Jump to content

Recommended Posts

ADuke Kiowa Warrior

 

RC3
- Fixed gimbal issue with the MMS view Optic mode
- Removed a missing texture error

Share this post


Link to post
Share on other sites

EricJ Taliban Fighters

 

RC27
- Changed the unit type manning the DSHKM
- Added a new HVT, Gul Mohammed
- Added a "Special Activities Division" faction, with only two units, a Team Leader and Operator. I may add more but so far it's just those two units. Again any feedback for the units would be appreciated. Again if you don't like it make your own units using your own modset, so you can have the best experience possible.

 

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

 

RC120
- Sliding doors are now permanently closed due to the fact that they only open halfway. While I could simply just enable the FFV points to the side that opens, I felt that it was better to close them off, and remove the FFV positions. Until a fix happens they will remain closed. The framework is still available in case I can revisit this capability. Until then they will remain permanently closed.

 

https://drive.google.com/file/d/10bYUVLyy2GptUFevlOn5PD1e0MCUp8y4/view?usp=sharing

Share this post


Link to post
Share on other sites

EricJ Taliban Fighters

 

RC28
- Added a new HVT, Gilbudeen Hikmatyaar by request
- Added a new unit for the Special Activities Division faction, this time a JTAC, with datalink capabilities.

Share this post


Link to post
Share on other sites

ADuke's UH-1Y Venom

 

RC17
- Has full datalink
- Requires game version 2.18

 

AH-1Z

 

RC18
- Requires game version 2.18
- Now has full datalink

Share this post


Link to post
Share on other sites

ADuke's UH-1Y Venom


RC17
- Has full datalink
- Requires game version 2.18


AH-1Z


RC18
- Requires game version 2.18
- Now has full datalink

Share this post


Link to post
Share on other sites

EricJ Taliban Fighters

 

RC29
- Requires Game Version 2.18
- A new faction, the Taliban Red Unit, was added, modeled after the real unit. It has a Team Leader, RPG Gunner, MG Gunner, Medic, Rifleman, and a Sniper unit. They are slightly more competent and armed with Armaverse NATO weapons as per the real-world unit.

Share this post


Link to post
Share on other sites
On 11/22/2024 at 2:46 AM, EricJ said:

ADuke Kiowa Warrior

 

RC3
- Fixed gimbal issue with the MMS view Optic mode
- Removed a missing texture error

 

Hi Eric, I haven't been following your thread real closely, but I did see you were working on ADuke's Kiowa. This dates back several years I recall?
Has this been released and i'm not seeing a link or are you still in development? Looking forward to a good Kiowa. Thanks.

Share this post


Link to post
Share on other sites
Just now, Airwolf said:

 

Hi Eric, I haven't been following your thread real closely, but I did see you were working on ADuke's Kiowa. This dates back several years I recall?
Has this been released and i'm not seeing a link or are you still in development? Looking forward to a good Kiowa. Thanks.

 

Man you've taken a long break... Seriously the link to the so far completed Kiowa is here:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051

 

I normally don't post links with updates because I feel that people should already have it, and therefore can check, but the link is above to the Steam page and you can get it there.

  • Like 1

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

 

RC123
- Removed my Radar/IR entries for the MH-67/80, after realizing it was bigger for the -67, and the same values for the -80
- MH-92s now have an Inflight Refueling Probe, compatible with the USAF Mod

 

https://drive.google.com/file/d/10lwtQ4mGxkE8R39zb0WhSEy9bQDS0_xW/view?usp=sharing

Share this post


Link to post
Share on other sites

ADuke Kiowa Warrior

 

RC4
- A misaligned cursor for the MMS was possibly fixed. Views should be aligned and working now
- After checking and being helped on the Arma Discord, model is now centered in the wireframe of the model when placed in-game on a map.

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

 

RC124
- Tweaked 3D model of the MH-92 refueling probes.
- Added an "Rattler-NLOS" taken from the Titan NLOS missile. The weapon has a red ring on it to denote it from the other Rattler missiles, and is selectable in the MH-92 DAP weapon field as "R-NLOS". You should be able to use this   missile system without the Expeditionary Forces CDLC. To use you need a datalink equipped JTAC (Such as the TF562 JTAC or EF JTACs). You can also enable this feature in the Editor, with the Sensors portion enable the Reporting feature. The designated unit needs to have a laser designator equipped to enable this to work. Note that the R-NLOS can only fire at 10 kilometers away from the firing unit (MH-92 DAP (4-pylon)). This also works with the AH-96 as well.

 

Also at the beginning of the topic is the master Google Drive link. I'm going to just try that and see how it works out. That way I can update it and not have to worry about links and so on. It should be working now, the link. Check the first post in the topic. This goes for the EricJ Weapons Pack too for those who want to manually download it for your servers.

Share this post


Link to post
Share on other sites

Okay looks like things are kinda back into swing of things. I've found out that I can use some of the Expeditionary Forces stuff in mods without making you get the CDLC (and why you wouldn't want to get it...). As recently uploaded I got the NLOS system hopefully working for you, and I saw that the TF562 JTAC does designate for targets, but I was in a slick MH-92 (Insertion) so I couldn't have done anything about it as I was flying solo. Anyway I got an anti-radiation missile done, based on the AIM-9X missile in my EricJ Helicopter Pack. I don't know if the AH-1Z uses it, but I'm understanding it's usually an AAM and not an ARM to use, so I'll keep it off the AH-1Z. I know it's a 2035 thing, but gonna keep some reality in the mix for that helicopter. I have a wreck model for the Kiowa, it's nothing special for use and will be uploaded on Sunday, to give the Arma Discord a break from me "spamming" their channel. Anyway, that's pretty much what's going on. And I do appreciate those who give feedback and help me correct some issues that crop up, and in hindsight could have been avoided.

  • Like 1

Share this post


Link to post
Share on other sites

EricJ Taliban Fighters

 

RC30
- Special Activities Division units now have two first aid kits as standard
- Added a Special Activities Division Fire Team. Given the flexible nature (they routinely have 2 to 10 operators) of the unit, I decided not to make a full squad. Mission makers can of course adjust this as necessary.

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

 

RC125
- Tweaked AIM-9X texture, removed the "AIM-9X" from the body of the missile
- UH-92s can lift up to 6,000kg now, while the MH-92F (Insertion) can lift only 5,500kg
- Added an AGM-145D Anti-Radiation missile. It has a range of 8km and can engage radars. Due to game engine issues the missile must be fired below the horizon as it has a LOAL trajectory. It is point and shoot at the direction of the radar, no further locking is necessary. It is currently usable on the AH-96

 

Google Drive Link is updated

Share this post


Link to post
Share on other sites

EricJ Weapons Pack

 

RC115
- RPG range for AI use is set to 400m instead of 600m

 

Google Drive version has been updated

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

 

RC126
- AGM-145D can now be fitted on the other pylons of the AH-96, with rail adapters.
- Improved roll rate of the AH-96

 

Google Drive link updated

Share this post


Link to post
Share on other sites

G'day @EricJ,

 

Glad to see you're still finding things to adjust and improve on the Helo pack.

 

I was just wondering whether you may be able to add the new gun pods from Reaction Forces CDLC to the AH-96 and the MH-92, please?

 

Thank you in advance and I hope you and your family have a Merry Christmas.

Share this post


Link to post
Share on other sites

I'm not sure if that will create a dependency issue, and I'm very cautious as I don't know if it will cause a "no entry/config.bin, etc." error for other players that don't have the CDLC. What I can do is use the gun pod from (and I do on the AH-96) the default 20mm gun pod on the Buzzard. I don't think SOAR birds use the gun pods (other than the 30mm ones), so I may not do it. And thanks and hope you have a good Merry Christmas as well if you celebrate it down there. So if it causes an issue I won't change anything.

 

EDIT: I did some checking and it doesn't create a dependency issue if you don't have RF installed, so I made the gun pods available on the very outboard pylons for the AH-96, and same for the MH-92 DAP. I think the SOAR would stick with the 30mm over 20mm, but in any case their configged and you don't need RF if you don't use it, you just have to have the CDLC enabled for them to show.

  • Like 1

Share this post


Link to post
Share on other sites

ADuke Kiowa Warrior

 

RC6
- Tweaked RVMATs, has less of a shine

  • Like 1

Share this post


Link to post
Share on other sites

EricJ Helicopter Pack

 

RC127
- Slightly repositioned the refueling probe on the MH-92s
- The outer pylons of the AH-96 pylons can mount the gun pods from Reaction Forces CDLC, as well as the outer pylons for the MH-92 DAP. Note if you do not have Reaction Forces you won't get any errors, and so on, so a dependency wasn't created. The pylons simply won't show the RF weapons if it's not purchased or enabled.
- Added the other developed containers from the EricJ Cherokee Containers mod. That way people can access the containers if they don't have that mod.
- Tweaked the MH-92 DAP (4-pylon) wings to differentiate it from the UH-60 version

 

Google Drive link updated.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×