skariaxil 24 Posted January 28, 2014 (edited) It's 2035, and the only futuristic rifle is the MX? -The Katiba is a KH2002 with a rail, supposedly firing 6.5mm caseless ammunition from 20 round 5.56 stanag magazines. -The Mk20 is an FS2000 with a P90 style grip and a bit of rail. -The TRG-21 is a Tavor. -The Mk18 ABR is a Mk14 EBR. -The Rahim is a VS-121. And the list continues. So, here's my answer to the abundance of anachronistic weapons, the R8: (note: the models is not yet complete. it's missing a charging handle, for starters) 8mm caliber, but it primarily fires saboted rounds Comes with own specialized suppressor (which is backwards capable with any suppressor capable 7.62mm weapon. 7.62mm suppressors are, however, not compatible with the R8 because of the use of sabots). 60 round magazines (It's a lot, but to balance it out they'd be as heavy as three 20 rnd 7.62mm mags, or a single 100 rnd MXSW mag). Carbine (R8C) and Grenade launcher (R8GL) variants (with 60 round magazines it's pretty much a miniature machine gun already, so no need for an SW variant). Using sabots has the advantage of firing different caliber bullets through any barrel, as long as it's bigger: 6mm high power (compared to the MX: slightly more powerful (I guess halfway between it and the Mk18 ABR), higher muzzle velocity, more violent recoil (upward (and downward?) movement as a result of recoil are faster) 5mm low recoil (compared to the Mk20: Higher muzzle velocity, slightly less powerful) 8mm unsaboted (compared to the Mk18 ABR: More powerful although it decreases more with distance, more recoil, lower muzzle velocity) Tracer versions of the 6mm and 5mm. Generally, soldiers would be given a mixture of 5mm and 6mm magazines, four in total. 8mm ammunition is considered specialist ammunition. Things I might (read: absolutely will) need help with: -Making sure my humble sketchup model can be used, I remember reading there being some issues with using .skp files). -Modding in general. I have -12 modding experience (conveniently ignoring being able to adjust the weight limit in STALKER to 100.000kg), but I'm quite eager to learn. Edited January 28, 2014 by Skariaxil Share this post Link to post Share on other sites
McKeewa 7 Posted January 28, 2014 This thing looks nice. I don't know if it's me, but it looks also quite long. Like an EBR. Even if the EBR is an excelent weapon in A3, it's clearly not a Assault Rifle. It's clearly designed to by used as Marksman rifle. Too heavy, too long to be used by 'simple' soldier. (IMHO) I agree with the fact that adding a new realistic but imaginary gun could be great. I'm asking about the credibility of that kind of gun for an all-around usage. The Mx varients do that job, sure. It looks more like a step between EBR and M200. In any case, a bullpup Marksman rifle that looks more appealing than the Rahim... What a good news. :D Share this post Link to post Share on other sites
maturin 12 Posted January 28, 2014 What's the damage like? Flechette rounds had dismal lethality, after all. Share this post Link to post Share on other sites
skariaxil 24 Posted January 28, 2014 @Keewa I guesstimated how long the weapons in arma 3 are (used the HAMR as a reference, it being 139mm long), and concluded that the R8 is about as long as the Katiba is, ~80cm vs. 77,7cm (stock slightly extended). I didn't go into suppressors (the R8 in the picture has one, maybe that's why it seems long to you). The MX's barrels are surprisingly short though. @Maturin -, said no Iraqi T-72 crewman, ever. But 120mm guns aside, they're only considered weak because the ones that have been shot out of firearms were something like 1,2 grams, and about 2mm in diameter (not counting the fins). If you're that small, it doesn't really matter you're incredibly fast (The Steyr ACR made them go over 1200m/s). Now, flechettes aside, the R8 doesn't fire flechettes, just saboted bullets. Saboted bullets nowadays are a bit finicky and are quite rare, being used mostly by varmint hunters and parents letting their young children shoot their .308 rifle (google for .308 accelerator if you want an example), but we have 20 years to sort that all out. Share this post Link to post Share on other sites
Harzach 2517 Posted January 29, 2014 I love my M4A1 and HMMWVV, but this is territory that I've been curious to see explored - modders taking inspiration from the future aspect of Arma 3 and getting creative while maintaining some realism. I'm interested to see where this goes, and maybe what else you (and other modders) come up with. Good luck! Share this post Link to post Share on other sites
maturin 12 Posted January 31, 2014 But 120mm guns aside, they're only considered weak because the ones that have been shot out of firearms were something like 1,2 grams, and about 2mm in diameter (not counting the fins). If you're that small, it doesn't really matter you're incredibly fast (The Steyr ACR made them go over 1200m/s). They're considered weak because the Pentagon spend hundreds of millions of dollars in a massive mutli-company contest to produce a next-generation rifle, and concluded that flechettes are like bee stings, no matter how fast they go. Share this post Link to post Share on other sites
skariaxil 24 Posted February 1, 2014 Yes, that's what I said. (although 'no matter how fast they go' is incorrect. After a certain velocity the cavitation even a small light object creates is to massive it causes massive haemorrhaging.) And here's something else: Predator APRS (Advanced Precision Rifle Scope) -Low magnification = DMS high magnification (apparenly it's 12x is less than the 10x of the LRPS/SOS) -High magnification = Half of the SOS/LRPS (40x or something). -First focal plane -Zeroing from 300m to 1800m. -Integral rangefinder (think Nightstalker). -Mildot or some other form of graded reticle Because there is no midway between the 1-12x DMS and 10-75x SOS/LRPS. Speaking of which, it's also a large jump from Mk18 ABR to M320 LLR. But I'm not done with that one yet. Share this post Link to post Share on other sites
PuFu 4600 Posted February 1, 2014 out of my own curiosity, what software do you use for creating rifle/scope? sketchup? (no pun intended, just because the way it is lit) Share this post Link to post Share on other sites
skariaxil 24 Posted February 1, 2014 Sketchup, yes. However, in order to have a transparent background and semitransparent shadow I used photo shop a bit too. Share this post Link to post Share on other sites
PuFu 4600 Posted February 1, 2014 You are aware that eventually you'll need to move the SKP file into a proper modelling software, at least for uvw unwrap if not for fixing up the sketchup polygon errors before export into O2, yes? Share this post Link to post Share on other sites
skariaxil 24 Posted February 2, 2014 I am aware. I was hoping someone would be willing to point me to a good tutorial (or write me one) when I get to that point. Share this post Link to post Share on other sites
PuFu 4600 Posted February 2, 2014 I am aware. I was hoping someone would be willing to point me to a good tutorial (or write me one) when I get to that point. 1. There isn't such tutorial. 2. Doubt anyone will write YOU one, especially due to the MANW contest. Good luck, you'll need it. Share this post Link to post Share on other sites
smokedog3para 365 Posted February 16, 2014 ill help you out get modo or blender and export as.obj import to blender or modo grab the whole model and triangulate the faces then save as.obj and import to o2 job done takes less than five minutes nothing wrong with sketchup at all for simple modeling Share this post Link to post Share on other sites
surpher 1 Posted February 18, 2014 Another way is to export the model as a .dae from SketchUp to Blender. Share this post Link to post Share on other sites
[evo] dan 79 Posted February 18, 2014 Another way is to export the model as a .dae from SketchUp to Blender. Doing that can lead to weird results as I found out, its just easier to start in blender. (Mainly around the UV's and textures) Share this post Link to post Share on other sites
DerBiwi 10 Posted April 9, 2014 I you want to learn, how to create an Weapon for ArmA3 I recomend you to take a look at the BIS Tools for A3. There are Samplemodells, with all (Config, Samplemodel, Model.cfg etc.) Or take a look at this: http://www.armaholic.com/page.php?id=19760 You can use the whole Config of the source folder for your own Modell. Just replace the custom stuff... Share this post Link to post Share on other sites
six_ten 208 Posted April 9, 2014 I am aware. I was hoping someone would be willing to point me to a good tutorial (or write me one) when I get to that point. I haven't used sketchup so you'll have to figure out how to convert it to .obj, but once you've done that go get the demo version of http://uvmapper.com/downloads.html There are some simple tuts there that should be enough to get you going. Share this post Link to post Share on other sites
trwilson3 10 Posted April 19, 2014 It is looking pretty good to me so far, will you be making any other skins for It? Share this post Link to post Share on other sites
skariaxil 24 Posted May 21, 2014 Due to some developments in my personal life I won't be continuing this project. There are a lot of things I have to learn to do in order to make this all work, and I simply can not spare the time to do so I'm afraid. To anyone who wants to use any of my ideas posted here: as long as you give me credit, feel free. Ask me for help if you like. Share this post Link to post Share on other sites