Kurtt420 10 Posted December 16, 2013 Anyone know what's causing this? http://i.imgur.com/Dm0atdG.jpg (248 kB) I tried fixing all the memory LODs and the LandContact, nothing seems to help. Share this post Link to post Share on other sites
Yano 18 Posted December 18, 2013 Try to check wheels in Geometry lod (not PhysX) and "wheel_X_Y_bound" points in Memory LOD which represents wheel radius. https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidlines#Model_requirements_.7Bp3d.7D Share this post Link to post Share on other sites
Kurtt420 10 Posted December 20, 2013 Thank you! I also tweaked the physx config so it pretty much fixed it. Thank you :) Share this post Link to post Share on other sites
Chairborne 2594 Posted April 28, 2014 Sorry for bringing this up again after so much time. When you were talking about wheels in geometry LOD, do they need particular characteristics? Like a certain size or distance to the wheel bounds? Or do they need to overlap? I'm having the same problem but have not been able to solve it so far. Share this post Link to post Share on other sites
Varanon 892 Posted April 28, 2014 These problems typically appear when the sprungMass, springStrength and springDamperRate are incorrect. Incorrect means, the springMass is not a quarter of the vehicle mass as it is defined in the geometry lod. Check the total mass in the geometry lod, divide it by the amount of wheels and set this as sprungMass for the appropriate wheels, then compute springStrength and springDamperRate from there on. This always fixed the floating wheel problems for me Share this post Link to post Share on other sites
Chairborne 2594 Posted April 28, 2014 Does the wheel mass need to be equivalent to the wheel mass in the geometry LOD? Share this post Link to post Share on other sites
Varanon 892 Posted April 28, 2014 Does the wheel mass need to be equivalent to the wheel mass in the geometry LOD? No, set the wheel mass to something appropriate, like 20. I'd also suggest making all components of the geometry lod 0 weight, but add "weights" to the Gemoetry lod that contain the actual weight. Check how the Test Car from the samples package defines it's weight. This allows you a better control of the center of weight for the car. Share this post Link to post Share on other sites
Chairborne 2594 Posted April 28, 2014 Yes i noticed, as a matter of fact it's one of the first things i did since all sample vehicles share that. :) I'm porting a wheeled APC so i guess it's reasonable for the wheels to weight something more (the vehicle itself is around 13 tons). I'll try what you suggested but the first time it wasn't really a success. Thanks for your time anyway. :rolleyes: Share this post Link to post Share on other sites
Varanon 892 Posted April 28, 2014 Yes i noticed, as a matter of fact it's one of the first things i did since all sample vehicles share that. :)I'm porting a wheeled APC so i guess it's reasonable for the wheels to weight something more (the vehicle itself is around 13 tons). I'll try what you suggested but the first time it wasn't really a success. Thanks for your time anyway. :rolleyes: If you're porting Arma 2 assets, I suggest you check out CUP (see my signature)! Share this post Link to post Share on other sites
Chairborne 2594 Posted April 28, 2014 (edited) I recalculated again all the data for sprungmass and so on and the vehicle is still floating. The vehicle behaves somewhat correctly, it just sits 40cm above the ground. I'm starting to think the problem might be in the damper animations in the model.cfg or in the p3d, even though i did everything by the book. :confused: EDIT: as a matter of fact, a few strings in the model.cfg were wrong. After i fixed them the vehicle is now ALMOST aligned to the ground, it still sits 5cm off the ground and in tight turns the wheels go below the ground. I feel victory is near. :cool: Edited April 28, 2014 by Chairborne Share this post Link to post Share on other sites
npmproductions13 14 Posted April 7, 2015 Sorry to revive an old thread im now having the exact same problem how did you fix it if you wouldn't mind sharing that information. Share this post Link to post Share on other sites
soldierman 16 Posted April 7, 2015 Make sure your Geometry LOD is correct. Easiest way is to select one of the objects and make it a component convex hull. Then make sure your LandContact LOD is correct. If that doesn't do it, check your RPT to see if its giving you any warnings. To see correct versions of these LODs refer to the sample models Share this post Link to post Share on other sites
npmproductions13 14 Posted April 9, 2015 I've fixed this issue by editing the Memory LOD Bound axis (Moving it up). And edited the sprungMass , springStrength , springDamperRate Share this post Link to post Share on other sites