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shernt250

Soviet ship picts!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 08 2002,10:15)</td></tr><tr><td id="QUOTE">http://west.flashpoint.ru/<span id='postcolor'>

No way! I've been struggling with the Russian version all this time...never realised there was an English version...D'oh!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Sep. 08 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 08 2002,10:15)</td></tr><tr><td id="QUOTE">http://west.flashpoint.ru/<span id='postcolor'>

No way! I've been struggling with the Russian version all this time...never realised there was an English version...D'oh!<span id='postcolor'>

wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Sep. 08 2002,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Sep. 08 2002,10:15)</td></tr><tr><td id="QUOTE">http://west.flashpoint.ru/<span id='postcolor'>

No way! I've been struggling with the Russian version all this time...never realised there was an English version...D'oh!<span id='postcolor'>

Muaha ha ha ha ha ha. Damn I should probably advertise it more. wink.gif

For more info on the real boat check here.

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FINALLY!

Dammit! You failed me Col.Klink! You know the punishment! Start swabbing the deck!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Denwad @ Sep. 08 2002,12:07)</td></tr><tr><td id="QUOTE">FINALLY!

Dammit! You failed me Col.Klink! You know the punishment! Start swabbing the deck!<span id='postcolor'>

What did he do? smile.gif

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He made a model of a Soviet sub-chaser and he couldn't put it in because he couldn't figure out how to put in multiple gunners. I gave him the hint of a FIRECONTROLLER, but I guess he didn't get it. He made good addon pics though.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The 30mm AK-306 automatic artillery system is supplied by the Tula Engineering Plant JSC and the Sporting and Hunting Guns Research and Design Bureau both based in Tula. The AK-306 is installed on the front deck and provides defence against lightly armoured land and sea targets, floating mines and isolated airborne targets. The system is equipped with an AO-18L six-barrel automatic gun with an electrically driven revolving barrel cluster. The gun mount magazine holds a 500-cartridge ammunition- loaded belt. The firing rate is up to 1,000 rounds/min and the muzzle velocity is 880m/s. Air targets can be engaged at a range up to 4,000m and sea and coastal targets up to 5,000m.<span id='postcolor'>

I can't wait to try that puppy out. I too wished the SAMs were included, and by maybe having a fire control person is the only way in doing so, so go for it.

-=Die Alive=-

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Did you see the little things in the water beside it. I assume those are mines. Does anyone know anything about that?

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1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.

2. I am glad someone noticed the mines. smile.gif

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Does this mean the campaign is closer to release AC?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'>

Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots. On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns.

-=Die Alive=-

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'>

Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots.  On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns.

-=Die Alive=-<span id='postcolor'>

First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon. sad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 09 2002,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'>

Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots.  On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns.

-=Die Alive=-<span id='postcolor'>

First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon.  sad.gif<span id='postcolor'>

wait a sec, suppose instead of making the programing based on a boat/ship class, you made it based a armor class, a amphibious vechicle like the BMP. armor is capable of having surface to air missles so would that work?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ Sep. 10 2002,10:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 09 2002,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'>

Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots.  On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns.

-=Die Alive=-<span id='postcolor'>

First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon.  sad.gif<span id='postcolor'>

wait a sec, suppose instead of making the programing based on a boat/ship class, you made it based a armor class, a amphibious vechicle like the BMP. armor is capable of having surface to air missles so would that work?<span id='postcolor'>

But it wouldn't behave like a boat surely.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ Sep. 10 2002,13:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ Sep. 10 2002,10:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 09 2002,02:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ Sep. 09 2002,01:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Sep. 08 2002,18:33)</td></tr><tr><td id="QUOTE">1. How do u suggest we implement FIRECONTROLLER? It is still impossible. OFP engine does not support any of that stuff.<span id='postcolor'>

Well, make it like the gunners in the Cobra or Apache, u know, he just sits there, selecting targets, and shoots.  On the boat, the guy could be on the bridge of the ship and locking on targets he could see (in the radar at the top of the screen), and launches SAMs or guns.

-=Die Alive=-<span id='postcolor'>

First of all we can't make SAMs or any missiles for that matter on the ship, class="ship" doesn't support them. Just like class="car". And you cannot fire more than one weapon at the time. So unless BIS release some kind of patch the only working weapon gonna be AK-306 cannon.  sad.gif<span id='postcolor'>

wait a sec, suppose instead of making the programing based on a boat/ship class, you made it based a armor class, a amphibious vechicle like the BMP. armor is capable of having surface to air missles so would that work?<span id='postcolor'>

But it wouldn't behave like a boat surely.<span id='postcolor'>

how so?

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It'd behave like a BMP in the water smile.gif

It would also be able to drive on land, which boats cannot normally do.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (drewb99 @ Sep. 11 2002,00:00)</td></tr><tr><td id="QUOTE">It'd behave like a BMP in the water smile.gif

It would also be able to drive on land, which boats cannot normally do.<span id='postcolor'>

o yea i forgot about that, be pretty funny though

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