only way in doing so, so go for it. -=Die Alive=- Share this post Link to post Share on other sites
edc 0 Posted September 8, 2002 Did you see the little things in the water beside it. I assume those are mines. Does anyone know anything about that? Share this post Link to post Share on other sites
Antichrist 0 Posted September 8, 2002 1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff. 2. I am glad someone noticed the mines. Share this post Link to post Share on other sites
SFG 1 Posted September 8, 2002 Does this mean the campaign is closer to release AC? Share this post Link to post Share on other sites
Die Alive 0 Posted September 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'> Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots. On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns. -=Die Alive=- Share this post Link to post Share on other sites
Jester983 0 Posted September 8, 2002 Wow looks great. Cant wait to try it. Share this post Link to post Share on other sites
Antichrist 0 Posted September 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'> Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots. Â On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns. -=Die Alive=-<span id='postcolor'> First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon. Share this post Link to post Share on other sites
Major Fubar 0 Posted September 9, 2002 Well, you could at least stick some Strella's in the cargo... Share this post Link to post Share on other sites
Antichrist 0 Posted September 10, 2002 We also gonna put some seats on the back of the boat so i can carry more troops Share this post Link to post Share on other sites
Jester983 0 Posted September 10, 2002 How many troops will it be able to carry? Share this post Link to post Share on other sites
red oct 2 Posted September 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 09 2002,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'> Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots. Â On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns. -=Die Alive=-<span id='postcolor'> First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon. Â <span id='postcolor'> wait a sec, suppose instead of making the programing based on a boat/ship class, you made it based a armor class, a amphibious vechicle like the BMP. armor is capable of having surface to air missles so would that work? Share this post Link to post Share on other sites
Paratrooper 0 Posted September 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ Sep. 10 2002,10:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 09 2002,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'> Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots. Â On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns. -=Die Alive=-<span id='postcolor'> First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon. Â <span id='postcolor'> wait a sec, suppose instead of making the programing based on a boat/ship class, you made it based a armor class, a amphibious vechicle like the BMP. armor is capable of having surface to air missles so would that work?<span id='postcolor'> But it wouldn't behave like a boat surely. Share this post Link to post Share on other sites
red oct 2 Posted September 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ Sep. 10 2002,13:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ Sep. 10 2002,10:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 09 2002,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'> Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots. Â On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns. -=Die Alive=-<span id='postcolor'> First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon. Â <span id='postcolor'> wait a sec, suppose instead of making the programing based on a boat/ship class, you made it based a armor class, a amphibious vechicle like the BMP. armor is capable of having surface to air missles so would that work?<span id='postcolor'> But it wouldn't behave like a boat surely.<span id='postcolor'> how so? Share this post Link to post Share on other sites
drewb99 0 Posted September 10, 2002 It'd behave like a BMP in the water It would also be able to drive on land, which boats cannot normally do. Share this post Link to post Share on other sites
red oct 2 Posted September 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (drewb99 @ Sep. 11 2002,00:00)</td></tr><tr><td id="QUOTE">It'd behave like a BMP in the water It would also be able to drive on land, which boats cannot normally do.<span id='postcolor'> o yea i forgot about that, be pretty funny though Share this post Link to post Share on other sites