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majorexperimental

Possible to let AI-units have several different waypoint paths?

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Hello! A question; Is it possible to let a AI-unit have several different waypoint paths with where each path has it's own trigger. This would be useful when the unit should be sent to a specific area at trigger release. Is this possible?

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Naa... I dont want to spam the map with more troops.

Another solution would be if the idle AI-unit could be directed to the area where the trigger was released (sort of a guard-alarm-concept)...

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make guy 4 - 5 (or more or less) place to go then put cycle waypoint on map then AI will able to move thoose places again

---------- Post added at 12:54 PM ---------- Previous post was at 12:53 PM ----------

make waypoint 4 - 5 (or more or less) place to go then put cycle waypoint on map then AI will able to move thoose places again

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or you could actually make a script with triggers? Would you like that?

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and your other solution u need script for that and i dont know how to script arma 3 i only know how to script at arma 1 arma 2 and ofp

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You could make a funktion that gets the triggername as a argument.

Then you use getPosATL for the trigger position and set your units to moveTo or doMove to that position.

E: Scripting did not change in Arma 3, there are just some new Commands that has been added ;)

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OK lets do this (MAY NOT WORK)

Place a trigger

init for trigger:

_way1 = execVM "waypoint1.sqf";

place like a file or something where you want them to move call it way1

waypoint1.sqf:

GROUPNAME doMove getMarkerPos "way1";

then rinse and repeat but this may not work, it is off the top of my head

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