brians200 51 Posted January 2, 2014 We've been using this on our server for a while now, and I must say, this definitely makes public ops. more entertaining... thank you so much for this script! :D Glad you are enjoying it! are you using those models of buried artillery shell ieds recently released to the public? I am not, can you point me to them? Share this post Link to post Share on other sites
izaiak 1 Posted January 2, 2014 Hello all , a little report : Sometimes on dedicated server, even if a player is crawling to disarm the IED the IED explose for no reason. Share this post Link to post Share on other sites
Champy_UK 1 Posted January 2, 2014 (edited) They dont seem to be on the assets page, which i presume then they are subject to change> Entrys with no config....... tbc??? IEDMineBigExplosion IEDMineBigGarbageCrater IEDMineBigLandcrater IEDMineFlame IEDMineSmallExplosion IEDMineSmallLandcrater I know there were some shapes but im stumped if i can see them now.... Edit in cfgammo :) Edit... lucky i keep these little gems on a notepad file when i find them... IEDUrbanBig_Remote_Ammo IEDUrbanSmall_Remote_Ammo IEDLandSmall_Remote_Ammo IEDLandBig_Remote_Ammo Edited January 2, 2014 by Champy_UK picking it up as i go Share this post Link to post Share on other sites
brians200 51 Posted January 2, 2014 Hello all , a little report :Sometimes on dedicated server, even if a player is crawling to disarm the IED the IED explose for no reason. That is a known issue on the front page. I also don't know what I can do to prevent that. Arma is reporting that you are going faster than 5.2, even though you are crawling, which sets off the trigger. They dont seem to be on the assets page, which i presume then they are subject to change>Entrys with no config....... tbc??? IEDMineBigExplosion IEDMineBigGarbageCrater IEDMineBigLandcrater IEDMineFlame IEDMineSmallExplosion IEDMineSmallLandcrater I know there were some shapes but im stumped if i can see them now.... Edit in cfgammo :) Edit... lucky i keep these little gems on a notepad file when i find them... IEDUrbanBig_Remote_Ammo IEDUrbanSmall_Remote_Ammo IEDLandSmall_Remote_Ammo IEDLandBig_Remote_Ammo I saw those when I was originally working on this. However, when I spawn them using createVehicle, they have BIS's red triangle/disarm stuff attached to them. I cannot get them to go off when I walk/drive by them either. Is there a way to remove that out of there and just use the model? Share this post Link to post Share on other sites
Champy_UK 1 Posted January 2, 2014 (edited) I guess not without editing them and converting them to your own use via an addon? I presume they have no explosions (re my above) as the configs are empty ? And when you spawned them is that using createvehicle or create vehicle array as somepeople have issues using the latter? And is there possibly a command to remove this function in script and then associate your own explosions?? Edited January 2, 2014 by Champy_UK Share this post Link to post Share on other sites
brians200 51 Posted January 2, 2014 I guess not without editing them and converting them to your own use via an addon?I presume they have no explosions (re my above) as the configs are empty ? And when you spawned them is that using createvehicle or create vehicle array as somepeople have issues using the latter? And is there possibly a command to remove this function in script and then associate your own explosions?? I tried creating them both ways, and they both had the "bomb triangle" and deactivate option. Deactivating them throws an error because it is empty: "No entry 'config.bin/CfgMagazines.IEDUrbanBig_Remote_Mag'." I have looked on the commands page, but the only commands I was able to find were CreateMine RevealMine MineActive All of which don't remove that triangle. removeAllActions does not remove the deactivate option either. So it is beyond me.. Share this post Link to post Share on other sites
Champy_UK 1 Posted January 2, 2014 I tried creating them both ways, and they both had the "bomb triangle" and deactivate option. Deactivating them throws an error because it is empty: "No entry 'config.bin/CfgMagazines.IEDUrbanBig_Remote_Mag'."I have looked on the commands page, but the only commands I was able to find were CreateMine RevealMine MineActive All of which don't remove that triangle. removeAllActions does not remove the deactivate option either. So it is beyond me.. So make an addon with them in ;) Might be able to edit the config to suit? Share this post Link to post Share on other sites
izaiak 1 Posted January 3, 2014 (edited) Hello, i have a little error since the update : [ BI_fnc_MPexec] Function 'CREATE_RANDOM_IEDS' does not exist. Someone know why ? thanks a lot You are welcome to compile a list of places. I will be changing the way they are formatted in the next update, so please put them in this format. [Name, locationX, locationY, locationZ, sizeWidth, sizeHeight] Ok i will report location that i use for takistan. Edited January 3, 2014 by izaiak Share this post Link to post Share on other sites
brians200 51 Posted January 3, 2014 (edited) Can you send me your mission? Ok i will report location that i use for takistan. Sorry to change, but I have changed it to ["Name",[LocationX,LocationY,LocationZ],size] since it always uses circles Edited January 3, 2014 by brians200 Share this post Link to post Share on other sites
saine 19 Posted January 4, 2014 (edited) Excuse my english and my noobie question. I tried to spawn IEDs only in Syrta so i changed _cityNames = ["Gravia","Lakka","OreoKastro","Abdera","Galati","Syrta","Kore","Negades","Aggeochori","Kavala","Panochori","Zaros","Therisa","Poliakko","Alikampos","Neochori","Stravos","Agios Dionysios","Athira","Frini","Rodopoli","Paros","Kalochori","Sofia","Molos","Charkia","Pyrgos","Dorida","Chalkiea","Panagia","Feres","Selakano","Random1","Random2","Random3","Random4","Random5","Random6","Random7","Random8","Random9","Random10","Random11","Random12","Random13","Random14","Random15","Random16"]; to _cityNames = ["Syrta"]; but no matter which City I choose it seems it only takes Gravia. Why? Edited January 4, 2014 by Saine Share this post Link to post Share on other sites
brians200 51 Posted January 4, 2014 Excuse my english and my noobie question.I tried to spawn IEDs only in Syrta so i changed _cityNames = ["Gravia","Lakka","OreoKastro","Abdera","Galati","Syrta","Kore","Negades","Aggeochori","Kavala","Panochori","Zaros","Therisa","Poliakko","Alikampos","Neochori","Stravos","Agios Dionysios","Athira","Frini","Rodopoli","Paros","Kalochori","Sofia","Molos","Charkia","Pyrgos","Dorida","Chalkiea","Panagia","Feres","Selakano","Random1","Random2","Random3","Random4","Random5","Random6","Random7","Random8","Random9","Random10","Random11","Random12","Random13","Random14","Random15","Random16"]; to _cityNames = ["Syrta"]; but no matter which City I choose it seems it only takes Gravia. Why? First off, do not touch any of the code in Ied.sqf. In IedInit.sqf, you will see a giant list of parameters in the method call at the bottom. Simply remove the ones you don't want. If you would like to define a custom one, place a marker on the map, and then create a new entry in the parameter array using the marker's name. Share this post Link to post Share on other sites
saine 19 Posted January 5, 2014 ah.. after a lot of tryouts (or tries? im not sure), it finally works. Your Script was my door to the ArmA Editor. Thanks :) Share this post Link to post Share on other sites
1para{god-father} 105 Posted January 7, 2014 is there a way to make all IED's Infantry IED only ? Share this post Link to post Share on other sites
brians200 51 Posted January 7, 2014 (edited) This will be an option in the next version. I am currently having MP issues that I am working on. In the current version, find the file called "Ied.sqf". Go to the function "CREATE_RANDOM_IEDS". Change this code _iedSize = "SMALL"; r = floor random 100; if(r>40) then { _iedSize = "MEDIUM"; }; if(r>80) then { _iedSize = "LARGE"; }; To this _iedSize = "SMALL"; Edited January 7, 2014 by brians200 Share this post Link to post Share on other sites
ck-claw 1 Posted January 8, 2014 (edited) Hey brians is there a way to place an ied via marker and have it a chance that it is real or fake? Edit:- Not to worry, i'll just place normal editor items down ;) Edited January 8, 2014 by ck-claw Share this post Link to post Share on other sites
brians200 51 Posted January 9, 2014 Hey brians is there a way to place an ied via marker and have it a chance that it is real or fake?Edit:- Not to worry, i'll just place normal editor items down ;) Are you talking about the single IED mode? I can add that in to the next update. Which is almost ready. Share this post Link to post Share on other sites
ck-claw 1 Posted January 9, 2014 Yes mate-would be nice to place an IED with a marker and say have a percentage probability weather it's real or fake IED. Loving the script btw thanks :) Share this post Link to post Share on other sites
brians200 51 Posted January 10, 2014 Version 1.2 IEDs can now be set off by explosives Secondaries now create a secondary IED, rather than just randomly making an explosion a short time later Changed the predefined location setup to make it easier to edit Added percentage sized options Tweaked smoke particle effects Fixed a bug with the speed check that allowed you to go as fast as you wanted backwards Moved all the settings out of the init to make it easier to modify Added a percentage chance to the single IED creation mode Enjoy Share this post Link to post Share on other sites
oktyabr 12 Posted January 10, 2014 Thanks brians200!!! It will be fun to play around with the new version today. Just what I needed :) Share this post Link to post Share on other sites
KevsNoTrev 44 Posted January 11, 2014 Hey Brian, I love this, and really jumped out of my chair the first time I set one off, really wasn't expecting the smoke cloud to be that big. I thought, rather than do the hard work you did to set up markers on any map, use the cfgWorld config file to your advantage. Found this code from Kylania a while back and needed a use for it. I believe you could benefit from it. (Originally Posted here) I have modified it slightly to return an array of all towns. I am hoping this will aid you in creating a random setup IED on any island.... I have created a sample mission HERE for Zargabad - requires the A3MP (found here) I did notice the radiusA and radiusB for Zargabad were all set to 100, not very handy, so i put in a default of 500m for a spawn area. hope it helps. Share this post Link to post Share on other sites
Guest Posted January 11, 2014 Updated version frontpaged on the Armaholic homepage. Randomly generated roadside IED's v1.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
brians200 51 Posted January 11, 2014 Hey Brian,I love this, and really jumped out of my chair the first time I set one off, really wasn't expecting the smoke cloud to be that big. I thought, rather than do the hard work you did to set up markers on any map, use the cfgWorld config file to your advantage. Found this code from Kylania a while back and needed a use for it. I believe you could benefit from it. (Originally Posted here) I have modified it slightly to return an array of all towns. I am hoping this will aid you in creating a random setup IED on any island.... I have created a sample mission HERE for Zargabad - requires the A3MP (found here) I did notice the radiusA and radiusB for Zargabad were all set to 100, not very handy, so i put in a default of 500m for a spawn area. hope it helps. I have seen it go off hundreds of times, and I still jump every time, even when I know it is coming. This is wonderful. Looking at the config files for Altis and Stratis, all the radii are different and don't make any circles. The nearRoads command takes in a circle in size, so I suppose I could average the two radii or take the max of them. Perhaps you could convince the A3MP people to give the cities proper sizes. ;) Updated version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngRandomly generated roadside IED's v1.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Cheers Foxhound. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted January 11, 2014 Thanks Brian I did post in the a3mp thread to ask the question. Share this post Link to post Share on other sites
bl2ck dog 80 Posted January 12, 2014 Hello, brians200, thanks for great script! Just one question: is there a way to create safe zones, where no IEDs could spawn, even if they covered with marker? Share this post Link to post Share on other sites
brians200 51 Posted January 13, 2014 I will add something in to create safe zones. Share this post Link to post Share on other sites