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prykpryk

Uav Marker Script

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yep that's what I did. doesn't work.

you can only place the raven backpack in the editor not the plane itself. then if you look at the backpack you get the option in your action menu to assamble the raven. once you did that you can pick it up and throw it in the air and then use the control that comes with the raven mod. the regular vanilla UAV remote control doesn't work with the raven mod.

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Ok I understand now. It will be difficult to make it work without modifying the script but I will try to solve it :)

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Ok I understand now. It will be difficult to make it work without modifying the script but I will try to solve it :)

wow cool! well thanks and no pressure at all. first I figured it's maybe just a little change not a complete new coding so take it easy ;)

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Anyone got this to work, i spawn a manned UAV and set it off flying, but it doesn`t show any dots (enemy)

 

1. Placed this in the UAV  " _null = this spawn {While {isNil "PrykUavInit"} do {sleep 2}; _this spawn PrykUavInit;} "

2. and this in the init.sqd " execVM "PrykUav.sqf";"

 

 

Thanks

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It would be better if you named the unit you want to attach script to.

Next, at the end of init.sqf add "_whatever = unitname spawn PrykUavInit"

 

From one of the first posts, did you try that?

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Anyone know why this code is now generating a "_timestamp" under defined variable?

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