slatts 1978 Posted December 11, 2013 (edited) I always wanted to do a quick urban reskin of the USMC Soldier so I sat down and did it today. This adds a new unit called Rifleman(Urban) to your USMC faction armed with a M4A1 Link: https://www.mediafire.com/?a91kcdxzw25yf3h Picture: http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1821-38-01-30_zps5398cb15.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-2602-36-22-03_zps26d4da2f.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-3115-09-45-37_zps4ec64cda.png Changelog: Release 3, Added CDF, BAF and Takistani urban patterns Both can be found in their respective factions and named Rifleman(Urban) Edited January 6, 2014 by Slatts Share this post Link to post Share on other sites
Guest Posted December 12, 2013 Release frontpaged on the Armaholic homepage. Urban MARPAT Soldier ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Brainbug 10 Posted December 12, 2013 (edited) looks a bit too greenish, if compared to reference photos like this: http://www.199thpx.com/screensaver/package/MarineRelease/marine_photos/assets/Marine%20corps%20backgrounds/USMARINES-MARPAT-urban.jpg http://iacmc.forumotion.com/t3012-urban-marpat http://imageshack.us/a/img14/4200/fieldcap12.jpg that photo: http://i918.photobucket.com/albums/ad22/ksubee/MarpatUrbanCamo.jpg does seem to have color issues due to a bad camera shot, note that the green tint is also on the background So I'd rather stick to completely unsaturated grey with a few brown pixels in it. And it should have way more contrast. But I'm not sure if that pattern exists officially at all. So theoretically you could take the Arma3 route: just make up something weird and pretend "it's the future stupid" ;) Edited December 12, 2013 by Brainbug Share this post Link to post Share on other sites
slatts 1978 Posted December 12, 2013 The only photos I could find of it that seemed to be genuine were that slightly bit greener. But not as much as mine. I kinda did that by choice to give it a bit more use in less grayer envoirnments we find in Arma :) Share this post Link to post Share on other sites
Brainbug 10 Posted December 13, 2013 (edited) well, urban camo is in reality also quite useless as soon as you are in something only slightly vegetated. That light cold green tone is IMHO not helpful in any environment. And frankly it looks too much like UCP to recognize it as a different pattern. In concrete rubble, the UCP would actually be quite usable (although the pattern is still too small to provide substantially better camoflage in terms of dissolving silhouette and contours than plain grey). could you link those photos you had as reference? Because I hadn't heard of that camo pattern at all before this thread and had to google for it. I'm not surprised by the existence of another new pattern however, considered how much ressources the U.S. wastes on camo patterns that are merely a risk for the people that have to wear it. Edited December 13, 2013 by Brainbug Share this post Link to post Share on other sites
slatts 1978 Posted December 13, 2013 This is the picture I used, it was the closest to the only uniform I found with an official EGA on it http://i41.photobucket.com/albums/e289/jv444/urban_MARPAT.jpg But yeah I could probably do with toning down the greenish hue a bit :) Share this post Link to post Share on other sites
kazenokizu 10 Posted December 13, 2013 (edited) http://www.hyperstealth.com/coyote/P1010147.jpg yea there is a image for you as it stands now that looks no where near the same as the image i provided you. that is the real unreleased urban marpat uniform that was never used. also try and create more detail in the uniform instead of just bloping the pattern on. like there are no pockets. i know that is a arma 2 thing. but you can use image effects to make pockets on the uniform :P Edited December 13, 2013 by kazenokizu Share this post Link to post Share on other sites
slatts 1978 Posted December 13, 2013 Here's a new version, with the old helmet as a comparison. Much better now I think. http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1316-08-15-18_zps9400aca6.png Share this post Link to post Share on other sites
Brainbug 10 Posted December 14, 2013 (edited) Much better color! But you still have to crank up the contrast by a good deal. Without making it much lighter though, it rather has to be a tad darker, in game all soldiers always tend to look way too bright. And watch the saturation, by increasing contrast the colors become too saturated, the brown could look too orange. Actually, in terms of contrast and brightness, the first try respectively the helmet was closer to the reference, but not quite there, so you actually moved in the wrong direction, except for the color. To match the brightness, try to find a pice of concrete rubble in game and check if it fits, that ususally yields much more realistic results than trying to stick too much to the actual real-world photo. In Photoshop the texture HAS to look rather dull and dark, don't get distracted by that. Edited December 14, 2013 by Brainbug Share this post Link to post Share on other sites
Sakai 1 Posted December 16, 2013 Good luck with that Slatts, good to know some people still work on ArmA 2 Share this post Link to post Share on other sites
slatts 1978 Posted December 18, 2013 Thanks Sakai :) Good to see you around. Anyway I started looking at Russian urban camos to go along with the Marine. I thought this one I picked would be different choice from the usual M81 urban style you commonly see. http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1821-38-01-30_zps5398cb15.png http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1821-38-20-00_zpsa4c919ff.png Share this post Link to post Share on other sites
R0adki11 3949 Posted December 18, 2013 Great idea, certainly adds some variation :) Share this post Link to post Share on other sites
slatts 1978 Posted December 18, 2013 Well I found one place he can hide well :p http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1822-10-29-84_zpsa5a3aabb.png Also I feel these guys are good to go so here's an update and release :) Link: https://www.mediafire.com/?a91kcdxzw25yf3h Changelog: Updated USMC Urban to be more realistic and better looking. Added Russian counterpart. Both can be found in their respective factions and named Rifleman(Urban) Share this post Link to post Share on other sites
Sakai 1 Posted December 19, 2013 Now that you are adding russians, why not do CDF as well? ((Well that would of require topic change)) I have a certain idea for colors if you want I can send you it done on PM :) Share this post Link to post Share on other sites
slatts 1978 Posted December 21, 2013 Hm I might look at Ukraine for ideas, their camo is used by the CDF :) Share this post Link to post Share on other sites
Guest Posted December 21, 2013 Completely missed the update, so here it is now :) New version frontpaged on the Armaholic homepage. Urban MARPAT Soldier ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Sakai 1 Posted December 21, 2013 Hm I might look at Ukraine for ideas, their camo is used by the CDF :) I was thinking of "Red Urban" colors like the MW2/3? Russian soldiers had :D Share this post Link to post Share on other sites
kazenokizu 10 Posted December 22, 2013 http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1316-08-15-18_zps9400aca6.png that helmet u did looks fine. the current version u have on the body's looks like crap. also there is a repeat in the pattern and texture stretch and tear . Share this post Link to post Share on other sites
R0adki11 3949 Posted December 22, 2013 (edited) that helmet u did looks fine. the current version u have on the body's looks like crap. also there is a repeat in the pattern and texture stretch and tear . No need to be rude about it, you could have commented in a much better manner. If you don't like you don't have to download it. @Slatts keep up the great work. Edited December 22, 2013 by R0adki11 Share this post Link to post Share on other sites
slatts 1978 Posted December 22, 2013 http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-1316-08-15-18_zps9400aca6.png that helmet u did looks fine. the current version u have on the body's looks like crap. also there is a repeat in the pattern and texture stretch and tear . Yeah I've had a handful of messages in reverse about the texture and I feel it is better now then it was before. It is perect? No it isn't. I'm not great at textures but I do what I can do make it half decent unlike you and your comments :rolleyes: Share this post Link to post Share on other sites
kazenokizu 10 Posted December 23, 2013 Yeah I've had a handful of messages in reverse about the texture and I feel it is better now then it was before. It is perect? No it isn't. I'm not great at textures but I do what I can do make it half decent unlike you and your comments :rolleyes: i am trying to help you. by pointing out that you did a great job on the helmet with shading and the contrast but the body still looks like crap. should i say bad or poop instead ? and pointing out texture stretch and tear is part of positive feed back so you can know its there and to fix it. and my first thought on when i saw this mod was o cool urban marpat prototype coming to life again. now due to the way this is going with some body trying to help you out. i dont know any more. also im not going to come on here and tell you how to texture or to do your job. just point out what i think is good and bad but you dont like that so i will stop. good luck with your mod. Share this post Link to post Share on other sites
slatts 1978 Posted December 24, 2013 i am trying to help you. by pointing out that you did a great job on the helmet with shading and the contrast but the body still looks like crap. should i say bad or poop instead ? and pointing out texture stretch and tear is part of positive feed back so you can know its there and to fix it. and my first thought on when i saw this mod was o cool urban marpat prototype coming to life again. now due to the way this is going with some body trying to help you out. i dont know any more. also im not going to come on here and tell you how to texture or to do your job. just point out what i think is good and bad but you dont like that so i will stop. good luck with your mod. Alright fair enough you were trying to help, however saying "your texture is crap" doesn't exactly help. If I was you I would have said "Hey that helmet looks good but the body could be better in terms of XYZ, you could do this and that to make it look a bit better :)" See..much better :) Share this post Link to post Share on other sites
slatts 1978 Posted December 25, 2013 Anyway getting back on track, I had an idea to do an urban British soldier. I doubt the BAF ever made their own so I found this urban variation used by a eastern European country. http://i296.photobucket.com/albums/mm180/guitaro-man/arma2oa2013-12-2501-23-33-33_zpsa0bc8cf0.png Oh and merry Xmas everyone :) Share this post Link to post Share on other sites
Sakai 1 Posted December 25, 2013 Good work on the British one! Looking good! Share this post Link to post Share on other sites
disco.modder 116 Posted December 25, 2013 Yeah thats pretty neat. Merry Christmas! Share this post Link to post Share on other sites