johnny-o-rama 34 Posted March 30, 2014 yep that's what I did. doesn't work. you can only place the raven backpack in the editor not the plane itself. then if you look at the backpack you get the option in your action menu to assamble the raven. once you did that you can pick it up and throw it in the air and then use the control that comes with the raven mod. the regular vanilla UAV remote control doesn't work with the raven mod. Share this post Link to post Share on other sites
prykpryk 11 Posted March 30, 2014 Ok I understand now. It will be difficult to make it work without modifying the script but I will try to solve it :) Share this post Link to post Share on other sites
johnny-o-rama 34 Posted March 30, 2014 Ok I understand now. It will be difficult to make it work without modifying the script but I will try to solve it :) wow cool! well thanks and no pressure at all. first I figured it's maybe just a little change not a complete new coding so take it easy ;) Share this post Link to post Share on other sites
mobilemick 13 Posted September 5, 2015 Anyone got this to work, i spawn a manned UAV and set it off flying, but it doesn`t show any dots (enemy) 1. Placed this in the UAV " _null = this spawn {While {isNil "PrykUavInit"} do {sleep 2}; _this spawn PrykUavInit;} " 2. and this in the init.sqd " execVM "PrykUav.sqf";" Thanks Share this post Link to post Share on other sites
R3vo 2654 Posted September 5, 2015 It would be better if you named the unit you want to attach script to.Next, at the end of init.sqf add "_whatever = unitname spawn PrykUavInit" From one of the first posts, did you try that? Share this post Link to post Share on other sites
vengeance1 50 Posted October 31, 2015 Anyone know why this code is now generating a "_timestamp" under defined variable? Share this post Link to post Share on other sites